Tsathoggua, on 03 July 2017 - 10:56 AM, said:
Almost, but not quite. The first triton landed at the largest craft, a dreadnought, carrying my primary assault squad, tank and psi division. All of them seasoned hard bastards enough that engaging a dreadnought in a night mission, which was expected at the time, is more likely to end up as a 'anybody carrying any more phosphorus shells????' sort of occasion rather than a 'glurk! gag! puke in helmet! die' occasion. whilst the secondary team, not as experienced but with a commander rank psyker who is one of the earliest still surviving squad members on any base, supporting a trainee psi trooper with a strength in the 90s, rapidly turning into a walking, swimming, corpse factory and who's pulled as many asses out of fires nearly as he has triggers. This squad was sent to investigate a USO that had been shot down if smaller size although as a priority, since the sneaky little gits have been really going hard at it trying to successfully pull off an infiltration. Not likely to come in time though before a leviathan is built, a full complement consisting of exclusively battle-tested psyops forces, tanks and sufficient explosives and heavy artillery to turn the gulf of mexico into the little brother of the new and improved gulf of n.america, or at least where it used to be' Got the primary team 'accept mission y/n' screen and then whilst it was up, the secondary team accept/deny screen came up.
Went yes for both, needed the inlfiltrators dealt with and wasn't too enthusiastic about another battleship/dreadnought unceasing onslaught taking as many PWT torpedoes as several bases twinned fully staffed workshops were turning out for the base craft at maximum rate affordable whilst leaving money for the x-com personnel's paychecks, hardware and other engineers at bases building a fleet of manta interceptors and a leviathan plus a bunch of sonic tanks, mag-ion armor and sufficient motion trackers and MC disruptors for the ground troops, bombardment shields accompanying a hornet's nest of PWT turrets just waiting for some incautious green bugger USO pilot to try it on, likely usually enough for 25-45 shots counting the bombardment shield in many cases. Many of the garrison troopers haven't seen action though. Tooled up heavily enough and enough tanks, but green still since little gets the chance to approach much less try to land. Running manta patrols around the globe scouting for enemy bases and any USOs out of base detection range,
In the end, for others, what happened was that it appeared as though the craft did, actually, hit the seafloor at the same time, because the smaller craft ended up going first but after completing the mission the other, primary craft automatically returned to base, on 'low fuel' (nothing like low in actual fact so thats doubtless why IMO) as if it had been in action and one way or the other finished the job. Only no score, corpses, loot, MIA/KIA troops etc. sod all)
1) Pro tip. If you're asking for help, and someone needs a couple of details clarified, don't bury those details in 400 words of irrelevant blather. You do this every single time and it's really fucking annoying, which makes me and probably others sorely tempted to just not bother helping you at all. Yes, I know you have brain damage, and it's moderately dickish of me to call you out like this, but on the other hand we are helping you out of the goodness of our hearts and it would be really nice of you to make that easier for us.
2) I still don't know 100% what the situation is (my best guess at interpreting your rambling story is that both confirmation windows popped up simultaneously) but it sounds like it's rare enough that nobody knows the answers (in particular, players often don't bother with a second Triton, rendering what you appear to be describing impossible). Sorry about that. A savegame and/or exact description might help us better understand this for the future.
3) While I'm at it, though, I will give you this piece of advice: Craft P.W.T. Cannons are useless. Use Sonic Oscillators instead. Firstly, the P.W.T. Cannon can only fire two shots before needing to reload, which means a single craft using them is incapable of downing Large and Very Large subs; a Sonic Oscillator, by contrast, has so much ammo that you'll never run out unless abusing the infinite-fuel bug. Secondly, that P.W.T. Cannon ammo eats 4 Zrbite a pop, while the Sonic Oscillator recharges for free. The Sonic Oscillator does cost 15 Zrbite, but that's a flat cost; after 10 interceptions, that's a pittance compared to the 48-88 Zrbite you'd have to spend to keep the P.W.T. Cannon supplied (manufacturing ammo also uses up your technicians' valuable time). The P.W.T. Cannon does have a higher range and DPS, but these advantages are largely illusory. The Sonic Oscillator already outranges every alien sub except the Dreadnought, and has enough DPS to defeat them before they can escape; while extra range and DPS would be very handy against the Dreadnought to reduce damage taken, the P.W.T. Cannon still doesn't outrange the Dreadnought and its lack of ammunition makes any interception attempt on a Dreadnought with one or two X-Com subs futile anyway.