Let's Play UFO:Extraterrestrials Gold


  • Please log in to reply
161 replies to this topic

#1 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 07 September 2021 - 03:47 AM

So I kinda switched gears the last week or so and started playing UFO: Extraterrestrials Gold Edition again. For a couple reasons:
  • I wanted to make educated comparisons between Gold and UFO2:ET, and
  • I never really finished Gold for some reason.
Not sure why I never finished it (at least not on Steam maybe finished it with a physical copy don't remember anymore). I'm making some progress in this game though. Ran 6 or 7 missions to train up some new rookies, got laser shields for my men and my ships. manufactured a crap ton of the personal laser shields, med kits, stun grenades, chem grenades and laser weapon ammo so I should be covered on that for a while. Built some defenses at my first base along with another hanger (need an extra one of these for manufacturing new ships). Alien alloys were taking too long to research so I switched to the advanced cannon for my ships (no idea if this is better than what I have already... we will find out soon). Planning on building a second base after the next mission (need to keep a close eye on funds).

So that's what I've been up to. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#2 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,726 posts
  • Gender:Male
  • Location:Slovenia

Posted 07 September 2021 - 08:24 AM

Do tell!

#3 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 13 September 2021 - 04:53 AM

As usual, still playing UFO: Extraterrestrials Gold to catch-up. One thing I noticed between UFO:ET and UFO2 is that in UFO:ET you have a larger stat range when you are hiring soldiers. I've seen soldiers with stats up to 61 starting, whereas I think UFO2 only goes to 51-52ish? You might also get a larger hiring pool of soldiers to draw from in UFO:ET. When hiring, I try to find soldiers with 50+ firing accuracy, 50+ strength and 50+ bravery. Ideally, if a soldier has 50+ in every stat, I'll hire them outright. The one stat I let slide a little bit is throwing accuracy, as long as it's in the 40's I'm happy. But I've found a few gold nuggets in the bunch so far. Let me tell you, it's so nice having a soldier with 50+ in the "off" stats as you can focus on putting points into the stats that count early on (Agility, Vitality, Strength and Firing Accuracy) any leftover points get put into bravery or reactions (I like having soldiers with good reactions). ;)

I hired a couple new recruits today with some decent stats. One was OVNI (of course) and the other was Galfar (he worked on the game, check out the link). So I took them both along on a mission to get their feet wet so to speak. Both got 4 kills each and were promoted, time to appropriate the 5 points.

20210912215342_1.jpg 20210912215349_1.jpg

Not bad for just one mission. No sooner than finishing that mission, I had to go to another one (crash site). Brought along the same crew, but for some reason OVNI and Galfar were always at the right place at the right time and between the two killed all the aliens on the map (my other soldiers acted as spotters or opened doors).

20210912224516_1.jpg

This time, they were double promoted so more points to spend.

20210912224745_1.jpg 20210912224750_1.jpg

And just like that, they are pretty awesome already. In only two missions. Posted Image

Back at base, I finally researched the advanced ship cannon which turned out to be a bust because the laser cannon is better (all my interceptors have these already). I'm currently researching the advanced detection module. When that's done I'll build one of these at the main base and then begin construction on a new base and build one of these there too. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#4 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 13 September 2021 - 10:23 AM

Very nice bit of sleuthing there with the Galfar name origin, Zombie. Posted Image

Curiously he's from Brno, Czech republic, same place ALTAR Interactive (of UFO Aftermath/Aftershock/Afterlight fame) was located. Still, likely no relation.

Well, OVNI and Galfar are turning out to be quite the duo. If they continue buffing up in a hurry like that they'll be causing instant panic attacks upon mere sighting by the aliens. Posted Image

Then again, should mind control become a factor expect to go from grinning to grimacing. Posted Image

#5 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 18 September 2021 - 02:43 AM

