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Alpha Squad Plaque


Loonie

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<<Okey dokey. I have compiled a substantial assortment of plans and formations along with Alpha Squad's outline. The way that this will be played out is one of the two possibilities:

 

1. This is setup so that every member of Alpha Squad does his best to memorise it and acts accordingly on the battlefield (could be fun, but only if you don't mind learning this)

 

2. You forget the thing mainly and only I will use it (i.e. I will give detailed descriptions during sims so as you can understand it, though this will slow me down quite a bit I expect).

 

So.......choose. :dontgetit: I of course wish you would choose option 1, but do as you wish. I won't be sore. :) Now for the plans and formations along with a weapons and equipment loadout (to which I hope Mouse and Brain will try to move towards for us, except on special missions of course). Only Alpha Squad members are allowed to vote (or Mouse can close the whole topic down if there's not enough interest or if he forbids it. :blink:.>>

 

-------------------------------------ALPHA SQUAD-------------------------------------

 

 

SQUAD MEMBERS

 

CO: Lieutenant Martin "Loonie" Kacur - Psionisist/Scientist

XO: Sergeant Samuel "IonMage" Howardson - Heavy Weapons Expert

 

-Corporal Daniel "SG-1" Jackson - Trooper/Sniper

-Corporal Andy "Death" Necro - Heavy Weapons Expert

-Corporal Joseph "Albino" Scott - Scout/Pilot

-Corporal Terra "Relm" Fléche - Trooper/Medic

-Private Roel "BioHazard" Ilyuschenko - Psionisist/Scout

-Private Atzel "Malarky" Evander - Pilot/Trooper

 

 

FIRETEAMS

 

 

BLUE TEAM

 

Team Leader: Lieutenant Martin "Loonie" Kacur

-Corporal Daniel "SG-1" Jackson

-Corporal Andy "Death" Necro

-Corporal Terra "Relm" Fléche

 

RED TEAM

 

Team Leader: Sergeant Samuel "IonMage" Howardson

-Corporal Joseph "Albino" Scott

-Private Roel "BioHazard" Ilyuschenko

-Private Atzel "Malarky" Evander

 

 

BATTLETEAMS

 

X TEAM

 

-Lieutenant Martin "Loonie" Kacur

-Private Roel "BioHazard" Ilyuschenko

 

Y TEAM

 

-Sergeant Samuel "IonMage" Howardson

-Corporal Andy "Death" Necro

 

Z TEAM

 

-Corporal Daniel "SG-1" Jackson

-Corporal Terra "Relm" Fléche

 

W TEAM

 

-Corporal Joseph "Albino" Scott

-Private Atzel "Malarky" Evander

 

THE "TRIPLE S" FORMATIONS

 

 

Standard Formation

 

https://www.x-com.co.uk/xcas/images/Standard.jpg

 

The formation assumes a medium spread (meaning the distance between each member must be between 4 and 7 metres) and begins at the front with Corporal Scott acting as the squad's pointman. Apart from scouting out enemy positions in front of the team he is also to have an active motion scanner whenever possible. He does not look at it for signs as this would distract him from looking out for enemies using his sight, but whenever the scanner begins to audibly blip he is to immediately turn his attention to it and use a hand signal to halt the squad's advance and inform the squad leader of the motion scanner contact as discreetly as possible.

 

To the left and right behind him are Sergeant Howardson and Corporal Necro who maintain their weapons at the ready (though not at the expense of the squad's stealth, as in they spin their barrels making audible noise,...). In the event that the pointman happens to miss an enemy target and that the target opens fire on him, they are to immediately add support by firing at the location of the enemy and thereby suppressing him so that the squad can move into firing positions. Until this happens each of them is responsible for their own side (i.e. Howardson scans the front-left flank of the squad for hostiles, whilst Necro scans the front-right flank).

 

Behind the two Heavy Weapons Experts there is Private Ilyuschenko. He is to use his psionic skills in conjunction with his Psi-Amp so as to scan in front of the group and assist the pointman with searching for hostile targets. Right behind him Lieutenant Kacur will occasionally scan the area above the squad (this is neccessary as recent encounters with Cyberdisks have stressed the importance of doing so).

 

Behind him to the left and right are Private Evander, who checks the rear-left side of the squad, and Corporal Fléche who has the task of checking the rear-right side. They are also to provide assistance to Corporal Jackson, who is the rear guard and has his back turned to the squad, should he come under fire.

