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Let's Play With Dice!


Jman4117

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The Catapult is stripped of armor from our Crab and Griffin firing. The Crab lands a critical hit on their engine, preventing that bastard from overheating and firing off EVERYTHING.

 

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Our force fans out and begins to surround them!

 

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The enemy Commando comes around the hill and fires on our Griffin with SRMs. Roughly half hit, and our last bit of armor is blown off.

 

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His buddy in the Thunderbolt on the other hand manages to deal critical damage. Our targeting system is toast, we're down to iron sights!

 

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Meanwhile on the north flank, the Catapult is blocked from trying to get into the river to cool her overheating reactor. She fires off what she can into our Crab.

 

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Fortunately, we're in the water and can overheat all we want! The Catapult goes up in a massive explosion as Jenny ejects from her cockpit.

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The Thunderbolt ignores our crippled Griffin and focuses on the most dangerous thing on the map: Our Urbanmechs.

 

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Moments later, the Commando runs out from behind the hill and nukes our Griffin. Bastards!

 

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A barrage of medium laser fire comes from the Battlemaster, scoring a critical hit on our targeting system.

 

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The Commando continues to circle the lake, pinning down our Urbies in the water as they hunker down against the fire from the two heavier mechs. An AC10 shot comes up out of the lake and nicks the Commando.

 

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Our Awesome scores a direct hit on the Battlemaster from range!

 

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The Commando returns fire, and misses! HA!

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Center torso, CRITICAL DAMAGE!

 

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The Thunderbolt and Battlemaster cripple our Urbanmechs, one is limping even slower than usual and the other can't hit the broad side of a barn.

 

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Meanwhile our Crab snipes the Battlemaster from the riverbank, scoring 3 hits!

 

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And our Awesome comes to the rescue by swatting that damned fly...

 

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But it's for naught as the Thunderbolt splits its fire between the Urbies and wipes both out!

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Yeah, that's why they are only 11pts for a 30 ton mech vs the commando being 17pts for an even lighter mech. SLOW as all get-out though, something like 1/3 light mech speed. That's how you're paying so little to get an AC/10 on the table.
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CHARGE! Our Crab rushes the Battlemaster exchanging fire,. Critical hit! Weapon disabled!

 

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The Thunderbolt also fires, blowing up our Crab!

 

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The Awesome snipes from across the map, coring out the Battlemaster's armor!

 

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With our mech having so much better long range firepower, the enemy mech are gonna have to hoof it across the map.

 

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The Thunderbolt overheats to finally scratch the paint on our Awesome.

 

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DAMN! MISSED!

 

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Our pilot gets his cockpit rattled as the Battlemaster closes into medium laser and SRM range and puts the PPC on cooldown.

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Our Awesome drops down behind the hill and engages the Battlemaster. PEW PEW! Armor gone!

 

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With the Thunderbolt coming over the hill at us we're forced to get down under the cliff in the water to avoid him. We fire on the Battlemaster again, but fail to get a critical hit!

 

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MAYDAY MAYDAY! My hip actuator's out! We're being overrun!

 

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ARRRGHHHHH!!!!!!

 

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The Capellans have overrun our position and are pushing on our main base in the region! Our Awesome managed to inflict heavy damage in the closing moments of the battle, but it just wasn't enough, maybe if some of those critical hits landed!

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Our forces were completely trounced in this battle. All forces lost, even the invincible Urbanmechs!

 

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The opposing force only lost 2 mechs, but our Awesome put up a good fight in the end, just not enough to down the enemy mechs before they could close with him and make up for his 3pt long range damage.

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Meanwhile on another front:

 

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We have a Hunchback, Griffin, Wolverine, Crab and Catapult patrolling near an outpost on a Periphery world.

 

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Bravo lance, this is central. We're picking up some fast blips up north, recon that.

 

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Roger! Got eyes on'em! KURITANS! How the hell did they get here!?!?!

 

Kurita?

 

Yes, blood red mechs, looks like a Jenner, 2 Dragons, and my targeting system can't figure out the other two, keeps randomly changing between CAT and other mechs.

 

*FFOOOOOOOOOOOOOOOOOOMMMMMMMMM!!!!!!!!*

 

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Dammit! Those are Catapults carrying PPCs! Get into cover!

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Base! The Dracs are mounting PPCs in the missile pods of their Catapults, uploading recon data!

 

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*PEW!* Another PPC strikes our Hunchback. We're gonna have to move in closer since we don't have the range to deal with them!

 

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They're running in through an open field, while we're in the hills. Best we exploit this while we can!

 

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Moving through the hills our Crab takes 3 hits, the other mechs overheat to fire while the enemy is in the open.

 

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Our Wolverine and Griffin fire off alphastrikes at the Catapults as they shred our Hunchback and Crab with PPC fire. The Hunchback limps behind a hill waiting on the enemy to get closer since he's so slow.

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Their Jenner eats a shot to the face!

 

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But our Griffin takes return fire, stripping the rest of his armor!

 

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Our Hunchback charges over the hill firing its AC/10 and lasers wildly. Everything hits the enemy Catapult doing critical damage to their targeting system!

 

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Our Catapult engages a Dragon with indirect fire, dealing minor damage.

 

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Sir! That one just breached my cockpit, I'm hurt bad!..Fire control offline!

 

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FOOOOOOOOOOOOM!!!!!!!!!!!!

 

2 PPC shots pour right into the cockpit of our Hunchback. No comms chatter, no ejection, just silence...

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Our Hunchback falls to the ground in a heap. Our Wolverine returns fire in response!

 

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The other enemy Catapult has an angle on our Griffin and takes the shot! The mech is destroyed.

 

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A burst of autocannon rounds comes in over the hill striking our Wolverine!

 

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Base! The Dracs have us surrounded! 2 mechs are down! We need air support!

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