Ran a couple missions in UFO:ET Gold the other day and there's more on the way as I just shot down 3 UFOs and another one even landed. Busy! Anyhow, I was at the first mission on this human base type map (don''t know what it's supposed to be) and I was slowly making my way through the rooms and one of my guys opened a door and got a glimpse of a Vipon (Snakeman type) with a greenish hue to it, the alien spotted icon also had a greenish-yellow border around it. I knew this must be a commander but was surprised to see it on a Cruiser UFO (I guess the UFO:Enemy Unknown equivalent would be a Large Scout). My guy didn't have enough time units to do anything really so I backed him off into a hallway. The next round I had one of my heavy laser guys shoot out a section of the wall and had another guy toss a stun grenade in there blind. The Vipon went down easily (they are 2x2 units or 4 tiles total so they basically take x4 damage from AOE stun). Here's what it looked like:

UFO ET Gold Vipon Commander.jpg


The commander was pretty stupid as it refused to move at all even though it was spotted, so if it's going to act stupid, I'm gonna exploit that fully. Shoot out the wall ahead of the alien so there's no chance of reaction fire then toss a stun grenade through the hole (again no reaction fire) and let it work it's magic. Easy-peasy. The EOM (End Of Mission) report for the mission was interesting.

20210915220908_1.jpg

OVNI was a total beast again, killing 5 and earning himself another promotion. My whole team contributed this mission though so it's wasn't a lopsided killing spree. Here's what OVNIs stats look like:

20210915221024_1.jpg

One more promotion and I'll have his shooting accuracy maxed out at which time he'll be nearly impossible to stop. As I said before, a non-kneeling shooting accuracy of 100% is about as good as it gets. I still wanna put some points into bravery, strength, reactions and throwing to make those stats usable. ;)

Haven't finished any research projects in the Geoscape yet, and therefore haven't built my second base either. I've been swamped with cleaning up UFO sites and that's going to be the theme for the near future. Who knows, maybe OVNI will come out of this with another promotion. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#6 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 18 September 2021 - 02:38 PM

Bagged a Vipon Commander like nobody's business - go Zombie! :)

And, shock, horror, OVNI gets promoted again. ;) You might as well nickname him "The Executioner" at this stage because unless RNG starts messing things up he's on the fast track to demi-godhood on the battlefield, boosting everyone's morale while he's at it.

EOM report couldn't get much better either, with 12 aliens dead and no injuries at all to complain about when walking out with one's pockets full.

If soldier fatigue isn't an issue to contend with those extraterrestrials are going to need to significantly up their game pronto, or you'll be packing their bags for them. :D

#7 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 18 October 2021 - 12:16 AM

I have been quietly playing UFO: ET Gold again - more like on again, off again. A mission here, a mission there, a marathon session, another couple missions etc, it all adds up. I'll try to get everyone back up to speed on what I've been up to.

The first mission I sent my troops to was interesting. Not a lot of aliens but they were of the tougher variety. OVNI was carrying a Laser Rifle and those are rather weak against the tougher aliens (for example, it'll say a soldier hit an alien for no damage but it was absorbed). The nice thing about that is for every hit you make, you'll get some XP for it (usual is something like 4). It's not much, but if 7 shots connect per turn, that's 28 XP. Now extend that to a mission worth of aliens and it's very significant. So needless to say OVNI racked up a ton of XP in a single mission and was promoted again (Galfar too, though not as much - not everyone can be a GOD like OVNI). Posted Image

20211013224350_1.jpg

The next mission was also memorable. Everything was going swimmingly, my men were spotting aliens and OVNI was right there to mop up the mess. Sometimes it all works out like that. Then a hiccup which put OVNI into the hospital.

20211015211505_1.jpg

There was one last alien on the map and it somehow triggered both OVNI and (directly after) Kathern to reaction fire. OVNI killed the alien but unlike in UFO:EU, the death of the alien doesn't prevent your other queued up soldiers from reaction firing too (I still think this is a bug and not WAI, though I could be wrong). Anyhow, Kathern does an auto fire reaction shot (with a Heavy Laser mind you) at the dead alien, misses and hits OVNI. I was tempted to reload as this is like garbage time points (in American football) or an open net goal in ice hockey. Luckily he was only in the hospital one day. Posted Image

I was messing around in the Geoscape rotating some soldiers out of the dropship and decided I'd take a peek at the new soldier list. Found a new guy with 50+ in every stat so I picked him up, put him on the ship and sacked another newish recruit I picked up a few missions back. On the next downed UFO I sent out the updated crew. Now, with a new recruit I like to buddy him up with a vet (sometimes 2). The vet does the scouting while the newbie hangs back ready to fire. The newbie will hopefully get a few hits and maybe even a kill. Anything not killed by the newbie is then killed by the vet and the process starts over again the next turn. Who better to pair him with than OVNI, right?

