Expansion Pack


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#81 incarnadine

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Posted 26 December 2003 - 09:54 AM

Taking over a planet would kick ass. Just think about the joy of orbital bombardment, terrorizing the locals with evil earth critters like... cows... ok well not dropping in earth animals but orbital bombardment is a start. Then capturing a territory and setting up bases would be good.

Vehicles would be great. Like X-Com's Mini Tanks and the later hover tanks.

Anti-Matter bazookas used to OWN, would be nice to have those back. Set way points and watch a portion of the scenery reduced to vapour.

More advancement in the suits would be good. As in more mobility, shields and maybe a jet pack.

Better HUMAN weapons. The weapons already in the game kick major ass, but you could add some SAWs and .50 sniper rifles. Some two function weapons would be good too, like an M-4 with a grenade launcher attachment (A-La "say hello to my little friend" but M-4 and not M-16). Satchel charges and claymores would be good. Bual pistol firing and dual Ingrams would make guns useful for longer then the first five seconds of the game. Then some high end guns like 600 round tactical assault rifle from StarShip troopers.

Alien weapons could improve too. The stun gas gun would be fun. Oh and Snarks, must try snarks (think alien version of the Vorpal Bunny).

Oh and more alien types. Right now the Reticulans are all grays, but a variation would be good. Like a combined force of aliens from planets with different gravities and environments.

Customisable Choppers and Intercepter air crafts would be nice. If not that then I'd like to see a SU-27/37 and F-22 for advanced millitary outposts.


I'll check my list and see if anything else is missing.

#82 incarnadine

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Posted 26 December 2003 - 09:57 AM

oh, and one more thing: under any circumstance, and I mean ANY, there must NEVER, EVER be an under water expansion pack.

#83 BlackAlmaz

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Posted 26 December 2003 - 11:35 AM

lol....but some of that stuff cant be maid....the m82 is a 50 calibar sniper rifle.....no  jet packs sorry.....and u cant have more than one chopper....hmmmm

but some stuff can be made like the m4 with m203...i had some luck with it.....but i hear a new mod is being maid for it........so far tanks are difficult issue...so dont wait up for them....

but i personlay would love to see anouther coe team to fight with me
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#84 Vulgarius

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Posted 28 December 2003 - 12:37 AM

How about ....The discovery of a trailer park in the middle of the biomass....Extra research points could be gained by securing it and analyzing why the biomass er...um...avoided it. Make it swarming with Ret scientists (who are scratching thier heads Like you) that you must capture :blink:


Seriously....

Civilian rescue missions which are bonus missions similar to the pilot rescue mission that give you extra recruits..or a random scattering of survivors in random missions. I would even go so far as to make all replacements dependent on the ammount of civilians you rescue (not delegate). This will add incentive to be more agressive and delegate less.

More later

#85 BlackAlmaz

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Posted 28 December 2003 - 02:47 AM

we have coverd that in other topics...and i'm not taking it upon myself toansewr thies question or sugestions....but who eva reads this to make the new expentions.....should asloe read some other forems that mesnion the same in greater detai;...eg mod forems...
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#86 UfoMan

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Posted 28 December 2003 - 11:23 PM

The Version 1.4 thread on the ALTAR board:

http://www.chatbear.com/?P584035

I want some of that.

#87 BlackAlmaz

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Posted 29 December 2003 - 02:28 AM

if i cant post it there...i'll post it here

u realy talk to much ufo man....but a very good and detaild idea...one more thing...if posible i would like the guns/ humen guns to look more special force like...silncers...sights...and laser sights sould be menifectured.....as upgrades...

take the idea ghost in a shell...one cyborg that can become clocked....to make it more realistic....fast agile, heavy...but weack against fire(not realy but to make the game balanced).....thast where agilaty comes in...if skilled the player could clear her/him to safty(expenstion on UFO mans ideas)
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#88 Exe22

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Posted 03 January 2004 - 01:51 PM

what do you guys think of this for an expansion pack: humanity knows earth is doomed, the biomass destroyed the natural balance bla bla bla, this is the opening. so then, the game starts, a random countdown starts, wich the player cant see, towards the destruction of earth. the player must start constructing bases, wich can  manage the long jurney from earth to another planet, but he has to choose: the more bases he construct, the bigger advantage he gets when he gets to another plant, but there is always the chance of earth blowing up under his feets. as the start moves on, the player gets different signs of how much earth has left to live, like rapid volcano outbreaks and stuff. so, when the player desides that he has enough bases, he presses the launch button, and the bases launch. after a while(movie?) he gets to a different planet but,surprise surprise, there is some aliens there that needs blowing up :blink: . let me know what you think of it. (plz be a little bit forgiving about mistakes ;) )
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#89 BlackAlmaz

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Posted 03 January 2004 - 02:28 PM

strange but intresting....but the hall idea...of the world being lost...is bad....hmmm...but i still like the idea...with going to anouther planet....

maybe to help the old greys finish off those guys...but for return of your services...they give u ships and tech???
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#90 Exe22