 

This formation is to be used during the squad's movement and whenever possible, as it is the most versatile.

 

Single-File Formation

 

https://www.x-com.co.uk/xcas/images/Single-File.jpg

 

The formation consists of every squad member formed in a straight line at a small spread (below 3 metres distance) and begins with Corporal Scott as the pointman, Sergeant Howardson behind him and after that Private Ilyuschenko. The responsibilities of every one of these is exactly the same as in the Standard Formation. Private Evander is next in line who checks the front-right side of the squad and behind her is Corporal Fléche, which oversees the rear-left side whilst also being on a standby to provide medical assistance to any wounded on either end of the formation. Behind her is Lieutenant Kacur and after him is Corporal Necro, whose duty is the same as in the Standard Formation, with the exception that he provides backup for the rear guard if he comes under fire and also checking the rear-right flank. The rear guard, Corporal Jackson, has the same duties as in the Standard Formation.

 

The formation is to be used in harsh enviroments (like the snow wastes of Arkunis IX) so as to prevent the team from becoming accidentally seperated due to poor weather and planetary conditions. It is not too different from the Standard Formation, but is more vunerable to a frontal attack (though better suited to attacks coming from the flanks) and it will take the team more time to respond to any threats coming from the front, especially since one of the Heavy Weapons Experts has been assigned to the back of the squad because an ambush from behind is just as likely as one from the front, since the enemy would want to take advantage of the poor weather and planetary conditions.

 

Sweep Formation

 

https://www.x-com.co.uk/xcas/images/Sweep.jpg

 

This formation is only to be used during "mop up" sweeps after a battle that eliminate any individual remaining opponents and also when searching for enemy teams which are smaller in size than four members.

 

The formation is preformed at a large spread (between 8 and 12 metres) and begins with the soldiers standing side by side (with Blue Team being on the left side and Red Team being on the right side, with the leaders of both teams in the middle of each seperate team). They then start to spread out towards a certain area (designated by the squad leader) in an arc encompassing either 120°, 90° or 60° and begin to search for remaining enemy troops. As soon as one is detected, the nearby available squad members assist in neutralizing him by either killing or perhaps also capturing him.

 

The first arc (120°) is the standard one and is to be used whenever time is not a factor and the team can take its time in sweeping a sector. Since enemy survivors might be able to take out individual squad members, should the squad get too spread out, it is therefore neccessary for the team to regroup onto a single point every 100 metres and repeat the process again until the area is cleared.

 

The second arc (90°) is to be used whenever the squad is needed at some other location at a relatively short notice. Since regrouping takes the most time in the Sweep Formation, this arc style is much faster and only needs the team to regroup after every 150 metres. However this does permit a small chance for enemy units to escape the sweep by quickly moving forwards and perhaps enabling them to even ambush individual members or the squad itself should they be able to regroup behind the squad.

 

The third and last arc (60°) is the most risky as it provides the enemy with a relatively good chance to escape the sweep, though it still could be useful if the enemy consists of a race with limited mobility (like the Snakemen). It is to be used only when the squad is needed elswhere urgently, but is however the quickest, requiring the squad to regroup only every 200 metres.

 

THE "ARSED" BATTLE PLANS

 

 

"PLAN A" - Attack Plan

 

https://www.x-com.co.uk/xcas/images/Attack.jpg

 

The Attack plan is actually a most basic flanking manuevre.

 

1. Blue Team engages the enemy contingent, whilst utilising a medium spread with all of its members providing suppressive fire at an aggressive stance (aggressive means that they utilise the maximum fire rate of their weapons). This is necessary so that they attract attention and so that the enemy is forced to take cover and not observe the movements of the Red Team, which will take advantage of the suppressive fire to get to the enemy's right or left flank (depending on the terrain). They will do so as stealthily as possible and in the passive stance (meaning they do not fire unless fired upon), whilst maintaining a small spread with Corporal Scott acting as the team's pointman.