20211015221832_1.jpg

Wally the rookie gets the promotion he deserves with 4 kills and OVNI quietly adds another 7 aliens to his kill count. No promotion for him, but he cranks in the XP on missions like this. Back at base some time went by so I checked the new recruit list and found a "natural" Vincent Price with 50+ in all stats, kind of a no-brainer to pick him up. Instead of one buddy for OVNI he now has two: Wally and Vincent. I had to reel Wally in because I wanted to get Vincent some quality kills.

20211016220238_1.jpg

Vincent got 6 kills and quite a bit XP from hits too, so promotion time for him. A few other soldiers also got promotions as most everyone participated in some way. That's a good start.

About this time I decided to build a new base as I finally had some decent cash on hand. Just as I did that, my research into the Vipon Commander finished. I think it unlocked the ability to build an advanced detection facility. Unfortunately, as soon as I tried to build it at my main base the game crashed. Dunno why and I keep trying ever so often with no luck. It can be built at a new base just fine though. After this fiasco I kinda forgot I built a new base and built another one by accident. Posted Image No big deal as I have the cash, but now I'm in panic mode getting ready to produce fighter aircraft en-masse to shoot down more UFO's. Have to wait till the hangars are built so that gives me a little time to get the components together (shielding, missile weapon and cannon). Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#8 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 18 October 2021 - 03:40 PM

Covertly exterminating the otherworldly bugs - that's the spirit, Zombie! Posted Image

I see OVNI is feeling so darn powerful he even manages to shrug off Heavy Laser injuries in a hurry. Still, that Kathern bloke had better redeem himself after such a red-shirtish faux pas.

You're starting to spread out so, as implied, expect more radar contacts. Continue to up your manpower and buckle up!

#9 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 21 October 2021 - 03:24 AM

View PostThorondor, on 18 October 2021 - 03:40 PM, said:

I see OVNI is feeling so darn powerful he even manages to shrug off Heavy Laser injuries in a hurry. Still, that Kathern bloke had better redeem himself after such a red-shirtish faux pas.

Herself actually, Kathern is female. Posted Image

Back on the Geoscape, I had some big problems. A UFO swarm showed up which usually isn't too much of an issue, but instead of a scout type UFO for the swarm leader, this time it was a battleship type. There's no way I was going to deal with that as I only have three interceptors with weakish weapons so I kinda made peace with that and decided to ignore it. Meanwhile, there was a UFO scout milling around near my base so I shot it down and retreated my interceptors back to base before the battleships could retaliate. Those big ones left for greener pastures on another continent and with the break in the activity I sent in my squad to mop up the little mess. There were only 8 aliens present, but nearly my whole team contributed and got promotions.

20211017101714_1.jpg

I suppose you want to know how I spent my points on each soldier. Refugia was a little weak on shooting so I put 2 points into that and one into agility, vitality and bravery. OVNI was maxed out in shooting already so he got 2 in bravery and one in strength, reactions and throwing. I probably could make throwing a dump stat and pour extra points into vitality instead - maybe next promotion. As for the two rookies, I gave them the standard 2 points in shooting and one in agility, vitality and strength. That seems to work out the best.

20211017101803_1.jpg 20211017101832_1.jpg 20211017101911_1.jpg 20211017101918_1.jpg

Back at base, I did a little housekeeping by manufacturing some items that get used a lot like shields, chem grenades and of course laser ammo. Then a "red" colored scout started sniffing around which got me nervous. I knew that it was part of the swarm so it might raise alarm bells if I engaged. Luckily it moved a fair distance away so I sent out my interceptors and shot it down. The aliens apparently up their game when sending out the red scouts as the crew were carrying ion weaponry instead of plasma. Still didn't help them though. Vincent got promoted again so I spread the points around.