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Posted 03 January 2004 - 02:38 PM

whats so bad about the whole world being lost? the rest of humanity where saved on those bases. what about a mission where your ship was borded by aliens and you had to fight them off and save the humans? but i thought the whole rase of "bad" reticulans was wiped out
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#91 Exe22

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Posted 03 January 2004 - 07:00 PM

i would like it to have a little more mission types, all i do in the missions now is blow the h### out of those ugly aliens.i only use my snipers and launchers., the close combat guys gets worthless when the aliens gets rocket launchers. and i liked that about you had to rescue civilians. it would have been fun if they could make it a little more like fallout tactics.
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#92 pemigan

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Posted 03 January 2004 - 08:09 PM

First of all make a graduation of available technology's for research. What do i mean? That is simple. No one will research gauss technology first if he can get his hands on the alien masterblasters right? Well then first humans should be able to use only conventional weapons ( but all of them should be available in the beginning of the game ! - after all these are human weapons to which we have access and which we understand right ? ) Ofcourse the problem arises that no one  will use a desert eagle. He'll choose an ak. That could be solved by giving pistols and weaker weapons proper respect ( stats ). After all you can blow someones brains with a pistol. In the game however the best use for the pistols is to use them as an element of decore.  Maybe they should be givin bigger strength  and bigger accuracy?  Or maybe the alien ships wouldn't allow boarding the ship with too much metal so the player wanting to bored the alien craft would be forced to use only pistols and granades and so on - something like a metall detector <-- this would be a situation in which pistols would be very wanted.

To research the alien fazers we need TIME. After all it's a completely different technology, something that is not baised on our maths, knowledge and logics. I suggest that we should be able to research alien weapons only with the help of the good reticulans. And that would happen at a certain moment of the game, obviously right?

The gauss technology would be a brand new technology tree wich would be as strong if not stronger then the alien devices. Ofcourse it would inflict a new type of demage such as for example rays. This would be a good moment for inventing new armours which would prevent you from lesers plasma and rays for example.

Aliens should also be givin a possibility to take our technology and make some use of it. For example we invent gauss technology we use it for some time. And after a few weeks we encounter alliens with weapons that are based on this adopted gauss technology. So from now on not only we capture technology but also the aliens do.

Tanks are a bad idea because they would have to be enormous ( look at how big the cars are ). Not to mantion the ways of transporting a tank across the globe to the battle field without having a base in close vicinity. Also the tank statistics would be a gret draw back. How fast should  a tank be? Modern tank can go what 60-100 km/h ? And they can shoot from what , 1-5 km distance ? The maps are simply to small for this!! Making the maps bigger is also a bad solution because first of all the game reqirement would grow bigger and second of all  imagine that with the current map size there are moments that you keep on looking for the last alien and what would happend if the map got 5 times bigger?

From the same reason entering the buildings is a very bad idea. The complexity of the game would unnecessarily grow. The length of each battle would considerably enlarge. Many, wayyyyyy to many problems arise. For exmaple what should be destroyed inside? Should the inner walls colapse but the outter walls stay intact?
However maybe a rocketluncher could do some demage to the buildings?
It would be nice to shoot a wall and see the demage inflicted.

More then one team and more then a chooper is a MUST!

We should be given an options to synchronise the choppers so that more than one team arrives on the battlefield.

More weapons MORE MORE MORE.
- conventional
- alien
- mixed weapons

Add gadgets as uv gogles/ laser scopes/ clay mores mines and so on!

The missions at night could be very dark but if your soldiers wear night vision gogles then the whole battlemap is seen in green ( you know what i mean ). Those would give a rest to our computers ( i think this would require less compuer "power" - after all the sight i ranged because it's dark and what you see is greenish ). Those who ghave slowers computers could go to the missions only at night time ;)

Robots are a good idea!

implants MMMM that i like !

The intercepting should be more influenced by the player. Maybe a couple of formations to choose from before the dog fight? Etc...

Underwater misions - hmmm NOPE I say no because this would require a whole new world to be biuld. New dependencies and so on. We are not thinking of a sequel - just an expantion pack.

Bases should be givin air defences. And we should be allowed to decide which will be build. / researched.

more Armours!
And add shields like special ops have !

Make a sniper rifle usless on short distance gun fights. ( Enhance rifle meaning )

Civilians in the cities may also be too much. I take the requirements into consideration. However maybe some roving plundering band with which we have to fight? This would be also interesting. Humans vs Aliens vs Bands.
Imagine a mission in wich aliens appear a gang and us and everybody is against everybody ;)

These bands give also special meaning to the multiplayer / 2 players controll good guys 2 controll aliens and 2 controll the gang ;)

before the mission maybe an airstrike could be called in? It would make a major sweap of the area and the we go in.

We should choose the spot where we land ( except for the rescue missions ).

