Hmm... well, a couple of bullet-point suggestions.
1. Update the web page.
- An overhaul of the 'stories' page to make it more readable. A 2-column table is nice when you're dealing with lengthy 'chapters', but when you have three or four stories per chapter, you ought to consider some other type of layout.
- The little side bar is very cool. It also takes about half an hour to load on anything other than a T1. Consider using html or a css-stylesheet instead.
- Keep your sim times more prominent. Preferably, in bold font
, and a larger size will help too.
2. "Information overload". Long-running sims generally tend to suffer from this, just because of the sheer volume of fiction created for those sims. XCAS has been around for several (3? 4?) years now, and the amount of fiction you guys have on this site (not even counting the roleplay posts) is simply staggering. Awesome, even.
Unfortunately, that means that a potential new recruit (PNR) will have to wade through about 4 years worth of fiction to have a general idea of where the sim is right now. My suggestion: A 'summary' page. Something to give a brief overview of major events that have happened throughout the sim. Things on the scale of 'Kabron pirates attack X-Com base and are repelled', as opposed to 'Dr. Yorke uses medkit to heal Pvt. Jackson'. Something that will allow a PNR to spend about 10-15 minutes reading it and then have an idea of what's going on. Maybe even have appropriate links within this brief summary to more detailed accounts (i.e. logs, stories).
That being said, I read through most of the archives at work. ::smirk::
I'm still a little lost on the specifics, of course (something about friendly sectoids, Kabron pirates, and X-Com resistance forces from Apocalypse?
3. Unfortunately, most of the X-Com fan base is 'growing up', as they say. A lot of us are now past the age of 20, and have jobs, university studies and "people that take up valuable X-Com time". So, I would try to attract people from other places - a surprisingly large portion of the UFO:Aftermath, Silent Storm and Laser Squad:Nemesis communities have played X-Com and liked it.
I think I tried to keep this post fairly constructive, hope it helps.