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Alien Base - Missing Textures.


Chaon

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I have noticed that there are rooms in the alien bases that are missing textures and show up as a default looking Dull Blue texture.

 

I was thinking that it might be a special room but finally decided that it was a missing texture.

 

:laugh:

 

Anyone else had this problem?

 

System Stats:

Windows XP Home

AMD 1900XP CPU

768MB DDR-Ram

nVidia GeForce 4 Ti 4200

nVidia GeForce Drivers 45.23

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  • 1 month later...

Yes I've had this problem, I also raised a post about it a few months back and the general opinion was this is the way it was meant to be. :hmmm:

To be honest I still don't think it is right, It just doesn't seem to fit with the rest of the level design. doors that join to these sections have textures but the walls do not! bizarre.

missing textures or the way it was meant to be?

I guess we may never know!

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  • 2 weeks later...
  • 1 year later...
Id love to see that screenshot posted right here.

 

Well, a year and a half late, here's a screenshot of it.

 

https://isidis.kasei.net/~mazdek/screens/UFOA/Clipboard02sm.jpg

 

I find it odd that its supposed to look that way. Slaughter, did your ships have rooms like that in them?

 

I haven't played any PRTT (pausable real-time tactical) games since UFO:Am, so I'm getting some practice in before UFO:As comes out.

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  • 2 years later...

I have the same problem, and it is gray for me..

1

https://i37.tinypic.com/dgnifr.jpg

2

https://i34.tinypic.com/2a2eip.jpg

 

And this was the same after un installing and re installing both the game and the drivers for my nividia 6200

https://i37.tinypic.com/29osdwj.jpg

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I might as well post the question here too.

 

 

Cut and pasted from my other post:

 

I think i can use a custom setting for particular programs, i have never used it tho.

 

Yeah, i can set up a special custom setting for ufo.exe

 

So what should i set for maximum compatibility with the game? :-/

GLOBAL SETTINGS (i can change the same in a custom setting for a program)

----------------------------------

anisotropic filtering : application-controlled/off/2x/4x/8x/16x

 

Antialiasing - setting: application-controlled/4x/2x/none

 

conformant texture clamp use hardware/off/use open gl specification

 

extension limit on/off

 

force mipmaps none/bilinear/trilinear

 

maximum pre-rendered frames : 0-8

 

Multi display/mixed-GPU acceleration :single/multiple/compatibility performance mode

 

Texture filtering - Anisotropic mip filter optimization: on/off

 

Texture filtering - Anisotropic sample optimization: on/off

 

Texture filtering - Negative LOD bias: allow/clamp

 

Texture filtering - quality: high performance to quality

 

Texture filtering - trilinear optimization: on/off

 

Tripple buffering : on/off

 

vertical sync : use 3d application setting/force/off

 

 

 

 

Sorry, i just noticed the last pic was not shrunk for forum use.. >_<

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