 

2. When Red Team reaches the enemy's left or right flank it tries to move in as close as possible to their targets. If they cannot move within 20 metres range, then they open fire at the shortest range they can accomplish, maintaining a small spread, shifting to an aggressive stance and having all of its members shoot to kill in order to maximise their firepower. Should they manage to reach the 20 metre marker however, Private Evander is to arm and throw her high explosives at the centre of the enemy formation (this can only be executed if the mission parametres do not specifically state the need of the high explosive for a different task like destroying a bridge). With its large explosive radius it should be able to take down at least one or two hostiles and afterwards Red Team proceeds as they normally would, with Corporal Scott also deploying a smoke grenade. When the enemy becomes aware of Red Team's position, Blue Team is to switch its stance to cautious (which is the standard stance - meaning they duck in and out of cover whilst firing at the enemy) and is to move out to create a medium spread. Corporals Necro and Fléche are to provide suppressive fire for Lieutenant Kacur, who will be using psionic attacks along with Corporal Jackson who will shoot to kill.

 

3. Should the enemy formation move to engage Red Team more effectively, then Blue and Red Team switch their stances, spreads and fire orders. This means that Red Team assumes a cautious stance, medium spread and that Private Ilyuschenko preforms psionic attacks with Sergeant Howardson and Private Evander covering him with suppressive fire and that Corporal Scott shoots to kill. Whilst this is going on Blue Team takes on a short spread, aggressive stance and all of them shoot to kill. This switch is repeated as many times as is neccessary until the enemy ceases fire and the squad moves in to check for survivors.

 

The Attack Plan is most effective against enemy forces which are similar in size to Alpha Squad. The plan also has a degree of success against larger enemy forces, though the enemy might use its numbers to break out of its pinned down positions or to perhaps even overwhelm Red Team or Blue Team positions. However the plan is not to be used against enemy forces smaller than the squad, since they could be quick and small enough to evade the Blue Team's observations and ambush Red Team itself whilst it is moving into position (since it is the most vunerable at that moment). It is also definately not applicable when more than one enemy task force has been reported on the battlefield, since the second enemy force could easily outflank the flanking Red Team. It is also not to be used against Mutons, as the manuevre would have little effect on them and suppressive fire could not be maintained. The plan is also not to be used against aliens like the Cyberdisk, Chrysallid, Arachnomortus,...as they would prove to be too well armoured or too nimble.

 

"PLAN R" - Retreat Plan

 

https://www.x-com.co.uk/xcas/images/Retreat.jpg

 

1.The plan begins when the squad is lined up and firing at the enemy in front of them. If the squad leader feels that it is neccessary to retreat, then he will order the squad to preform this plan and Blue Team will move 20 metres directly away from the enemy positions and then open fire on them in a small spread and an aggressive stance, with everyone shooting to kill.

 

2.Once they stop Red team will move 40 metres away from the enemy in a small spread and once they stop they are to open fire on the aliens themselves retaining a small spread and in an aggressive stance, with everyone shooting to kill.

 

3.As Red Team opens fire Blue Team moves another 40 metres away and opens fire in the same manner as it did before and so on until the squad escapes enemy fire or until they eliminate all hostiles.

 

This plan is to be used as the squad's basic tactical retreat and in that case Private Scott deploys a smoke grenade at its beginning as well. However it is also extremely useful when confronting aliens which rely on their speed and dexterity to reach the squad and engage them at point blank range (like Reapers, Chrysallids, Arachnomortuses...). It is to be used whenever these types of aliens begin their assault and in that instance Private Scott does not deploy the smoke grenade. The plan itself is obviously only useful for these two roles and nothing else.

 

"PLAN S" - Sniper Plan

 

https://www.x-com.co.uk/xcas/images/Sniper.jpg

 

NOTE: This plan can only be utilised if Corporal Jackson is issued a sniper rifle as his primary weapon.

 

1.This is basically a variation of the Defensive Plan and it begins with all members of Alpha Squad, except for Corporal Jackson, forming a line to face the enemy forces and open fire on them, whilst utilising a large spread and a cautious stance. Corporal Jackson will take advantage of this to move to any highly elevated and, if at all possible, well concealed position in his vicinity. Once he has deployed on a suitable position, he begins to search in the direction of the enemy forces for hostiles and eliminates as many as he can. During this time he is also fowarded information about the whereabouts of crucial enemy positions by Corporal Scott and uses that knowledge to remove them as quickly as he can. During this time each other member of the squad has his own orders on how to engage the enemy. All members shoot to kill, except for Lieutenant Kacur who attempts psionic attacks and Sergeant Howardson along with Corporal Necro who provide suppressive fire against any opponents that are searching for Corporal Jackson's position.

