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Would you use an realistic army-simulator tool?


mansim

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Would you use an army-simulator (editor) tool?

Where you could place many armies (unlimited), with unlimited units number (even billion) and (just) watch how they fight?

You could simulate your favorite browser-based game (travian/tribal wars or similar) armies battle results and watch how these armies should fight in reality. You can see every single unit on field fighting real-time.

You could create any possible historical battle and show to your friends or teacher/class.

Or do whatewer you imagine. Fights will be saved and belong to your account.

You could watch everything, it works as website, you could share to frends via facebook, watch these armies fighting via any HTML5 supported phone.

 

I am creating an armies simulator tool. And it works for websites who use HTML5.

There you can create an army (or many), for example, 200x200 = 40000 units. This army can have many stats like health, defence, speed and others.. And also units type - like swordsman, archer, horseman. You make 1 million of attakers and 1 million of defenders. And then watch how they fight. Everything is made for website. And works on any HTML5 supported devise with same rendering speed, even on phones. You can zoom the fight, edit fight speed, change quality, press on any warrior on field during fight and see its stats, how many enemies he has killed and more. Units will be very good quality and look awesome. You could even create any unit from given items - you can place random helmets, armors, weapons. You could also create any possible map, build cities, trees, rivers and see how these armies are fighting in these situations. Everything is 2D, but looks like 3D. There are 10 zoom levels, you can rotate the view, it looks close to 3D view.

 

There are much more to say, but I dont wanna write too much here.

 

I just wanna ask, or you would use this tool? What do you think about this project? I plan to launch beta version on 2018 january soonest. I just need some feedback.

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