Posted 17 June 2017 - 07:16 PM
They landed. Did get slapped by a few PWT warheads on the way in although it wasn't enough to wipe out the dreadnought.
Garrison was totally green, no armor, and a mixture of gas cannon, sonic rifle, with a fair few shock launchers, plus enough explosives to wipe out a city. Aquatoids, thankfully, bringing calcinites along with them. Thankfully the aquanauts (only about 6-7 of them held their own with only one rookie dying (torn to pieces by a calcinite) were the race invading, had it been tasoth or anything nastier, there would have been a real tough fight on their hands. A few heavy sonic cannon were available, and thankfully, I'd had the foresight to station two sonic displacer tanks and a pair of gauss cannon tanks (taking advantage of the free ammo in base defence situations, once the displacers became available the tanks were immediately switched out for front line assault duty whilst the older gauss tanks (which I'd actually keep using were it not for the massive ammo consumption (btw, if one doesn't fire a single shot, and returns with a full magazine, does the engine still not return the shells ?) were assigned to other bases needing garrison duty. The displacers and gauss tanks really proved their worth as force-multipliers, and turned the tide of the fight, especially against the calcinites which can take a fair bit of abuse when the weapons used were mostly gas cannon and HE or phosphorus rounds. But they didn't stand up to being engaged at very close range by the improved coelacanth models with their heavy gauss weapon mounts, whilst the pair of displacers proved themselves perfect for scouting, marking targets for the aquanauts to practice their skills on, only opening fire once the aquanauts had exhausted their TU firing.
Question-when a base invasion begins, and when engaged by automated defense emplacements, does the attacking ship taking a non-lethal barrage of fire reduce the numbers of aliens that appear in the base? that is, are some killed by the initial defensive fire before landing, as in when a USO is engaged by interceptors and shot down, the crash (usually) killing some number of the crew? or is it an all or nothing thing?
I'm playing on genius, not superhuman. And make infiltrator craft my first priority, those get engaged immediately and brought down no matter how many craft need sending out given the importance of wiping those out. Alien interdiction missions also have high priority as do terror ships. In fact I've not had a terror site occur in so long it would almost be a good thing in terms of variety, since no terror ship has survived long enough to actually start, well, terrorizing.
One that I remember did manage to land, a dreadnought, or other very large craft, but it was spotted landing by a patrol craft and it made the mistake of doing so close to the base my main team is stationed at, and a troop transport immediately sent out, caught the bugger on the ground and managed to take the crew out without them ever getting to fire a shot. Aquatoids or gill men, forget which, but they didn't stand a chance against the team I sent, almost entirely extremely strong psykers and armed to the teeth with heavy weapons, every aquanaut carrying some form of close combat weapon, a vibroblade for the weakest in strength, the strongest carrying heavy thermic lances and tazers (I generally give the thermal tazers to the strongest troops with the most TU since it costs so much more to attack with one compared to even a heavy thermic lance whilst even a relatively weak soldier can usually manage a sonic rifle, a couple of sonic pulsers, maybe a dye grenade and a vibroblade, or else at least a vibroblade, sonic pistol and a bunch of grenades) and packing an awful lot of explosives. Wasn't so much a raid, as a massacre.