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Odd bug-exploding sonic weapons fire


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Anyone seen this before, or got a fix for it?

 

During the x-com turn, after sending in a tank to track down some sniper fire and mark out the position of the shooter heard what sounded like a sonic rifle firing, didn't notice any weapons trail, but on impact of what surely must have been a sonic round (caught the bugger responsible shortly after, an aquatoid carrying a sonic rifle after lighting the place up like a christmas tree with incendiary fire) there was a detonation, too small to have been a DPL round, and the USO is too small to be carrying any crew armed with weapons that heavy, small scout or cruiser size, haven't yet seen the craft itself. But the shot exploded, producing a fallout about the size of a sonic pulser detonation. Can't have been a grenade though, at the earliest it would have been thrown during the enemy turn and exploded at the end of that turn, this was reaction fire, sniper obviously spotted the tank scouting. So it can only have been weapons fire. Definitely not a stun launcher, although the tank remained undamaged, caught in the edge of the blast.

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I've seen some strange moments where the game's glitched and produced some really random weapon damage before. Usually after playing the game for a fair number of missions straight without a break from the game.

 

The one I recall was an aquanaut reaction firing a basic weapon during a base defence mission. One of the AP rounds from a harpoon or gas weapon . It missed, but what was strange was the shots were blowing away the walls of the base. Starting weapons like that aren't strong enough to do that without modding. Seemed to correct itself once my turn started.

 

I usually find it to only be a one off event. But if it persists, save and exit the game completely, then reload.

 

- NKF

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Couldn't tell if it was a 1-off during that mission. Once the sniper had been marked as a target by the tank, the little bugger was hiding in a submerged airliner or some sort of passenger/freight craft that had been sunk, spotted it then immediately called in a pair of DPL strikes and utterly leveled the entire structure. Result? One aquatoid sniper reduced to a greasy splatter on the seabed.

 

BTW-why is it that on land, aliens can fire aquatic-only weapons like the DPL, whilst X-com can't, even when taking over the wielder of E.g a DPL, can't fire it on land even when its the same (hand???) pulling the trigger.

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  • 2 weeks later...
BTW-why is it that on land, aliens can fire aquatic-only weapons like the DPL, whilst X-com can't, even when taking over the wielder of E.g a DPL, can't fire it on land even when its the same (hand???) pulling the trigger.

 

Because it's an interface lockout on you the player attempting to use such a weapon, not an engine lockout. Any method of using weapons that doesn't involve clicking the Aimed Shot/Snap Shot/Auto Shot buttons (such as aliens using weapons, since they don't use the interface at all, or X-Com soldiers using reaction fire in the alien turn) will bypass the lock.

 

You're applying real-world logic, not programming logic.

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