Hej there, I am as inactive on this board as a person can be but I noticed this topic by pure chance from another place on the forum. I'm in process of sorting my old 1+2+3 XCOM games (I don't count that dumbed down, hand holding remake turds XCOM games) so that got me into deep thinking about what kind of versions I do and do not want. Though I'd share some of it.
My choice for 1 at least (haven't yet gotten to 2&3) is pure CE vanilla but with latest Seb76's Extender, fixing the bugs and adding few 'quality of life' stuff. That's how Gollop would want us to play
. I think everyone can understand that so I won't go into much detail. It's the original game the devs tested and balanced everything upon. I liked it 20 years ago, 10 years ago and 5 years ago all with same intensity. A sufficient time for me to forget almost everything from previous playthrough and continue with fresh expectations when starting again. If there wasn't an Extender I'd probably have to learn XcomUtil or how it's called and go DOSBox way. The only authentic way to experience the game is in its vanilla form, no argument there I hope everyone agrees.
OpenXcom doesn't provide that. Is looks like, it feels like, but isn't. It will never be XCOM without the AI. I look at is as a MOD, a best one at that. Temptation to try is there but when that happens I just remember I want to play XCOM and it passes (lol). Also, savegames aren't compatible so I can't get that nostalgia juices flowing when loading my old-as-dirt savegames.
But even bigger problem with myself and any MOD that extensively changes gameplay / content (one I have yet to overcome, so I actually never played any large MODs in any game) is uncommon one. When there's a MOD out I want to play, firstly I wish to play and FINISH the original game. So I can get in the proper mood, soaking up the atmosphere and getting familiar with the mechanics, even maybe getting that feeling the author got from the game jolted him to create his MOD... Hmm?
That kind of psychological setting is important to me, otherwise I'd look at the MOD as a lifeless creation by some unknown, preventing me to even try playing it.
In OpenXcom's case I can tell it's a labor of love just by looking at the menus and some of their own 'quality of life' stuff they did. So if I did want to play I'd have to complete the original first. And by then... *que music* ... I GET FED UP WITH THE GAME (happened every single time with every game). XCOM is a looong madafaka of a game when you play it to its fullest. I ain't got the time nor the will for no MODs after that
You guys feelin me?
Oh yeah, if the OP is concerned about the state of modding community on this board? It's gonna die a slow death. Sorry to be the messenger but that happens everywhere. I also noticed sparse activity in there during my short re-visit here. One doesn't have to be active to come to that conclusion. OpenXcom will only accelerate it and eventually they'll get everything just right so even a nitpicker like me won't be able to tell the difference, hehe.
And even just yesterday I discovered some guy is making an OpenApoc. How crazy is that? Remember reading years ago that game is a closed book. Seesh.
Suppose if you can beat em - join em?
Yo, good night folks... it's fakkin morning here