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UFO2000 (http://ufo2000.sourceforge.net)


ssvb

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We create xcom1 remake ufo2000. It supports multiplayer now and uses graphics from xcom1. It is similar to xcom mods as it needs original xcom to work. But it is quite a different thing as the mods replace data files from xcom and introduce no change to program code. UFO2000 uses only data files from xcom but no code at all, it has its own code (open source). Own sourcecode gives unlimited flexibility to change anything and I think the project has chances to survive :-)

 

As our resources and time is limited, I would like to ask you what ufo2000 needs the most and what should be done first of all?

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  • 4 weeks later...

Thanks to all who have voted. I think I got the idea and the primary target from now on is internet multiplayer support.

I hope that we will have time to release a new version of ufo2000 really soon :( I can't guarantee it will have completely working internet multiplayer support but the work is going on

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  • 10 months later...

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