 

2. Should Corporal Scott spot any hostile forces that are attempting to outflank the squad and possibly gain a better position from which to determine the sniper's position, then Blue Team, except for Corporal Jackson, is to immediately move to intercept that force as stealthily as possible and utilising a passive stance with a small spread. Once they arrive at a good position from which to attack the enemy force (which will most likely move to outflank the squad in a column relative to the team), they will open fire maintaining the small spread and shifting to an aggressive stance, with all members shooting to kill. During this time Private Evander also begins suppressing fire so as to compensate for the absence of Corporal Necro.

 

3.If they succeed in destroying the flanking enemy team, they return to Red Team and continue the initial plan specified in the first point, with Private Evander once again shooting to kill.

 

This plan is quite useful against almost any enemy force of any size, since it forces the enemy to respond quickly and quite possibly in an unorganized fashion, giving Alpha Squad the chance to take them down. But the lack of suppressive fire does mean that the enemy can disengage relatively easily at any time and so this plan would only apply when Alpha Squad is defending an area or a friendly object. It is useful against all types of aliens (even Mutons, Cyberdisks and Sectopods) except Ethereals. Past experience has shown that our own snipers could be psionically detected by them and be mind controlled very quickly (and since Corporal Jackson's psionic ratings are amongst the lowest in the whole platoon, it means an even greater risk). A mind controlled sniper has the capability of taking out the entire squad in a matter of seconds if he/she is skilled enough and as Ethereals are known to be the most psionically powerful enemy so far encountered, this plan is not to be used against them.

 

"PLAN E" - Encirclement Plan

 

https://www.x-com.co.uk/xcas/images/Encirclement.jpg

 

1.This plan is to be used only if the squad has not yet been detected by the enemy. The squad after detecting the enemy force split up into the X, Y, Z and W battleteams, with all of them in a passive stance and at a small spread. Y team stays in position as X and Z teams move stealthily around the enemy's left and right flanks and W team moves all the way around to the other side of the enemy's position.

 

2.Once the teams reach their encirclement positions, Lieutenant Kacur and Private Ilyuschenko attempt a mind control attack at two enemies in the center of the alien position. Once the two Psionisists are successful, the squad leader issues the order for Y team to deploy a smoke grenade, which was given to one of the members earlier by Corporal Scott, and to open fire first with incendairy ammunition and then with armour piercing or HE (whichever is more suitable according to Sergeant Howardson), shooting to kill in an aggressive stance whilst maintaining a small spread. During this time the two Psionisists persuade their mind controlled aliens to prime and drop as many of their grenades as possible in the middle of the alien formation.

 

3. By now already quite a few enemy soldiers should have been taken down. But as soon as the enemy forces form a line to face Y team, the other three teams (X, Z and W) open fire from their positions in an aggressive stance and a small spread shooting to kill. Once no enemy movement is reported, the teams converge and search for survivors.

 

This plan is extremely effective against any alien contingent short of being 5 times the size of Alpha Squad. There are however a few exceptions to this as far as races are considered. In the instance of Ethereals the psionic control will have to be completely discarded as it would be far too risky so Lieutenant Kacur and Private Ilyuschenko will simply open fire along with Z and W Teams. Otherwise the plan is effective against all alien races so far encountered (except perhaps of a contingent completely consisting of Cyberdisks or Sectopods), so long as the element of surprise is maintained until its execution and the alien force being encircled is confirmed to be the only one in the vicinity.

 

"PLAN D" - Defensive Plan

 

https://www.x-com.co.uk/xcas/images/Defense.jpg

 

1. The plan begins with all squad members forming a line to face the enemy position in a cautious stance and a large spread and with Corporal Scott deploying a smoke grenade. Lieutenant Kacur will hold back and attempt psionic attacks whilst Sergeant Howardson and Corporals Necro and Fléche are to provide suppressive fire, with Corporal Scott acting as a spotter for any significant enemy movement and the others shooting to kill. Sergeant Howardson and Corporal Necro have the task of cutting off the enemy through the use of incendiary ordinance being fired around enemy positions. This will seriously inhibit the enemy's ability to manouevre and the squad will have a much easier task of taking them down. After this the two Heavy Weapons Experts are to provide further suppressive fire so that the squad may move closer to the enemy, whilst they are pinned down, and eliminate them.

 

2. Should an enemy contingent be able to escape and make its way to outflank Alpha Squad despite the suppressive fire, then Corporal Scott must inform Corporals Jackson and Necro who will move in the same manner as it was specified in the Sniper Plan and take out that flanking force. When that happens Lieutenant Kacur will cease psionic attacks and begin to shoot to kill so as to maintain pressure on the main enemy contingent and Private Evander will switch to suppressive fire.

