magic9mushroom, on 05 October 2020 - 02:57 AM, said:
I just use hex-editing. UNITREF and UNITPOS are pretty easy to read and modify with the UFOpaedia articles as a guide; this particular one is just a matter of scrolling down to the aliens and flipping the "is unit visible" flag.
(With hex-editing it's also pretty simple to move a unit, because location of units and items is stored as where-is-this-thing rather than what-is-here.)
I ended up 'killing' it using X-Com Hack. Simply a matter of selecting it from a list and changing its health value (can be used for capture too). Can also 'kill all' without XCU's side effect of destroying equipment. Pretty neat program that also works in Win7 without issues. Only found out about the feature because its "reveal map" function does only that but sadly leaves aliens hidden. Btw, the walls in the screeny were indestructible with the tools I had/found. So that also contributed to me digging deeper in hack features. Level above shown room has a metal grate as the floor (bow of the ship), but it too is indestructible, and opaque (contrary to visual appearance). Looks like a lift down to 2nd stage so it's funny it's inaccessible. Only 'legit' way in I guess would may be with Disruptors, hacked to work on land.
It was my first Mixed Crew ship so I found both Calcinite (2nd stage) and Triscenes. And yet two more weird things happened. It's like the game never stops trowing surprises at me.
- Captured Triscene from 1st ship stage transferred over to 2nd stage, resulting in 2 live ones. Only I expected dead+live combo. Always thought all 1st stage (of any kind) captures convert to corpses by the end.
- Already researched Calcinite corpse earlier in playthrough (back in 2012... via infamous Medic) apparently permanently locking myself out of Vibro Blade tree. But when I came back to base I was able to research another one, brought from the ship. It may have been TFTDextender at work though, as it always allows duplicate live alien research (to avoid related bugs) with possible addition of Calcinite corpses.
Oh and as soon as I bashed the AI in previous post, in the very next downed USO mission, a Tasoth used Disruptor with multiple waypoints on me for the first time ever. In over 200 battles I have not seen this... When they did use it, it was always like a regular single waypoint 'bullet'. Usually missing and/or suiciding themselves (and their comrades). Yeah safe to say, we had ups and downs this game and me. Thanks for being a pal throughout my adventures m9m.
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NKF, on 05 October 2020 - 03:54 AM, said:
I am going to point an accusatory finger at XComutil for the Xarquid placement issue there. This is one of the many reasons why I stopped using it to play the game.
XCU substantially expanded my beliefs about what could be done using BAT files. By far most complex install process of any similar I saw. Surprised I never once broke an install, lol. But anyway, it wasn't XCU's fault - only used it on a save folder because I knew it can reveal those pesky hidden aliens. I play using TFTDextender but it can't be at fault either. I write it up to plain 'ol bugs we all can't live without.