Only one complaint


  • Please log in to reply
32 replies to this topic

#1 GarethS

GarethS

    Squaddie

  • Members
  • Pip
  • 5 posts

Posted 06 October 2003 - 08:00 AM

Been playing this all weekend and I have only one complaint. If I say I have played all the X-Com games I think you'll guess what it is before I say.


I want more than one squad!!! Being able to action (for example) a base defense mission without recalling a team that is 3/4 of the way somewhere would be nice!

Other than that I'm  :inlove: (even with Catalyst driver issues)

#2 m1970c

m1970c

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 06 October 2003 - 08:40 AM

And i want to go into buildings !  :rolleyes:

#3 Paganarh

Paganarh

    AntiAlieN

  • Members
  • PipPipPip
  • 52 posts

Posted 06 October 2003 - 08:41 AM

Yea, this is a drawback.
Well, at least game has squads that are not player controllable... they doesnt always get the job done, but at least you dont have to investigate every downed UFO :rolleyes:

ah yes, I personally dont like those drawed human in sqad screen. Hey, they can be drawed, but with MUCH better results.

#4 GarethS

GarethS

    Squaddie

  • Members
  • Pip
  • 5 posts

Posted 06 October 2003 - 08:54 AM

Yeah I must agree the Artificial Incompetence squads are rather useful ... I have gained a few bases in areas where there was no recent missions availble. Kinda useful the success rate can go up due to development work ...

#5 systems

systems

    X-COM Alien Interrogator

  • Members
  • PipPipPip
  • 92 posts

Posted 06 October 2003 - 10:25 AM

I love the game, but I've played all the other so I want all those abilities plus more.

Here's what I like about Aftermath:
1. Massive research tree. You can take short-cuts with research by ignoring the "optional" requirements.
2. Massive engineering tree. Put your developments to good use.
3. Plenty of weapons and gadgets to keep you amused.
4. I actually like the sound effects - they sound perfect.
5. Visuals have good attention to detail.
6. Characters stats system is quite involving.

Here's what I don't like:
1. You can't make your own bases.
2. You can't configure your own air defenses / radar stations.
3. You can't buy your own troops/scientists/engineers.
4. You can't move whilst crouched.
5. You can't "crawl" (as in Apocalyse).
6. You can't have muitiple teams.
7. Pathfinding is as bad as in Baldur's Gate.

#6 X-COM

X-COM

    Squaddie

  • Members
  • Pip
  • 34 posts

Posted 06 October 2003 - 12:04 PM

"7. Pathfinding is as bad as in Baldur's Gate"

haha - too true!

#7 Slaughter

Slaughter

    Colonel

  • Admin
  • PipPipPipPipPipPip
  • 6,409 posts
  • Gender:Male
  • Location:Norway, Oslo

Posted 06 October 2003 - 12:23 PM

Though I'd like many of the features you speak of as well, you have to remember this is not a official sequel to X-Com, so they can't make it identical... :rolleyes:


#8 zowrath

zowrath

    Squaddie

  • Members
  • Pip
  • 42 posts

Posted 06 October 2003 - 12:24 PM

Pathfinding is bad because your soldiers have absolutely no AI to control them, that's why you can make waypoints for manouvering.  No AI is a good and bad thing.  I'd like my soldiers to shoot on sight if they spot an enemy, like you could set a soldier to fire if percentage to hit is so and so or just fire no matter what as long as it is in range of the weapon. Though no AI is also good, as AI usually sucks bigtime and your soldiers end up shooting at the wrong target, standing with the back against your enemy and loads of other things.
So use waypoints, you'll find it enormously helpful after a while :rolleyes:

Z.

#9 Sindre

Sindre

    Squaddie

  • Members
  • Pip
  • 32 posts

Posted 06 October 2003 - 12:29 PM

play x-com 3: apocalypse if you want the game to play itself :rolleyes:

no bashing intended though, apocalypse was great, just different from aftermath (and enemy unknown / terror from the deep)

#10 Paganarh

Paganarh

    AntiAlieN

  • Members
  • PipPipPip
  • 52 posts

Posted 06 October 2003 - 01:01 PM

zowrath, on Oct 6 2003, 12:24 PM, said:

I'd like my soldiers to shoot on sight if they spot an enemy, like you could set a soldier to fire if percentage to hit is so and so or just fire no matter what as long as it is in range of the weapon.
Nono, I would NOT like the idea if in close-quarter battle soldier with automatic shotgun (or LAW) goes haywire and starts to spread towards the alien..... with his squadmates in the line of fire.
Nope.

I like the way it is right now :rolleyes: Total control of your troops.

#11 Maniax

Maniax

    Squaddie

  • Members
  • Pip
  • 15 posts

Posted 06 October 2003 - 01:39 PM

i agree with Paganarh... I have no probs with pathfinding.  :rolleyes:

#12 Sleeplessone

Sleeplessone

    Squaddie

  • Members
  • Pip
  • 17 posts

Posted 07 October 2003 - 11:52 AM

x-com: apocalypse  as it was called in the UK was nice except i missed the whole earth  world

UFO: aftermath , reminds me so much of the first UFO: enemy unknown as it was called in the UK

its nice having the earth back and spining it it around.  

I have not gotten far in the game but we can do underwater missions in Aftermath ?

Also having more than 1 squad would be nice

Can we get a batch of items made  ie 10 energy cells  or 10 imporoved armor

#13 Basilisk

Basilisk

    Squaddie

  • Members
  • Pip
  • 12 posts

Posted 07 October 2003 - 11:59 AM

Underwater missions: Not that I've seen (and I've gotten pretty far now)
More than one squad: Nope, but then again, at the atage I'm at, I'm tending to only do certain missions anyway (as anything involving reticulans generally involves lots of men dying, and as the lowest level member of my team is lvl 18 (the highest is lvl 24)...)
Batch items: Certain items are made in batches (eg energy cells do get buuilt in lots of 10) but you can only build one 'lot' of items each time. So you'll get 10 cells, or 1 armour, then you'll have to re-do an order.