20211017155034_1.jpg 20211017155138_1.jpg

Again, back at base and some more UFO activity nearby - another scout type. Shot it down easily without raising suspicion and my team went in and fixed that problem quick.

20211017163833_1.jpg

Vincent got only one kill but jumped up 116 xp points. Not sure how that happened, maybe it was because I hired another rookie? But I had 10 points to spend on him so I put one point into agility, vitality, reactions and throwing, 2 into bravery and 4 into shooting to max him out in that stat.

20211017163943_1.jpg

I think that's probably the quickest I got someone up to max shooting, and he only had 11 kills. Posted Image

Well, next time I'll recap some bigger missions I ran, so stay tuned. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#10 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 21 October 2021 - 11:45 AM

Kathern is female? What a world world we live in. Posted Image

All this reported activity involving scout ships that you mention, Zombie, makes one wonder if you're not being probed for a good whack. Posted Image

Could be a roundabout way the game is communicating to you that an upgrade to the weaponry in your interceptors is neeeded ASAP or... face the music. Your added number of bases in a short span of time may have triggered that escalation too of course.

By the way, Todd Medico - his last name there, means Doctor (as in medical doctor) in Portuguese. Posted Image

#11 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 25 October 2021 - 02:11 AM

View PostThorondor, on 18 October 2021 - 03:40 PM, said:

Still, that Kathern bloke had better redeem himself after such a red-shirtish faux pas.

Not to rehash this or anything, just an interesting FYI I found out: The feminine form of bloke is either lass or gal. I did not know that. Posted Image

View PostThorondor, on 21 October 2021 - 11:45 AM, said:

All this reported activity involving scout ships that you mention, Zombie, makes one wonder if you're not being probed for a good whack. Posted Image

Could be a roundabout way the game is communicating to you that an upgrade to the weaponry in your interceptors is needed ASAP or... face the music. Your added number of bases in a short span of time may have triggered that escalation too of course.

Maybe. But when a swarm happens UFO activity (unrelated to the swarm) seems to increase too. I don't know if that's intentional or if I'm concluding this from a small sample size so take that with a grain of salt. Who knows, it may be all swarm related once the event is triggered. I'll know more if there is a Hyper-wave Decoder equivalent facility in UFO: ET Gold.

View PostThorondor, on 21 October 2021 - 11:45 AM, said:

By the way, Todd Medico - his last name there, means Doctor (as in medical doctor) in Portuguese. Posted Image

Makes sense. Should I turn him into a field medic? Posted Image I was actually thinking about this the other day. If weight becomes an issue late game, I might have to drop Medikits except for a select few... this depends if there is a sufficiently strong rifle type of weapon.

Ok, so back to the game. One of those bigger swarm UFO's that buggered off in a different continent actually came back for a visit in my neck of the woods (at least into my detection range). My interceptors shot it down and sent in my crew This was a fairly difficult mission as it was in the dark and the aliens started carrying Ion Rifles too. Posted Image

20211018003020_1.jpg

Almost everyone had 2+ kills and I got a nice chunk of cash out of it. Oh, and Wally got a promotion finally. Unfortunately, Vincent Price was never in the right place at the right time to get a kill. He was able to shoot  at some aliens and hit them for a little xp.

So up to this point, I was focusing primarily on the smallish Swarm UFO's that happened to fly by. But there was a biggie that landed on next continent over that was on the ground for a very long time so I thought I'd mosey over there to see if it would stay put. Luckily it stayed, so my crew went in for one hell of a fight.

The place was literally swarming with aliens. There must have been 8-10 larva (which is I guess a Celatid in UFO:EU) either around the LZ or at least within earshot. First round was nothing but clearing the LZ of 4 Larva, and second round was more of the same. Only after clearing the Larva did normal alien units start to appear (Chasers) but it was a slow trickle: 1 alien per turn would take a peek and get blasted. Eventually it slowed so I had to make the long, long sweep around the outside of the UFO to make sure I didn't miss anything hiding in the shadows/fog of war. Breaching the UFO went fine as it was just pushover Chasers but they sure do like to camp out in rooms. Chem grenades will encourage them to disperse though.

