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Let's Play With Dice!


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#41 Jman4117

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Posted 21 August 2020 - 02:21 PM

There was an Alphastrike game I played once with the kitchen settings as terrain because we didn't have a map with us. Had mechs hiding behind salt shakers and standing on beer cans. It was epic.
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#42 Jman4117

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Posted 21 August 2020 - 11:18 PM

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*BZZZZT!* The Battlemaster hits our Awesome in the leg with his 1 PPC, the rest misses.

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In the meantime, the Catapult indirect fires LRMs at our Griffin. Minimal damage!

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Our turn! Everyone targets the Battlemaster this time. Our Catapult needed 8s and 10s to hit, his whole payload misses, while 3 of our 4 PPCs connect!

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Our Awesome lands two shots on the center torso, our Griffin hits the leg.

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"Incoming!"
A klaxon sounds in the cockpit as Bitching Betty starts up
"Center torso hit, center torso critical damage, medium laser destroyed, reactor failure eminent"

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"Center torso critical hit."
"Eject. Eject. Eject."
The auto-ejection system fires and launches our pilot skyward as the reactor goes critical.
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#43 Space Voyager

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Posted 24 August 2020 - 07:24 AM

View PostJman4117, on 21 August 2020 - 02:21 PM, said:

There was an Alphastrike game I played once with the kitchen settings as terrain because we didn't have a map with us. Had mechs hiding behind salt shakers and standing on beer cans. It was epic.

That's what I call adding some salt to the game! :D

You know... you can totally still do that. ;)

#44 Jman4117

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Posted 25 August 2020 - 01:41 AM

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The Battlemaster charges in at our Awesome and fires an alphastrike...MISS! And serious overheating...

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We continue backpedaling with the Awesome. We manage to maintain 3+ hexes of range so the 3 PPCs can fire. All 3 hit, CT,  right leg, right arm.

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The Catapult fires as well with his lasers. Only one hits!

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Since the LRMs have a minimum range, we fire on the Urbanmech and blow it all to hell.

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The enemy Catapult engages our Awesome as well. We're peppered with lots and lots of 5pt hits. Everything's ok though. We planned for this by well, showing up in an Awesome!
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#45 Jman4117

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Posted 27 August 2020 - 01:26 PM

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We win initiative so that Battlemaster moves first trying to flank us...we go next and simply run our Awesome up the hill and engage his two friends! 3 PPCs MISS! F@&%!

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Our Catapult fires on the Urbanmech with LRMs. They all hit, but we only care about that 7 hit making the CT blow out, so we're not even gonna bother with the math on the other 5!

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The Battlemaster would really like to alphastrike again here, but he's still overheated from last round. He fires off the SRM6 and 2 Medium Lasers. We're hit all over, but we're in an Awesome, so we have armor all over, not just in the front like the Battlemaster.
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#46 Jman4117

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Posted 30 August 2020 - 12:45 AM

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*BZZZZZT!* The Capellan Catapult gets it's right launcher blown off! HA!

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Their Battlemaster on the other hand rolls EPIC!

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*Sirens sound in the cockpit*
"Left leg destroyed! Left torso destroyed! Left arm destroyed!"
"LRM Destroyed! LRM Ammo destroyed! Center torso critical damage!"

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The enemy Cat returns fire on our Awesome. A medium laser hits the left arm...useless hit!

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Ours does it bit better, doing 15 damage to the Battlemaster!
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#47 Jman4117

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Posted 01 September 2020 - 06:14 AM

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The Battlemaster overheats and shuts down leaving our Catapult a chance to jump out of the line of fire so we can focus on the enemy Catapult. Our Awesome fires with all weapons and all hit! BAM!

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Our Catapult makes a head shot with one of his lasers. This in turn knocks out the pilot when he fails to control his mech!

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With the Catapult on the ground this leaves our Awesome with a -4 to hit it so again...we hit with all our PPCs! The Capellan mech is blown to hell as his buddy runs around the hill just in time to watch a fiery explosion!

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Our Catapult has run like a bat out of hell in the meantime and is taking cover in heavy woods to make it as hard as possible for the Battlemaster to finish him.  10 LRMS rain on the enemy mech, half of which hit the head...but it doesn't cause him to fall down this time...DAMMIT!
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#48 Space Voyager

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Posted 01 September 2020 - 06:53 AM

Love the BOOM written in huge red letters. It makes you feel the explosion! Posted Image

#49 Jman4117

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Posted 02 September 2020 - 02:17 AM

BOOOOOOOOOOOOOM!!!!!!!!!!!! Posted Image

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He had to have an 11 to hit with any of it...he missed!

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The Battlemaster charges down the Catapult while under fire from our Awesome. Somehow, he makes it to point blank range and fires all his lasers and missiles and only does 5 damage...Our Awesome on the other hand just flat out misses!

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The Battlemaster lands a hit with his PPC with our Catapult shooting back with 2 lasers. Our Cat goes up in a raging inferno as the LRM ammo explodes in the right arm.

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With the Catapult destroyed, he charges us down managing to blow off our left arm, which doesn't have anything in it....our return fire of all 3  PPCs takes out the center torso and drops the mech. Rockets fire as the Cappellan is forced to eject as the Battlemaster explodes!

Recap:
Crab CRB-20 (Salvaged)
Urbanmech UM-R60 (Salvaged)
BattleMaster BLR-1G (Salvaged)
Catapult CPLT-C1 (Destroyed)
Griffin GRF-1E (Salvaged)
Catapult CPLT-C1 (Destroyed)
Awesome AWS-8Q (Moderate Damage)

We manage to recover everything but the Catapults, they both went out due to massive damage followed by ammo explosions. Next mission we'll be able to have the Crab, Griffin and Awesome, the rest are too badly damaged and will need more repair time.
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"




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