Quote

I'd like my soldiers to shoot on sight if they spot an enemy, like you could set a soldier to fire if percentage to hit is so and so or just fire no matter what as long as it is in range of the weapon.
No, as area effect weapons might then be fired at point blank range, hitting your own troops. Believe me, once you've made that mistake once, the relief that they don't auto fire will be immense...

#14 Sleeplessone

Sleeplessone

    Squaddie

  • Members
  • Pip
  • 17 posts

Posted 07 October 2003 - 12:20 PM

i loved in x-com games having about 3 squads of 8 out,  oh well

this aint one of the old x-com games and earth is 99% destroyed or something with a hand full of survivors so you dont have the man power or the money since there is none to have many squads.. nice and simple :rolleyes:

#15 ShadowBlade

ShadowBlade

    Veteran Lieutenant

  • Members
  • PipPipPipPip
  • 378 posts
  • Gender:Male
  • Location:Buenos Aires, Argentina

Posted 07 October 2003 - 12:23 PM

I haven't played the game yet  ??? , but I find it very unlikely to have underwater missions, TFTD-style. Mainly because that the developers would have to design a whole new array of weapons (dart guns  :rolleyes: ) and armour suits (diving suits). Besides, you'd also need underwater fighters to counter the ol' USOs, but that wouldn't be necessary if you downed an UFO flying over the sea with a standard fighter.
Proud veteran of the X-COM Alliance Sim
[ JG-7X3 ]

#16 X-COM

X-COM

    Squaddie

  • Members
  • Pip
  • 34 posts

Posted 07 October 2003 - 12:25 PM

It would be cool to have those tank things again like in TFTD. I loved those bad boys!

:rolleyes:

#17 Paganarh

Paganarh

    AntiAlieN

  • Members
  • PipPipPip
  • 52 posts

Posted 07 October 2003 - 12:25 PM

nope, no underwater missions.. when shot-down UFO crashes in water, just a little "X" marks the spot  :rolleyes:

#18 bulldogc

bulldogc

    Sergeant

  • Members
  • PipPipPip
  • 53 posts

Posted 07 October 2003 - 01:46 PM

systems, on Oct 6 2003, 10:25 AM, said:

I love the game, but I've played all the other so I want all those abilities plus more.

Here's what I like about Aftermath:
1. Massive research tree. You can take short-cuts with research by ignoring the "optional" requirements.
2. Massive engineering tree. Put your developments to good use.
3. Plenty of weapons and gadgets to keep you amused.
4. I actually like the sound effects - they sound perfect.
5. Visuals have good attention to detail.
6. Characters stats system is quite involving.

Here's what I don't like:
1. You can't make your own bases.
2. You can't configure your own air defenses / radar stations.
3. You can't buy your own troops/scientists/engineers.
4. You can't move whilst crouched.
5. You can't "crawl" (as in Apocalyse).
6. You can't have muitiple teams.
7. Pathfinding is as bad as in Baldur's Gate.
i hate the ufo missions. they shoulda been more like the xcom ufo missions where u enter it manualy inustead of having it a seperate section. i hate no internal base defence(i can see non military bases but atleast military bases should have auto weps) i also LOVE there is no money. nothing pissed me off more about xcom then the fact that your saving humanity and still have to balance a budget.

#19 Terror From the Deep

Terror From the Deep

    Squaddie

  • Members
  • Pip
  • 21 posts

Posted 07 October 2003 - 02:55 PM

My main gripes with the game are this.

You can't shift and rearrange items in your invetory, what I mean by this is say you can't fit something in the way it regulary goes in but if you could turn it to face upwards or another way then you could place it in. I think my soldiers would be smart enough to know that they could fit more in there backpacks if they were a little bit more creative and turned the way things face.

No way to have your soldier turn about face and face a direction.

Pathing Doesn't work well for over 3 squadmates grouped.

Can't delegate more then one thing to be researched/manufactured at the same time. Like have one base research this while the other does that sort of thing.

Can't build bases into your liking or at least do it so that you can build up your base with anti aircraft guns. The rescue my own base missions get to be annoying because some onslaught of UFO's has wrecked my fighters. Especially since the game decides that my men are so incomptent that they come in all scattered across the map.

The equip screen should have the thing your equpping dark out the slots it's taking up. The transperancy of the load out screen sometimes makes it a little confusing.


No way to tell your fighters what they should do when intercepting a UFO.

No group formation buttons, so that you can dictate what your squad should hold certain formations whilst in combat.

Mainly the biggest one is pathing and a patch could fix that and should. UFO Is a great game and I am enjoying it immensly but if they had included what I listed above it could of been an excellent game earning high 90 Percentile marks. It's those little things that make games great.

On a side note I liked the economy aspect of X-com it made the game that more challenging. and I rather enjoy not having to sweep pedestrian buildings anymore as that got boring in X-com when you would spend an hour on a map and not find that last hostile that is hiding in grannies closet.

#20 Sleeplessone

Sleeplessone

    Squaddie

  • Members
  • Pip
  • 17 posts

Posted 07 October 2003 - 05:24 PM

No doubt there will be more games with UFO's in them .. loved all of the x-com , TFTD , appocalypse - dont forget x-com interceptor they attempt for have x-com in space :rolleyes:

UFO aftermath might not fit story wise to the games above but is still a great game none the less ,  with racist squaddies , not surprise they keep shouting die ya ...  and i got him ... since they almost killed everyone .. those pesky aliens :blink:




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users