20211019000705_1.jpg

26 total aliens was a lot. But it carried a great monetary reward too and at least the aliens were not too tough to handle. Oh, and speaking of Mr. Medico, he was promoted. Posted Image

So I thought the swarm leader got away as I focused on cleaned up all the other UFO's. Turns out, this was the swarm leader as this popup appeared:

20211019000828_1.jpg

Look at all that cash! And what's this? Advanced ship parts and two Personal Eternal Shields? I gotta check this out.

20211024145456_1.jpg

Very cool, that'll help a little as I hopefully will not have to manufacture so many shields for my soldiers. So that's a good score. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#12 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 25 October 2021 - 08:53 PM

So there you have it, Zombie, Doc has a steady hand and can shoot straight. What more could you ask from a caregiver? :P

But, as per your report, talk about raking in the space bucks...

Posted Image

Oh, yeah, you hit the jackpot with that beauty of a landed UFO. May not buy you a piece of heaven but at least its shield eternal you now have. Rock on! :D

#13 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 26 November 2021 - 05:08 AM

So yeah, time for a little update. :)

Turns out, all that UFO activity was actually a base building exercise because when I sent my interceptors out for a little patrol they found an alien base in the continent to the North.

20211024150105_1.jpg

No wonder! There must have been a popup mentioning the aliens seized the continent but I never saw it. Anyhow, I had better get over there and flush the bugs out. Alien bases are underground and there are a lot of passageways with short jogs that turn into another passageway and nothing really opens up into a clearing. That's kind of an issue because you cannot rely on your sharpshooters at a safe distance to take out problem aliens. So you end up breaking your squad up into smaller 2-3 man sweep teams and fan them out. However, right at the beginning the base has a medium sized clearing so your men are sitting ducks for a turn or two until you disperse. This also means the aliens are at a disadvantage if they happen to stumble upon your squad early.

Take for instance the unlucky Vipon Commander who just happened to show up on turn 2. Would be crazy to kill him so I just stun gassed the thing into submission. What an idiot. And as before, stun grenades make quick work of Vipons as the alien is 2x2 and the stun grenade is AOE which affects all 4 quadrants. Not a bug, but it's pretty easy to exploit on Beginner difficulty. And once knocked out, I don't think an alien will ever recover either - so it's down for the count the entire mission. :)

I'm not gonna lie, it wasn't an easy mission. I had a certain 3-man team pinned down by a different alien almost every round. I eventually wised up and sent reinforcements but not before the rookie in the team had a bunch of kills under her belt. She had decent throwing accuracy so I kept tossing Chem grenades in the general direction where the aliens were appearing from, then shot any that happened to venture too close (my other two men "fed" her their chem grenades to use since she was in a good location).

After that area was cleared out, there seemed to be only one spot with aliens left. Just two of them, but they were entrenched into nice hiding spots. One of my soldiers got caught in the open and took a debilitating ion weapon shot (must've been the rifle). I managed to patch him up and kill the final alien.

20211025004732_1.jpg

I had to divvy up the 20(!) xp points into the different stats and this is what I decided upon:

20211025004848_1.jpg

Looking back, I probably shouldn't have even brought her along on such a dangerous mission, but she was on the dropship and I didn't want to head back to base to put someone else on instead. ;)

I think I'm all caught up reporting missions, so the next ones are gonna be new. Who knows what might happen in the meantime so stay tuned. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#14 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 26 November 2021 - 08:48 PM

So, that's what the alien buggers were swarming about for - establishing a foothold on Pulsar.

A heartening display of prowess under fire there by Corporal Billi "The Kid" Kellog, Zombie. :P

Not only did you let her risk her neck by allowing her on the mission, you've actually had her take point on the very frontline of combat. On the flipside, as a survivor, you buffed her up good, so odds should be stacked a little less against her for the next outing.

She could use a new hairdo as well, but I guess she'll be more prepared come next promotion time ceremonies; or not. Posted Image

Be it as it may, and as of right now, I'll be taking spotting position for witnessing any future developments!

