So yes, this is basically Allies campaign remake made on Sentinels engine with broken/jammed weapons, money and some cool stuff. But that's only the beginning!
You will play as a male/female British soldier (scout, sniper, grenadier, medic, engineer - take your pick) and start as usual. Voiced like in S2, of course. The only downside: your face will be a preset with no way to change it.
Silent Storm missions will be reconstructed and linked to each other with clues, just like it was in S2. Unfortunately, clue mechanism as well as old scenario system was broken in Sentinels, so this mod does not support 100% parity with S2. But restoring old clue logic with scripts was possible.
New Clue System (NCS). Status: Ready. Alive and
Defending your homeland. In S2 you were supposed to be careful when fighting in England, trying not to damage much property, kill allied soldiers, civilians etc. But the game did not care, so you could just do whatever you wanted with the only possible thing to lose — medals. In this mod you will face consequences for such behavior.
Fighting on enemy territory. In S2 you were uncontrollable: kill everyone in Brandenburg, blow up everything in Hannover, ravage etc. No one would punish you, so you could feel pretty safe. In this mod you will have to be very careful, or you will be surrounded and possibly will die in seconds. As for the Germans, they always have some reinforcement ready to deploy. And hunting squads, in case you try to escape after big chaos you created. And Abwehr, of course.
WEAPONS AND EQUIPMENT
You will have access to everything SE2 has to offer. You will not have to buy guns and rifles, but as a commander of SE2 squad you will have an option to order some prototypes or special weapons/equipment.
After mission is completed, you will be paid like in S3, as well as gain some Prestige. Money represents your squad budget, for special purposes.
SPECIAL WEAPONS AND EQUIPMENT
Any stuff looking unusual for a typical WW2 soldier: silenced weapons, weapon prototypes (e.g. Sterling), body armors, PK weapons etc.
Almost any operation will have some options for you to choose. The choice will be granted right before this mission starts. E.g. for Germany you may try bribe someone to receive a special opportunity, or hire someone to make that hard mission be easy on you. When in England, you will not have to pay someone, as all resources will be yours for free. But in order to use them, you will have to gain enough Prestige.
This new game mechanic will be essential if you want your store to refresh regularly and new mercs to appear (like pre-mission options – especially useful for operations held on British territory). Any job well done will lead to increasing your Prestige, any job failed will take away some precious Prestige from you. Try to help your allies and complete objectives in order to have full support from HQ. You will need it, because...
Enemies will vary or become stronger, if their presence level is higher than normal. Enemies will have their own objectives, and if they succeed, then their Power Level will grow. E.g., right from the start Germans will have this level at Medium, so depending on your actions, you may increase it, or decrease to nothing. With less Power they are weaker. The more power they have, then more trouble will await you. Especially if you decide to visit Germany and fight enemies while standing with no cover.
Almost all enemy squads will have a "plan". Enemy squads will have medics, engineers, snipers etc. Officers will grant commander auras for their teammates (bonus accuracy, evasion etc.). All important officers will always try to escape, and their men will try to cover VIP's. Some enemies will be very special and will require unique approach. Winning tactics for different missions may vary, so try to choose your squadmates wisely.
Two of them so far.
Lt. Karen Presley, USA female sniper.
Rosemarie "Rose" Friedrich. german (!) female scout.
Need more info? Do you have anything to ask or idea to share? I will make sure your questions will be answered.