 

3. Once the threat is eliminated the Corporals return to the main X-Com contingent and fire orders switch back the way they were specified in point 1. As soon as the squad leader is certain that no enemy forces can preform any more flanking manueveres, the team will start to move forward closer and closer to the enemy. They will press on whilst Howardson and Necro remain in the back and provide suppressive fire. When all enemies are eliminated a Sweep Formation is in order.

 

The plan is useful in a few situations and has the advantage over the Sniper Plan as it prevents the enemy to escape. Still it should not be used against an excessively large contingent of enemy soldiers as they might counterattack quickly and the squad would not be able to contain them. It is also much more mobile than the Sniper Plan and allows the team to advance towards the enemy, unlike in the Sniper plan where advancing cannot be done, since the team has to protect the sniper. Its main drawback is large ammo consumption, since, unlike in the Sniper Plan where the sniper can take out most of the opposing force, the team has to expend large amounts of ammunition. It is also ineffective against the more mobile aliens which usually rely on their speed as it would be ineffective to surround them with fire and against Mutons, Cyberdisks or Sectopods because of their increased armour protection. It is also not too effective against Floaters since they can evade the fires through flight and escape. In short it is only applicable to Sectoids, Snakemen, Ethereals and Ascadians.

 

 

WEAPONS AND EQUIPMENT TABLE

 

Lieutenant Martin Kacur:

 

-1 X-Com Laser Rifle

-1 X-Com Fusion Pistol

-1 X-Com Psi-Amp

-1 X-Com Improved Grenade

-1 X-Com Combat Knife

-1 X-Com Psi-Probe

-1 Light Feronium Suit

 

Sergeant Samuel Howardson:

 

-1 X-Com Autocannon with 5 AP clips in total (one inserted into the cannon), 1 IN clip and 2 HE clips

-1 X-Com Laser Pistol

-1 X-Com Improved Grenade

-1 X-Com Combat Knife

-1 X-Com Basic Suit

 

Corporal Daniel Jackson:

 

-1 X-Com Automatic Rifle with 8 clips in total (one inserted into the rifle) OR 1 X-Com Sniper Rifle (Ascidian Sniper Rifle when possible) with 5 clips in total (one inserted into the rifle)

-1 X-Com Pistol with 3 clips in total (one inserted into the pistol)

-2 X-Com Improved Grenades

-1 X-Com Combat Knife

-1 X-Com Basic Suit

 

Corporal Andy Necro:

 

-1 X-Com Autocannon with 8 AP clips in total (one inserted into the cannon), 1 IN clip and 1 HE clip

-1 X-Com Laser Pistol

-1 X-Com Improved Grenade

-1 X-Com Combat Knife

-1 X-Com Basic Suit

 

Corporal Joseph Scott:

 

-1 X-Com Rifle with 5 clips in total (one inserted into the rifle)

-1 X-Com Laser Pistol

-1 X-Com Improved Grenade

-2 X-Com Smoke Grenades

-1 X-Com Combat Knife

-1 X-Com Motion Tracker

-1 X-Com Basic Suit

 

Corporal Terra Fléche:

 

-1 X-Com Automatic Rifle with 8 clips in total (one inserted into the rifle)

-1 X-Com Pistol with 3 clips in total (one inserted into the pistol)

-2 X-Com Improved Grenades

-1 X-Com Combat Knife

-1 X-Com Mk. 2 Medikit

-1 X-Com Basic Suit

 

Private Roel Ilyuschenko:

 

-1 X-Com Rifle with 5 clips in total (one inserted into the rifle)

-1 X-Com Pistol with 3 clips in total (one inserted into the pistol)

-1 X-Com Psi-Amp

-1 X-Com Improved Grenade

-1 X-Com Combat Knife

-1 X-Com Basic Suit

 

Private Atzel Evander:

 

-1 X-Com Automatic Rifle with 5 clips in total (one inserted into the rifle)

-1 X-Com Pistol with 3 clips in total (one inserted into the pistol)

-1 X-Com Improved Grenade

-1 X-Com Combat Knife

-1 X-Com C-6 High Explosive (on special missions as specified by the Lieutenant)

-1 X-Com Basic Suit

-Expanded backpack containing 4 (8) X-Com Automatic Rifle clips, 2 (4) X-Com Autocannon AP clips, 1 (2) X-Com Autocannon IN clip(s), 2 (3) X-Com Autocannon HE clips, 2 (4) X-Com Rifle clips, (1 X-Com Sniper Rifle clip)

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Lol. Didn't mean to humiliate or offend you there Jacko. :)

 

Just an estimate based on a military standpoint. When we're not facing Ethereals however you'll kick ass with your sniper. :) Just think.....Ghost won't be there to hog all the glory. :blink:

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Glory? Me? :blink: Hah!

