Posted 18 October 2016 - 04:36 AM
Alright so this is a bit of an oddball mission. Responded to a shipping lane alert and xcomutil somehow turned it into a rather neat, three-part mission, entering the ship from the seabed, treated as an non-aquatic mission, I THINK, because I can't test it seeing as how there are no sub-surface only weapons on board since a solely terrestrial mission was expected, but the men entered first a sub-aquatic map, turned out to be gill men getting up to their evil tricks. So I stomped them, expecting the mission would end, but instead, ended up on what is usually the second half of a two-part shipping lane mission, able to use the elevators to get up to what would usually be the first half floors from the second half first floor)
I've as yet seen no terrorists. Anyone care to speculate on what little pets the gill men are likely to have brought along?
Difficulty is 'genius', I THINK but cannot prove that the mission is treating, despite the aquatic entry to the doubtless sinking ship, the entire thing as a land mission, but the first phase is what would usually be the second phase of a shipping lane hostage situation.
Somehow, I don't imagine the pets brought with them are likely to be ikkle fwuffy kittens and wee sugar mice:D
up in a pair of underpants.
And since the second floor section of the shipping mission essentially is the entire ship, traversible at will, is there likely to be a formal third part? or do I just have to fight over a hugely extended area and over a longer timescale?
The latter might well make it pretty messy seeing as the lifts between cargo hold and cruise deck are interconnected, means the bugs will be slaughtering wildly and its going to be damn difficult to respond in time, no?
I'm just thankful its gill men. But gill men, terror site, subsurface....what might they bring along? didn't think deep ones DID deep, save for in r'lyeh (cough t'leth;)) although I've not yet completed the game.