Subnautica - Terrors From The Deep


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#1 silencer_pl

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Posted 28 December 2016 - 05:26 PM

So, SV has it's own Elite: Dangerous thing, so I've decided to do something different. Although probably this will be one time thing, but hey.

Subnautica is one of those survival exploration games. Lately we had few such games and I believe last one highly praised was amazing looking game called: The Forest.
This year we've got still in development another game of this kind but instead of building our shelter on an big island inhabited by cannibals, we are now stranded on an unknown planet that is one big Ocean. Since this is all about survival and exploration this means there will be base building of some sorts. And also as we know from our world, waters can hold many beautiful sights. Schools of fish, kelps etc. But as we also know the deeper we go the nastier it gets.
As you've probably imagined I've played a little of this game. Though it's still in development, this game has separate creative mode, just like in Minecraft, we have all the tools and minerals and all the survival needs are removed. So after playing a little I've decided to spend not too much time and try to create something from one of the games we love (and hate by it's brutality). Base building + underwater environment + horrors from the deep = Can I create X-COM base and how accurate can it be? I'm not a very creative person, and probably this work will be looking average in comparison to what others could achieve. Even given the limited tools there are. I've only spent few hours on this little project, but let's see what could was done. I've also made a short tour of the base and it's surroundings. So let's have a look.





So let's start it easy. It's a new sunny day on the planet, but where we are going sun will not accompany us.

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Giving a DEEP dive (300 meters deep) suddenly a structure appears and a big sub "guarding" it. It's the default X-COM Experimental base.

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Unfortunately due to some restrictions in the building process I could not exactly create the connections but I did try to put it exactly how the default layout of base looks like. Starting from the top we have a sub pen that connects to living quarters and airlock. Airlock is connected to general stores and living quarters to the lab, those branch to workshop and standard sonar. Unfortunately the sonar (scanner) special room does not allow multiple entrances I had to move it more slightly to the left and add T shape connection for the sub pen. Oh well. Now let's check the insides. First of course is the airlock.

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Nothing big, it's definitely not the size of what we encounter in the X-COM itself but you know limitations are limitations, can only have this big tubes. Passing bulkheads we enter the living quarters.

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Unfortunately there are no bunk beds and this is the best what this games offers when it comes to bed for two people. And of course the room is not big enough to hold as much beds as there would be in X-COM tactical view. But let's look around.

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It looks a little comfy room where the aquanauts can chill, play some cards, rest, boast what they did in the missions, and it can double as an infirmary for those in need (sorry SV no nurses for you). As you can see everyone has it's own cabinet for gear.

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Ok so now let's move to the next room. The laboratory. Small and simple, few desks and lab counters for the eggheads to work and some local fauna for the research.

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Next is a workshop for our engineering needs and a reactor for the base.

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Moving along we end up in the sub pen when our faithful Triton-1 awaits (unfortunately 1 man only)

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Let's move back and head to the general stores. Few lockers for minerals, water dispenser and aquarium with some local fish.

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Moving along we are now visiting our sonar (scanner) room, where we could make a drone tour of our base and have a scan of nearby resources.

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Our second sub pen is empty, but maybe there will be other submersible vehicles.

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And last but not least, third sub pen with a walker suit, used for mining and possible combat.

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Ok so that's about it for the base tour. Let's hop in to our Triton and we maybe find T'Leth and probably die out of scare of what we might find. Upon entering the sub we are greeted by a friendly voice. "Welcome aboard captain".

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So let's explore. Our sub is equipped with a sonar for deep sea exploration. Don't go exploring without it otherwise you might get lost. Fortunately we are in creative mode, so there is no way of us dying or being stranded out of energy. That would be bad.
Not far from our base is a deep cavern. As you can see it's very dark there. Are you already getting the chills?

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Exploring the deep forest of glowing sea trees we find a first potential monster that would be the death of us.

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We could role-play and fire some torpedoes at it, although there are no lethal weapons (unless you count a knife, but who would want to go with knife against this electric monstrosity (NoX probably))

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Or we could exit the sub and play with our gun (it's only stasis rifle but for now we can imagine it's Blasta Rifle)

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Ok let's head back to our sub and explore more. And if you are wondering, yes there are Tentaculat like creatures...

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Fortunately they do not zombify. Unfortunately they have EMP kind of attack that disables the sub. Not sure if it drains whole battery. Being in creative mode I've got energy restored after few seconds.
What's more in the depths. How about them big bones?

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Or this big alien structure?

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And I'm beginning to get lost in the underground. This also looks fascinating and scary

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Time to get home, but where is the exit?

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Oh, I think I've made it.

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Now let's take a trip on the bigger sub.

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Well damn, do you see anything? Imagine going even deeper with this thing. Fortunately it has a slot for 1 vehicle, but it is so big and clunky. Fortunately there are 3 cameras to help.

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We could also drop in our power suit. Though it is still beta and the suit doesn't like to auto stabilize.

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Hope they will fix it as it looked and felt very strange to walk tilted that way.

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Anyway that's about it for this small presentation. I'm pretty sure if Firaxis will make TFTD version of XCOM it will not be that dark and scary which is a shame. I liked TFTD and would like to experience it in far more scary way.
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#2 Thorondor

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Posted 28 December 2016 - 06:34 PM

Pretty darn cool, silencer! Posted Image

The base looks very livable in most respects and outside there's an underwater world full of aliens to bump into in the dark, the entirety of which can be explored in immersive first-person perspective.

Given the depths involved, our increased vulnerability underwater in terms of locomotion and other respects and the constant menace of a dwindling air supply, then adding the prospect of combat with otherworldly beings of sinister purpose would indeed be on the terrifying side.

It seems we weren't given lethal weapons in our loadout either.

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I'm getting Alien: Isolation/SOMA vibes from the whole affair really, so, I think I'll go make better use of my locker - by staying in it. Posted Image

#3 silencer_pl

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Posted 28 December 2016 - 09:28 PM

True, but like I said the only lethal weapon in this game is a knife and I bet no one would like to fight 10m long monstrosity with a knife.
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#4 ñΩxicity

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Posted 28 December 2016 - 09:31 PM

Speaking of lockers..lol



Looks like a cool game Silencer.

-NoX
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#5 D1pDock

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Posted 25 January 2017 - 01:17 PM

Whoa...it actually looks pretty neat haha. Thanks for sharing




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