Tsathoggua, on 07 October 2016 - 08:30 AM, said:
Play until I find one? Actually I was hoping to go head hunting. And I don't mean for the duty roster.
Just as well I recently upgraded the primary squad's general purpose slugging weapons from heavy gauss for everybody bar when taking torpedo launchers for more than one guy in which case one of them got assigned a gauss rifle and the other one a heavy gauss. And one other guy got a gauss rifle for a sidearm when carrying one of the hydrojets. Now its sonic cannon with a few heavy gauss taken along just to make sure one cannot TOTALLY run out of ammo, but only have two or three on board, for the weaker soldiers, the rest of everyone is coming along packing for bull elephant.
So what DO the tasoth bring with them on terror missions, its the bio drones then? I was wondering if it were possible for the mixed missions to have both xarquid with the aquatoid AND triscene? because if thats the case, its safari time. And I want them ALIVE. That gauss immunity for the triscene, is it total immunity or just very, very very reduced damage? because I've nothing really weaker. Bar the tank and its AP bolts of course. Which suits me just fine, want something to grab and keep their attention if they do show, whilst the rest sneak up to stick a few tazers up its rear end. (and thinking of that how does TFTD handle multiple-tile critters getting zapped with the tazer, rather than the shock launcher? because unlike the latter of course the tazer is a point source of stun damage (and of rookie aquanauts getting disembowelled by triscenes)
The Triscene is totally immune to: Dart Gun, Jet Harpoon, Gas Cannon AP, Gauss Pistol, Gauss Rifle, Heavy Gauss, Sonic Pistol, Thermal Tazer, and Coelacanth/Gas Cannon.
The Triscene cannot normally be attacked by: Hydro-Jet Cannon (any), Torpedo Launcher (any), Disrupter Pulse Launcher, Coelacanth/Aqua Jet, and Displacer/P.W.T.. This is because it is on land.
The Triscene can be damaged by: Sonic-Blasta Rifle, Sonic Cannon, Vibroblade, Thermic Lance, Gas Cannon-Phosphor, Coelacanth/Gauss, and Displacer/Sonic.
The Triscene is weak to: Gas Cannon-HE, Thermal Shok Launcher, Magna-Blast Grenade, Particle Disturbance Grenade, Magna-Pack Explosive, Sonic Pulser, and Heavy Thermic Lance. Gas Cannon-HE, Thermal Shok Launcher, Magna-Pack Explosive and Sonic Pulser in particular are likely to kill/stun in one direct hit, with the Sonic Pulser and Thermal Shok Launcher guaranteeing it.
Tasoths bring a mix of Triscenes and Bio-Drones if they're on their own at a terror site. Underwater, they use Tentaculats.
Bomb Bloke, on 07 October 2016 - 09:26 AM, said:
Yes, it's possible to get mixed missions with Xarquid / Aquatoids / Triscene (on land, at least).
Truth be told, no, Triscenes are not immune to gauss - they get a mere 20% reduction (as opposed to the 10% reduction they get from just about everything else, including AP). As with most multi-tile units, explosives are your best bet. The taser, for example, can only hit one part per shot; a shok bomb can hit all four.
20% reduction from resistance, and then a reduction of at least 121 from armour. Heavy Gauss' max roll is 112 damage, before
resistance. Dealt damage is always 0; thus, the Triscene is completely immune to Gauss fire.