 

Well I already gave you my point of view on this idea on ICQ, I like it, though I don't know if it might be too complex perhaps. But if you manage to get this working it might add a good deal to the military feel of the sims :)

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Hmm, to keep this fair, I think only Alpha Team should be voting on this. Kappa Team, while they could use the same ideas, are not built around the same objectives. Also, we won't segregate our tactics from the other team, and will follow the 'standard' rules.
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I agree DH, and I'm not voting :blink: Aye, as well as that Kappa Team is not as large as Alpha Team is.

 

For those that do not know what Alpha and Kappa Team is, don't worry, a full announcement with explanation will be posted here soon :)

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I like it!

 

2 things, though;

 

Mccarthy hasnt been able to attend as much as intended, thanks primarily to work restraints. This might limit our explosives ability.

 

Also, do we have survival carbines? If not, then we have no form of medical equipment on the whole team :blink:

 

Asides from that, i like it!

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Now that could seriously impede our sniper capability Jacko. :) But I'm sure that the engineering division can muster one survival carbine. It would be almost idiocy to not have at least one medikit for medical emergencies, though obviously a professional medic would be even more helpful. But that can wait for now. :)

 

Yep the band thing went well, though DEFINATELY not as expected. :) Will tell you later though...

 

I'm glad you like it Howardson. So vote then! :blink:

 

And as far as McCarthy is considered...this plan can be adapted by me if there is one or two member missing, so it can be done. Besides Kappa squad will be using someone else to roleplay Fox so we could do the same with McCarthy, but that's only if he really cannot make it.

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Well as I had gathered on the last sim all of you are up for it, except for McCarthy whose opinion is unknown at the time since he is out of action at the moment. But even if he was against it I'm sure I could handle giving descriptions to him or having one of you guys do it.

 

Thanks again. :) I won't let you down. :blink:

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  • 1 month later...
  • 2 months later...

BUMP! BUMP! BUMP!

 

You will note that the Plaque has been reformed quite seriously! Take a look at what's new (including the equipment) and check out the cool artwork :).

 

You will note two things though:

 

1.) 2 members are not listed because currently they aren't showing up. The moment they start doing that I'll adapt the plan to their needs :)

 

2.) The screen in the forum had to be widened so don't forget to use the scroll bar at the bottom of the screen. :)

 

That's all folks! (for now :blink: )

 

Loonie

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BINGO! :blink:

 

It'll be your job to keep the equipment safe from danger. On longer missions (one of which will follow just this Terrorist one :o ) your job will be to make sure that all that stuff is distributed and safeguarded from any harm. If you don't well.....let's just say that the valiant Alpha Squad will run out of ammo at a big offensive. Not something I would recmmend (and don't think I won't do it either :devil: )

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I like it. But I'll have to print the suckah out or something in order to properly memorize it.

 

As for the equipment loadout, it's within Joseph's character to use a pistol over a rifle (If you haven't guessed already :blink:). Could that be replaced with, say, a few extra clips or grenades? Maybe even a stun prod?

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Well, extra grenades and stun rod can't go I'm afraid and neither can the rifle (since there has to be a primary weapon :) ). But I did give you 3 extra pistol clips in exchange for taking away 3 rifle ones if you really want it that way.

 

Mind you though. You best not be using a pistol against a Muton :blink:

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  • 4 weeks later...

Page updated now to incorporate our latest addition to the Squad Private Terra Fleche. ;)

 

Mind you these tactics aren't too serious and are currently not in active use. They may become more prominent in the future as GMing responsibilities dissapear with me and roleplay becomes more important, but right now they're not in use. More to add depth. ;)

 

I should have a story ready sometime tommorow too so look out for that, but I can't do one now. So tired yet I just want to listen to music and sing, despite having only slept an hour or so since my 26 hour marathon. I must really be going haywire! :blush:

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