Recruits should be rescued not givin for free. You win you get them you don't fight you have no new recruits.

maybe  later in the game after ( gaining controll of nuclear/missile bases ) we could be able to soften up the enemy aircraft with missiles before we send in our boys


increase the amount of mission types!

different resolutions

more different alliens

if we make an autopsy ( how do you spell this ? ) not only do we gain  the knowledge what we are fighting with but also our man know better how to kill so they become more deadly. Maybe a special training or something like that ( first ofcourse you need to capture a live alien !! )

new things to research maybe electric weapons more more more knowledge :blink:

Shooting while running is also a splendit idea.

Many  many more good ideas appeared in this topic. Hope many of these things will be givin to us in the expansion. I also hope that patches and add-on's will constantly appear because Aftermach is nominated to once and for all kill the mith that no game can be better then the old x-com.

Ps. Sorry for the spelling

#93 Exe22

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Posted 03 January 2004 - 10:09 PM

whit training and live aliens, do you mean that we put them on a row at the shoting range and fire at will? :blink:  sry, couldnt resist. but now for the serious part: the more soldiers, the less control. if we have to many soldiers it become command and conquer stile: oh shit, my squad just blew up, yeah yeah, life moves on.
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#94 pemigan

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Posted 04 January 2004 - 01:28 PM

Well you wouldn't actually put anyone anywhere. This live alien would be just a prerequesite ;) Maybe you would just put them in a maze and the alien has  his eyes or whatever he has covered so that he doesn't kill our guy by accident :)

That was just an idea :blink: Maybe you're right - a crapy one ;)

The amount of the soldiers wouldn't infact change. I would just change the fact that there are 2-3 squads. 14 active soldiers instead of just 7.

You would still value the lives of your man. Especially if you lost 2 whole squads but previously you had accomplished many recruit missions it wouldn't be just a minor loss, because these new recruits would totaly lack experience! And so in this particular moment the game would become far more difficult and next time you would watch over your men.

If you reached a certain ammount of troops like it is done now no new recruit missions appear.

I got a new idea. Each troop/soldier should be givin an opportunity to train but only in one direction. So that in the end we don't end up with a perfect medic sniper granadier and a rifleman all in one ( something like a one man army ). For example i decide that this guy will become a sniper and after this "first" training(choosing a speciality) i would receive new skills to be trained but all in the "sniper tree". Sneeking/standing still/precision/aiming/observation/stealth/speed/stress dealing bloody bla bla yakidy shmakidy etc...

Ofcourse some of the skills would still overlap because a training skill like speed would appear in almost every tree. But here again i have an idea. How about the skill of observation for a sniper would be different ( worse ) than the skill of observation for a scout proffesion.
Whats more a sniper would be able to use his observation super duper skills only while holding a weapon ( with a sniper scope ) (any weapon). So that in the end a scout would  be a good observer without special tools and for example he would spott enemys very well while in move, while the sniper would need to be in a halt and he would also need a sniper scope on the weapon to make use of his obserevation skills. The sniper's observation skill would influence the snipers aiming abilities while the scout observation skill would influence his ability to spot enemys.

Aha and one more: previously i wrote that it would be nice to have something like cover fire ( firing mode while walking ). Well the idea is that not all wreapons would allow this. For example sniper riffles wouldn't.

Well maybe my ideas are too detailed. But something has to be done about these professions. The saying says "if somthing is good in everything then it's good in nothing". Lets keep this alive in the game ;) The current situation with the allknowing soldiers is absurd.

How about a mortar as for a new weapon? It could have a special function that after firing the second shot ( while it's deployed ) it's accuracy would drasticaly grow. If you stood up and moved you mortar ( from the deployed position ) you would have to give another 2 aiming shots. And let's make the mortar shells  small 1x1 or maximum 2x1.

another idea ;)   How about also coordinating air attacks. Imagine that there are 4 alien ships, we have worse crafts but we try to overwhelm them with numbers by attacking the ufo's with 2-3 squadrons at the same time, from different bases.

Stay tuned more ideas in the next episode :)

sorry for my mistakes

#95 Exe22

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Posted 04 January 2004 - 01:52 PM

liked the part about the training tree. and the covering fire was genious .like, when you give the order , all your men stand up and fire like he##, and  2 guys run forward while the aliens are busy trying not to get their ass blown off
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#96 pemigan

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Posted 04 January 2004 - 02:15 PM

Don't tell me you wouldn't like to have a mortar :blink:

#97 Exe22

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Posted 04 January 2004 - 02:53 PM

would have been fun,but it dosnt work in bases and stuff,+ if they do add it, it should be so that your men had to be trained to use it
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#98 pemigan

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Posted 04 January 2004 - 04:15 PM

what a crazy idea. And do man need training  for a bazooka or a minigun? Nope instead maybe a new speciality? heavy weapons trhat are deployable . This could lower the requiered aimed shots from 2 to 1 :blink:

#99 Exe22

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Posted 04 January 2004 - 04:26 PM

it takes a little bit of training to be able to aim with a mortar(i think :blink: )
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#100 sigget

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Posted 04 January 2004 - 04:38 PM

But as i remember it from my military service the mortar teams were all grunts, so perhaps strength and low intelligence could be required for mortar team members. And perhaps a high iq officer in charge of taking out targets and giving aiming directions.




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