#15 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 28 November 2021 - 11:29 PM

First off, my apologies, that last mission was actually a Battlecruiser UFO which landed to prepare a site for the base. The actual base mission was rather lackluster:

20211023214617_1.jpg

Galfar was promoted too:

20211023214725_1.jpg

But now the new issue was that the aliens were starting the same thing except to the "continent" to the Southwest. The Battlecrusier seems to be the UFO of choice for this activity so one of these shows up and the combined efforts of my 7 weak sauce interceptors couldn't shoot it down. Had to let it land.

20211127201703_1.jpg

I took Billy "The Kid" Kellog off the transport and substituted with a new greenhorn (name = Scottie Siddoway). I have a bunch of newbies which need training - the intention is to sack the original crew due to lackluster stats even after 600+ xp and replace them with upgraded soldiers. Anyhow, I sent Scottie with OVNI and a couple other vets to the right where the biggest fight happened the last time. He has decent throwing accuracy so when a Vipon Commander showed up he threw the final stun grenade to take it out. Near the end, I tried to huff him back to the group to the left to get a couple more garbage time kills but the Vipons were not having any of it.

20211127205613_1.jpg

Another Vipon Commander nabbed and Scottie put on a clinic on how to kill aliens. Only 10 points to spend this time so I had to pick and choose carefully.

20211127210404_1.jpg

Then came the popup:

20211127205844_1.jpg

Another damn base.

20211127210925_1.jpg

Well, time to take it out. Since my two upgraded rookies are fairing ok I took them both along and figured I'd send 3 vets with each as backup. The rookies always get Laser Rifles with 3 spare clips because their shooting accuracy isn't the best and they don't have high enough strength to carry the Heavy Lasers (the vets do, so 6 of the 8 soldiers have the accuracy and firepower to take down anything). Disclaimer: I've been having problems getting Steam screenshots of the game within a tactical mission which is why I haven't been including any. This time I took a Print Screen screenshot.

This was a mission with Destroyers (a mech type android like the Cyberdisc or Sectopod) and Larva (a Celatid-type terror unit). The Larva are pushovers, but the Destroyers are difficult aliens to kill because they absorb or shrug off damage like you wouldn't imagine (pretend you have EU soldiers with normal pistols against a Superhuman Cyberdisc and that is about what it's like with Destroyers). But as I said before, even shots which connect with an alien and are absorbed still get counted as a hit and add to the soldier's XP pool. Laser Rifles are kinda weak against Destroyers and normally take 6 or more shots to take them out but the payout is a big 20xp for a kill. So the rookies can get some good target practice in. As an added benefit, Destroyers don't always reaction fire during their turn so they are sitting ducks. A drawback is that you better have the firepower to take them out that turn otherwise they will mow you down on theirs.

So the whole team is deposited in a single antechamber with a large two tile wide door. I set the team up with the two rookies kneeling at the entrance with the vets circling them. The two vets next to the rookies are mainly door openers and occasionally may get a reaction shot in if the aliens decide to take a peek. Everyone stayed put as I wanted to whittle down the forces a bit before deploying. The vets would open the door every turn and the rookies would kill whatever was in their line of sight. This is what the place looked like after 15 turns:

2021112723419.jpg

In the pic are 7-8 visible dead Destroyers and a Larva (with another down the hall to the right). At this point, I completely decided against any type of formal deployment. Even though the alien numbers were fewer, the Destroyers aren't to be mucked with. Besides, the aliens would get to the bottleneck in front of the door to the antechamber and end up with few TU to open the door during their turn and be sitting ducks during mine. It was safer staying in place. I will have to mention that I did reload the game once because a Destroyer was able to shoot through the closed door on one turn and kill one of my vets - that's cheating! Posted Image The rest of the base was a cake walk and the rookies ended up with most of the kills.

20211128000601_1.jpg

Time to allocate points for the rookies and also Wally Huzzard.

