Stat/Skill/Training Changes!


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#21 Shades of Green

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Posted 09 March 2005 - 01:35 PM

Cap'n Kyth, on Jun 3 2004, 09:44 PM, said:

Marksmanship: :huh:
This makes your soldiers more accurate with any weapon, and many weapons have it as their primary attribute. It's key for Snipers and Heavy Gunners (those toting HMGs and Gatlings).

Rifles: :D
This skill relates to how well your soldier handles a rifle. No doubt improves reloading and firing times, maybe even increases accuracy with Rifles.
Wait, does that mean that the Marksmanship skill influences accuracy with weapons other than the Sniper Rifles?

#22 Zombie

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Posted 30 June 2009 - 03:49 AM

Wow, this is a great topic. Had it not been for Cap'n Kyth, this is something I probably would have done. Hehe.  :P

View PostShades of Green, on 9th March 2005, 8:35am, said:

Wait, does that mean that the Marksmanship skill influences accuracy with weapons other than the Sniper Rifles?
I would assume so, though it probably doesn't play that big of role for non-sniping weapons.

Anyhow, I'm back to playing Aftermath again. Besides all the right clicking which drives me nuts, I'm doing pretty good. It's Feb 2005, I have 10 soldiers and control most of the United States, Mexico, Hawaii and a good chunk of Canada for good measure.

The best part of this game (at least for me) has to be the training. At first I thought it may be a little over the top, but it's great to be able to get a new recruit and stuff him/her right into training before they are sent on a mission. At the moment two of my soldiers are L8, two are L7, four are L6, one is L5 and there is one L4 in there too. So far all of them have completed their highlighted training areas, and that means they need to go on a lot of missions. No more lolly-gagging around back at base guys, it's time to get to work and earn your pay! :)

I'm trying to train my guys and gals evenly instead of specializing because I figure they can all be multi-role fighters. In case a substitution needs to be made due to training or injury, any of them will suffice then. But I'm guessing that this may not be such a good thing as it takes more and more points to get to the next level. It's still early though, and non-specialized soldiers seem to work well for most missions. I'll let you know what I find.  :)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#23 ERISS

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Posted 30 June 2009 - 10:35 AM

View PostZombie, on 30th June 2009, 5:49am, said:

, I'm back to playing Aftermath
it's great to be able to get a new recruit and stuff him/her right into training before they are sent on a mission.  all of them have completed their highlighted training areas,
That's like in Aftershock (and in Afterlight but with training points).

Quote

The best part of this game (at least for me) has to be the training. I'm trying to train my guys and gals evenly instead of specializing because I figure they can all be multi-role fighters. In case a substitution needs to be made due to training or injury, any of them will suffice then. But I'm guessing that this may not be such a good thing as it takes more and more points to get to the next level. It's still early though, and non-specialized soldiers seem to work well for most missions.
Nope, the training is some good, but you'll see that there is no specialization as all soldiers will have all of them!!! All your soldiers will be the same (sniper-medic-ninja-tank-jedi-rambo-jack-of-all-trade)..
In Aftershock that has been corrected, as a soldier can only have 3 specs (and in Afterlight you can't have all specs too, as the level is capped and you can't have all the points to be specialized in all).

#24 Zombie

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Posted 30 June 2009 - 02:30 PM

No specialization in Aftermath? Well, that kinda sucks, now doesn't it? :P

Glad to hear this was corrected in AS and AL. Thanks Eriss. :)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#25 NKF

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Posted 01 July 2009 - 07:41 AM

In Aftermath, being the first of the games, it's really your soldiers' journey that matters rather than the  destination of their stats. :P Towards the end, like good old X-COM, specialization ends up dependent on whatever equipment you arm your troops and that's it. Though, I often find that the final tier bio armor and power armor often have a major say in defining the roles of my troops.

Aftershock does force you to really think about how you wish to tailor your troops to meet your particular needs or else they end up very mediocre in the end. Lost a lot of time on some soldiers thinking I could train them up as jacks of all trades until I realized that you could only pick 3 (or 2 for the cybrogs and hybrids) specialized fields for your troops, and your stat levels really mattered in some cases.

It also added an extra angle of difficulty when it came to hiring experienced troops as opposed to inexperienced troops as they often came prepackaged with a specialization field or two that you may not want.

How did experience get handed out in Aftermath again? I do remember that Aftershock's experience was given at a flat rate to everyone that was present on the map regardless of what they did. That resulted in being able to train up a bunch of inexperienced troops by just sending out a few veterans to mop up the map while the newbies twiddled their thumbs at the starting zone. :)

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#26 Zombie

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Posted 02 July 2009 - 03:34 AM

View PostNKF, on 1st July 2009, 2:41am, said:

In Aftermath, being the first of the games, it's really your soldiers' journey that matters rather than the  destination of their stats. :) Towards the end, like good old X-COM, specialization ends up dependent on whatever equipment you arm your troops and that's it. Though, I often find that the final tier bio armor and power armor often have a major say in defining the roles of my troops.
Ok, I understand that near the end-game, your soldiers are all going to look basically the same stats-wise. But what about the interim and the period leading up to the end? It takes a while to train troops later on as it requires more and more points to get to the next level in which you can only choose a single area to improve. So if your soldier has really good fighting skills but terrible psi, you'll be waiting a very long time to get the psi category up to a useful level. In this case, there is specialization because the soldier cannot effectively use his lacking combat skills. That's what I was trying to say. :P Does this sound about right?

View PostNKF, on 1st July 2009, 2:41am, said:

How did experience get handed out in Aftermath again? I do remember that Aftershock's experience was given at a flat rate to everyone that was present on the map regardless of what they did. That resulted in being able to train up a bunch of inexperienced troops by just sending out a few veterans to mop up the map while the newbies twiddled their thumbs at the starting zone. :)
I think it's the same, but I haven't really checked. My first order of business is to win the game (which is going pretty good so far). :)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#27 NKF

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Posted 02 July 2009 - 05:22 AM

That's why I said it's more about the journey, not the destination. Until you hit the point you've gained everything, the fun goes into how you build them up. Can't really recall what preferred path I took. But balancing or specializing can work to your advantage either way.

The game automatically hires new troops for you whether you like it or not, so there's plenty of troops to experiment with. Unfortunately this means spreading the experience quite thin, so perhaps try not to experiment too much. :P

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