BB's Toolkit old version (2008 I think)


  • Please log in to reply
29 replies to this topic

#21 3371-Alpha

3371-Alpha

    Classic Mac User

  • Members
  • PipPipPip
  • 64 posts
  • Gender:Male

Posted 02 October 2016 - 09:14 PM

Oh, thanks for clearing that up Zombie. I presume the version of your combo mod that's included with xcu is probably outdated though, right? Also, never realized this but according to xcu's instructions, it also already contains the USO swap fix, Survey Ship routes, interception screen fix and the dye grenade fix for TFTD. Cool, so that means I wont have to download each individually.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Boxer emulator 1.3.3

#22 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,545 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 04 October 2016 - 02:40 AM

View Post3371-Alpha, on 02 October 2016 - 09:14 PM, said:

Oh, thanks for clearing that up Zombie. I presume the version of your combo mod that's included with xcu is probably outdated though, right?

Probably, don't remember the last time Blade released a new version of XCU. ;)

View Post3371-Alpha, on 02 October 2016 - 09:14 PM, said:

Also, never realized this but according to xcu's instructions, it also already contains the USO swap fix, Survey Ship routes, interception screen fix and the dye grenade fix for TFTD. Cool, so that means I wont have to download each individually.

I'm not positive on this, but I think XCU's fix for the dye grenade is to pump it up to 100 smoke damage. (It's normal unaltered damage is a puny 10). Is 100 what the devs wanted and just forgot to add a zero? Maybe, maybe not. I tried using the dye grenade set to 100 smoke and it's way overkill. My fix is to set the damage to 60 like in UFO and that worked fine for me. Your mileage may vary of course, and some people don't use dye grenades anyway. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#23 3371-Alpha

3371-Alpha

    Classic Mac User

  • Members
  • PipPipPip
  • 64 posts
  • Gender:Male

Posted 04 October 2016 - 03:01 AM

Alright, thanks for the advice. I'll use yours then. I have to thank both of you for your help. You don't often get treated with this type of kindness on the internet anymore, especially not now a days.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Boxer emulator 1.3.3

#24 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,545 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 04 October 2016 - 05:29 AM

Totally the other way around Alpha, thank you for your interest, for posting and for becoming a member at StrategyCore. (Welcome to the forums by the way). There's a reason why I still stick around these parts, and that's because of the great community (and not just here, but the X-COM/XCOM community in general). Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#25 3371-Alpha

3371-Alpha

    Classic Mac User

  • Members
  • PipPipPip
  • 64 posts
  • Gender:Male

Posted 04 October 2016 - 08:16 PM

Thanks. Before we close up this thread though, I have 2 more questions. First (this is probably more of a BB question) when I ran BB's toolkit and enabled the custom uniforms, it didn't give me the option to chose what "skin" is used in which environment. Do I have to edit the settings file manually to make such choices? Second, running RunXcom.bat now tells me it's attempting to make directories, but that it failed. Is this normal? I've attached a picture below for you to view.

Attached Thumbnails

  • glitch.png

PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Boxer emulator 1.3.3

#26 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 05 October 2016 - 12:55 AM

View Post3371-Alpha, on 04 October 2016 - 08:16 PM, said:

when I ran BB's toolkit and enabled the custom uniforms, it didn't give me the option to chose what "skin" is used in which environment. Do I have to edit the settings file manually to make such choices?

Yes, open bb_tact\Config\Uniforms.ini with your text editor of choice.

If you look the subfolders of bb_tact\PCK (Kevlar, Personal, Power), you should be able to see how to add additional sets, if you ever come across any.

View Post3371-Alpha, on 04 October 2016 - 08:16 PM, said:

running RunXcom.bat now tells me it's attempting to make directories, but that it failed. Is this normal?

It is if the folders already exist within your game directory, yes. Otherwise, it may pay to create them yourself.
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#27 3371-Alpha

3371-Alpha

    Classic Mac User

  • Members
  • PipPipPip
  • 64 posts
  • Gender:Male

Posted 05 October 2016 - 03:05 AM

Ok, yeah they exist, false alarm. Out of curiosity though, what are they for?
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Boxer emulator 1.3.3

#28 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,545 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 05 October 2016 - 03:21 AM

My guess is if you want to revert back to a "clean" game (without XCU). It probably makes a backup to restore to. ;)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#29 3371-Alpha

3371-Alpha

    Classic Mac User

  • Members
  • PipPipPip
  • 64 posts
  • Gender:Male

Posted 05 October 2016 - 04:09 PM

I don't know about that, both folders are empty. Oh well, it's probably nothing important. Thanks for both your help, I appreciate it.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Boxer emulator 1.3.3

#30 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 07 October 2016 - 09:14 AM

If memory serves, they're used for storing temporary data before and after combat stages while playing the game.
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users