20211128000706_1.jpg 20211128000808_1.jpg 20211128000859_1.jpg

I tried to equalize the stats of the two rookies as much as I could. Right now they are great, with another promotion or two they will be exceptional. Not only that, they finally have enough strength and accuracy to carry Heavy Lasers. Time to take off another vet from the transport and replace with a fresh rookie and maybe fire another lackluster old-timer. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#16 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 29 November 2021 - 08:42 PM

A fine report of the action on Stratos, Zombie! Posted Image

Given the strength of the enemy on location (not only in overall number but also individually speaking as far as them mechs go) it was well advised to take the stance of letting them come to you and not the other way around.

This sort of beelining is pretty much a staple of the genre given how limited alien AI remains and makes perfect sense to take advantage of it when facing superior opposition. Besides, we also know the polar opposite would probably prove annoying, sort of artificially making the conflict more protracted on the field, having to sweep every recess and all that.

On another front, I wasn't aware that earlier recruits scaled that poorly that, despite the progression, one is better off replacing them with newer ones later down the line, so that's good intel to have.

And look at those tallies - you're making very good money and ample promotional advancement of personnel. Hope some further leeway is made on tech side of things as well, as it doesn't seem to be evolving apace.

Anyway, convey my congratulations to Sargeant Scottie "Sidewinder" Siddoway if you will and good luck on your ensuing engagements. Posted Image

#17 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 01 December 2021 - 06:57 AM

View PostThorondor, on 29 November 2021 - 08:42 PM, said:

A fine report of the action on Stratos, Zombie! Posted Image

Given the strength of the enemy on location (not only in overall number but also individually speaking as far as them mechs go) it was well advised to take the stance of letting them come to you and not the other way around.

This sort of beelining is pretty much a staple of the genre given how limited alien AI remains and makes perfect sense to take advantage of it when facing superior opposition. Besides, we also know the polar opposite would probably prove annoying, sort of artificially making the conflict more protracted on the field, having to sweep every recess and all that.

Don't get me wrong, I can handle the Destroyers just fine with my vets carrying heavy lasers. And had it been a mission with just my vets, I would have deployed them after a couple turns in 2-man groups and searched out the entire place. But alas, I had rookies along who I was trying to train up and I wanted to keep them somewhat safe. Posted Image

View PostThorondor, on 29 November 2021 - 08:42 PM, said:

On another front, I wasn't aware that earlier recruits scaled that poorly that, despite the progression, one is better off replacing them with newer ones later down the line, so that's good intel to have.

I don't think your original starting group of 8 soldiers is inherently worse than later recruits, it's just that it's pretty rare to get even one of them with 50+ in every stat. Which means you are putting points into less important stats to get those to a usable level in addition to trying to buff up the more important stats. It just doesn't work out that good as something is going to suffer. Granted, reactions could be considered a dump stat as it really doesn't play much of a role for training itself (you only need kills to get xp which gives you points to spend on stats like reactions, not reaction shots to train the reaction stat). And I never really checked the hiring pool from the start to see if there were any recruits in there better than the ones I already had.

Just for giggles, I fired up a new game to see what I would get. If you ignore agility and vitality which always seem to be between 50-70, most soldiers only had one to two stats in the 50s with the remainder in the 40s. When I searched the full hiring pool (which is a lot of soldiers mind you), I only came up with 4 recruits having 50+ in every stat. That seems like a lucky roll though as I waited through 4 classes of new rookies to never find one soldier with 50+ in every stat. I should have been trying to get those good soldiers from the start of my game but I didn't know what I know now. Posted Image

Anyhow, back to the game. I thought things were going to slow down in terms of UFO activity but oh no, I was really wrong on that. This may be hell month folks. Another battlecruiser landed to the continent to the east this time. Before I could head out a green colored cruiser UFO showed up looking menacing as heck. Shot that down and had to divert to this mission first. Took two new rookies along for training too, on my brand new dropship holding 10 instead of 8 soldiers.

I'm not sure what map this was on, but it was new to me (maybe a prison)? There were only a couple aliens around the immediate landing zone which the rookies dispatched of quickly. Besides that, a couple other vets got some lucky kills via reaction shots, but everything else was killed by the rookies. I should mention that heavy lasers are superb at opening up holes in walls so you don't have to zig-zag all over the place going through doors in strange places. When my team found the UFO, we all staged at the gate killing off a few straggler aliens then made our way to the door. I used my vets to scout where the aliens were, then sent in the rookies to take them out.

