Jump to content

The Longest Rebellion 2


Recommended Posts

So finally I sort of run out of save spots to farm missions. I left 3 HQs in state ready to assault, but I've sort of didn't fell like to do them. So let's proceed with the final mission.

 

First let's look at our corpse count:

 

pvEYyDU.jpg

 

It sure is lots right?

 

Ok now let's look at the team. As usual it must be Strategy Core team to do the pleasure. Although I wasn't sure if everyone can make it, LW2 gives 12 slots so I had 1 slot open and that slot was used by the best PSI Ops I got and literally the best with best skills and highest PSI Offense.

 

gcXbXsF.jpg

P9IcEb4.jpg

ziU3wwO.jpg

HhqhbMi.jpg

P4NPHfA.jpg

nB9lNMh.jpg

bUAO0S9.jpg

9WP1Du7.jpg

FRYXZTx.jpg

ZprJiur.jpg

 

And our guest of honor, the Dark Sith Lord himself:

 

l0fwfTM.jpg

 

 

This mission is only a formality and shouldn't pose any difficulties. So easy that even Mr. T had time for a selfie after killing Heavy MEC.

 

KC8epWT.jpg

 

With next encounters we managed to acquire services of a Sectopod called Jim.

 

lCo8dH2.jpg

 

And a Muton Elite also called Jim.

 

dSl43Hh.jpg

 

Either aliens were in berserk frenzy or just panic swarming. Or maybe they want us to be even more easier.

 

V5ByPaA.jpg

 

Of course we also had to account the appearance of Cyberbal. SV was prepared but he goofed so hard I think I should fire him or better yet put him in front of firing squad. 96% to crit for Kubikir to 1 hit KO that ball of cyber irritation and HE FAILED!

 

4nDPegC.jpg

 

Had to put entire team to wipe this one out or everyone would take a lot of damage.

 

Thankfully once we reached the final chamber, killing all the avatars was as easy as:

 

1.

 

qBJqT2h.jpg

 

2.

 

VWBDNKC.jpg

 

3.

 

7sEBs6E.jpg

 

 

GG EZ.

 

 

Well that wraps up this one. So what do the stats say?

 

Qzx8Hd6.jpg

 

Lies, I haven't lost any mission, I don't know which one the game counts as lost. Maybe 2 faceless rendez-vous which I didn't do. Soldiers lost. Hmm I haven't lost anyone from the team recruited. I've lost few rebels and one would be rookie during prison break. Lies. Also 9400 aliens. I'm pretty sure I haven't killed that many. 1500-2500 maybe but not over 9000

 

Yt3O4FL.jpg

 

The game also strangely counts rebels on missions and PSI Ops levels. 6 of 8 PSI ops I had were at the highest rank.

 

 

So right, see you in the Wizards of the Coast campaign.

Link to comment
Share on other sites

  • 3 years later...

Reinstalled the game, by the insistance of Erazem. He wants to play the game but the learning process will be a LONG one, him being 7 and not understaning English.

 

Still don't understand how you managed to get these incredible results.

 

I went for veteran difficulty and managed to lose en entire squad almost instantly - due to not remembering that the turn timer has no 0... I'd actually replay that battle as it was a stupid mistake but ironman...

 

Then the mission for Spark came. I still don't understand how all my soldiers got out alive, seriously. All but the head engineer severely wounded. All healed several times, they's all be dead if there were no med packs and the engineer's abilities.

 

I'm not sure I'm timing my progress through the story correctly. I'm sure I was early for a mission of such difficulty. Any pro tips?

Link to comment
Share on other sites

How much do you use the special grenades, like flashbang, smoke etc?

 

From strictly battle perspective, it is my perception I need to ensure three things first;

- larger squad,

- additional items carried,

- armour.

 

IMO I've been neglecting the special effects of the non-lethal items far too much, relying on brute force (which is not a very powerful one)... Is this line of thought correct?

Link to comment
Share on other sites

At the beginning it's like I have flashbang on every person. It helps vs Sectoids, it helps clear overwatch and it helps with reducing AI accuracy. Until you have some other utilities that help with that and are more deadly. Smoke I use less often since it's only purpose is to help with defence, but when fighting vs snakes or sectoids it doesn't stop vs mind spin or poison spit.
Link to comment
Share on other sites

DAAAAAMN....

 

You know, almost starting to feel good about the whole situation, perhaps the AVATAR clock a bit around my neck. All good though. But then a certain Muton/Mech godlike enemy comes into play and destroys my whole team in a minute. WHAT?!?!?11!!11?'1

 

How do you deal with these insanely powerful enemies with reaction to your every move? Do you just put everyone on overwatch and trigger its move by a bomb? This seems like a sound tactics, kinda late for my team and this playthrough.

Link to comment
Share on other sites

Vs MECs gunners with Bluescreen rounds or emp grenades. With luck they will go disabled, alternatively it will help support for hack. I'm not sure we are talking LW2 specifically, but Mutons you can lock down in LW2 with Shinobi/gunner with combatives - though it's not foolproof plan, but it should work 90% of time. Otherwise in standard campaign - anything that reduces their aim - flashabng, poison rounds, suppression.
Link to comment
Share on other sites

This is some of those King creatures, it had three rows of life and three armour add-ons. The King reaction meant that after each move (not turn, move!) I made it made one, too! Like the Viper King, but far more deadly...

 

BTW, do you go with slash or stealth abilities for your Rangers?

Link to comment
Share on other sites

  • 2 weeks later...
Still haven't gathered the wits to start again... I'll NOT go with ironman, the game is simply not forgiving enough. This is by far the worse part of novel XCOMs, but XCOM2 especially - the progress of your soldiers makes such a huge difference and the game expects it far too much, so any losses have a huge impact. Not a good design IMO, not for X-COM.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...