First of all make a graduation of available technology's for research. What do i mean? That is simple. No one will research gauss technology first if he can get his hands on the alien masterblasters right? Well then first humans should be able to use only conventional weapons ( but all of them should be available in the beginning of the game ! - after all these are human weapons to which we have access and which we understand right ? ) Ofcourse the problem arises that no one will use a desert eagle. He'll choose an ak. That could be solved by giving pistols and weaker weapons proper respect ( stats ). After all you can blow someones brains with a pistol. In the game however the best use for the pistols is to use them as an element of decore. Maybe they should be givin bigger strength and bigger accuracy? Or maybe the alien ships wouldn't allow boarding the ship with too much metal so the player wanting to bored the alien craft would be forced to use only pistols and granades and so on - something like a metall detector <-- this would be a situation in which pistols would be very wanted.
To research the alien fazers we need TIME. After all it's a completely different technology, something that is not baised on our maths, knowledge and logics. I suggest that we should be able to research alien weapons only with the help of the good reticulans. And that would happen at a certain moment of the game, obviously right?
The gauss technology would be a brand new technology tree wich would be as strong if not stronger then the alien devices. Ofcourse it would inflict a new type of demage such as for example rays. This would be a good moment for inventing new armours which would prevent you from lesers plasma and rays for example.
Aliens should also be givin a possibility to take our technology and make some use of it. For example we invent gauss technology we use it for some time. And after a few weeks we encounter alliens with weapons that are based on this adopted gauss technology. So from now on not only we capture technology but also the aliens do.
Tanks are a bad idea because they would have to be enormous ( look at how big the cars are ). Not to mantion the ways of transporting a tank across the globe to the battle field without having a base in close vicinity. Also the tank statistics would be a gret draw back. How fast should a tank be? Modern tank can go what 60-100 km/h ? And they can shoot from what , 1-5 km distance ? The maps are simply to small for this!! Making the maps bigger is also a bad solution because first of all the game reqirement would grow bigger and second of all imagine that with the current map size there are moments that you keep on looking for the last alien and what would happend if the map got 5 times bigger?
From the same reason entering the buildings is a very bad idea. The complexity of the game would unnecessarily grow. The length of each battle would considerably enlarge. Many, wayyyyyy to many problems arise. For exmaple what should be destroyed inside? Should the inner walls colapse but the outter walls stay intact?
However maybe a rocketluncher could do some demage to the buildings?
It would be nice to shoot a wall and see the demage inflicted.
More then one team and more then a chooper is a MUST!
We should be given an options to synchronise the choppers so that more than one team arrives on the battlefield.
More weapons MORE MORE MORE.
- mixed weapons
Add gadgets as uv gogles/ laser scopes/ clay mores mines and so on!
The missions at night could be very dark but if your soldiers wear night vision gogles then the whole battlemap is seen in green ( you know what i mean ). Those would give a rest to our computers ( i think this would require less compuer "power" - after all the sight i ranged because it's dark and what you see is greenish ). Those who ghave slowers computers could go to the missions only at night time
Robots are a good idea!
implants MMMM that i like !
The intercepting should be more influenced by the player. Maybe a couple of formations to choose from before the dog fight? Etc...
Underwater misions - hmmm NOPE I say no because this would require a whole new world to be biuld. New dependencies and so on. We are not thinking of a sequel - just an expantion pack.
Bases should be givin air defences. And we should be allowed to decide which will be build. / researched.
And add shields like special ops have !
Make a sniper rifle usless on short distance gun fights. ( Enhance rifle meaning )
Civilians in the cities may also be too much. I take the requirements into consideration. However maybe some roving plundering band with which we have to fight? This would be also interesting. Humans vs Aliens vs Bands.
Imagine a mission in wich aliens appear a gang and us and everybody is against everybody
These bands give also special meaning to the multiplayer / 2 players controll good guys 2 controll aliens and 2 controll the gang
before the mission maybe an airstrike could be called in? It would make a major sweap of the area and the we go in.
We should choose the spot where we land ( except for the rescue missions ).
Recruits should be rescued not givin for free. You win you get them you don't fight you have no new recruits.
maybe later in the game after ( gaining controll of nuclear/missile bases ) we could be able to soften up the enemy aircraft with missiles before we send in our boys
increase the amount of mission types!
more different alliens
if we make an autopsy ( how do you spell this ? ) not only do we gain the knowledge what we are fighting with but also our man know better how to kill so they become more deadly. Maybe a special training or something like that ( first ofcourse you need to capture a live alien !! )
new things to research maybe electric weapons more more more knowledge
Shooting while running is also a splendit idea.
Many many more good ideas appeared in this topic. Hope many of these things will be givin to us in the expansion. I also hope that patches and add-on's will constantly appear because Aftermach is nominated to once and for all kill the mith that no game can be better then the old x-com.
Ps. Sorry for the spelling