20211128221838_1.jpg

Was a decent mission. Time to allocate points again.

20211128222118_1.jpg 20211128222121_1.jpg

A couple more missions like that and these guys will be gods. Getting back to the geoscape and what's this?

20211128222142_1.jpg

4 guided flame mega rockets? Cool, didn't know aliens used hu-man technology! Meh, I don't use rocket launchers much though. And as you could have guessed, if there was a battlecruiser a base must be nearby.

20211128222153_1.jpg

So yeah, I'm going to be busy getting rid of yet another landed battlecruiser and alien base. This time I'm a little more prepared though. I can now bring two more people along on every mission and my soldiers are all wearing the new Beekeeper suits of armor. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#18 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 01 December 2021 - 05:42 PM

Appreciate you going the extra mile to explain and verify fresh recuruit seeding stats, Zombie. Posted Image

So, as it stands, getting those cream of the crop rookies is like hitting The Fantastic Four jackpot amid all the chaff. Not an encouraging process to go through, weeding others each game start and, thinking about it, it might skew progression a bit too much in one's favour given growth potential and survivability are likely that much better earlier on when opposition is the weaker kind.

But speaking of our kind: greetings, Corporal Phobos 2077 and Owl 208 - fresh off the cloning vats are we? Naming conventions in this game are all over the place. Posted Image

Well, you've got your work cut out for you. Those aliens are hellbent on establishing bases of their own and apparently not that keen on gunning for yours. The green colored cruiser almost felt like a decoy on this instance.

*translated from Vipon comms intercept* "Silly humaaanssss - The Slithering sssscore agaiiin!" Posted Image

#19 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,687 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 03 December 2021 - 06:37 AM

View PostThorondor, on 01 December 2021 - 05:42 PM, said:

So, as it stands, getting those cream of the crop rookies is like hitting The Fantastic Four jackpot amid all the chaff. Not an encouraging process to go through, weeding others each game start and, thinking about it, it might skew progression a bit too much in one's favour given growth potential and survivability are likely that much better earlier on when opposition is the weaker kind.

I disagree because human soldiers are very weak in the beginning of the game. Not only don't they have decent armor but they also start with hu-man guns like shotguns, pistols and rifles which don't do a heck of a lot of damage. Yeah, you'll have some shields to mitigate alien damage, but you need strength to carry them all and you get more strength by killing aliens so we're right back to square one. Posted Image No, it isn't that bad, but the aliens have the upper hand no doubt.  Are a couple "super-soldiers" going to make a difference? Probably not, and especially not if they get damaged in combat and have to sit in the hospital back at base for a few weeks. Then you have to get them a lot of kills to get their stats up. That takes time. So it's not instant gratification. Besides, you could probably put together a kick-ass squad through hiring only those with 50's in the stats you care about most. Having soldiers with 50+ in everything puts the icing on the cake so to so speak, it doesn't make the cake itself. Hope that makes sense. Posted Image

So I tried sending my transport to that landed battlecruiser UFO but it took off immediately when I got close. Pricks! Posted Image Don't wanna fight on the ground, eh? Well, how about I send all my interceptors from around the globe and shoot you down in the air? Now you can't go anywhere. They are tough beasts in the air though. No sooner than I shot it down a fighter UFO appeared out of nowhere right in front of the full compliment of interceptors. Bad idea.

20211202235140_1.jpg

One of my interceptors was heavily damaged from the battlecruiser encounter so I just sent him back to base as one errant hit would mean no more ship. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#20 Thorondor

Thorondor

    Thorondoropedia - Your source to everything Aftermath

  • Admin
  • PipPipPipPipPipPip
  • 54,937 posts
  • Gender:Male

Posted 03 December 2021 - 08:48 PM

Understood, Zombie. Humble pie it is at first to get your squaddies fighting fit.

Well, that's a good sign, as it means the game is for the most part geared towards keeping things level no matter the hand you were dealt to start with.

So - *clears throat*:

"We shall fight with growing confidence and growing strength in the air, we shall fight on the beaches, we shall fight on the landing grounds, we shall go on to the end!"




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users