Phoenix Point

Phoenix Point Julian Gollop Snapshot Games

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#1 Thorondor

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Posted 18 March 2016 - 03:22 PM

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Phoenix Point is our new game - turn based tactical combat - world based strategy

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Snapshot Games' upcoming title has so been announced by Mr. Julian Gollop.

p.s.: this is most assuredly going to be something to watch out for!

#2 Thorondor

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Posted 02 June 2016 - 03:20 PM

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Above: the first batch of imagery from legendary game designer Julian Gollop's upcoming game, Phoenix Point.

Expect more to be revealed about the title during E3.

#3 Thorondor

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Posted 13 June 2016 - 03:00 PM

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GameWatcher's Dustin Bailey interviews Snapshot Games' Julian Gollop about Phoenix Point.

Don't miss out as the first details about the game's actual setting and mechanics surface at last!

#4 silencer_pl

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Posted 13 June 2016 - 03:23 PM

View PostThorondor, on 13 June 2016 - 03:00 PM, said:

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GameWatcher's Dustin Bailey interviews Snapshot Games' Julian Gollop about Phoenix Point.

Don't miss out as the first details about the game's actual setting and mechanics surface at last!

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WE CHAT WITH XCOM DESIGNER JULIAN GOLLOP ABOUT HIS NEW SPIRITUAL SUCCESSOR PHOENIX POINT

Someone tell this guy it's X-COM !! Julian Gollop created X-COM not XCOM.
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#5 Thorondor

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Posted 14 June 2016 - 06:19 PM

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RPS' Adam Smith writes about Julian Gollop's upcoming Phoenix Point going over every known detail.

#6 Zombie

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Posted 16 August 2016 - 04:57 AM

View PostThorondor, on 13 June 2016 - 03:00 PM, said:

Posted Image

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GameWatcher's Dustin Bailey interviews Snapshot Games' Julian Gollop about Phoenix Point.

Don't miss out as the first details about the game's actual setting and mechanics surface at last!

I've obviously been under a rock for the last couple months as I didn't hear of Phoenix Point till now. Anyhow, found a nice interview from Eurogamer's Chris Bratt on YouTube:



- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#7 Zombie

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Posted 18 August 2016 - 06:20 AM

I just wanted everyone to know that I split this off the Other gaming news topic as I think this is important enough to stand on it's own. :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#8 silencer_pl

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Posted 18 August 2016 - 06:59 AM

Shouldn't this be then in news section ?
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#9 Zombie

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Posted 27 August 2016 - 03:52 AM

A website is up appropriately called Phoenix Point. Not much there right now, but you can sign up for a newsletter and there's also a subreddit link. ;)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#10 Zombie

Zombie

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Posted 16 March 2017 - 05:17 AM

Just received a newsletter from Phoenix Point. Not a whole lot of stuff to report, but there is a short teaser video up which has a soundtrack by none other than the venerable John Broomhall. He will be the composer and audio director for the project which I think is fantastic! StrategyCore's webcomic Deep Rising also gets a mention in the newsletter. Posted Image



- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#11 Thorondor

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Posted 16 March 2017 - 11:33 AM

Not a whole lot to chew on in terms of the game's progress, but it's definitely great news to see John taking the helm of Phoenix Point's audio!

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#12 Zombie

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Posted 30 March 2017 - 05:07 AM

A little more news from Phoenix Point. First, they put out a new newsletter which you can find here. In it they name two writers which joined the team, there's a concept art image, and also a link to the subreddet AMA (ask me anything) with Julian himself answering questions you pose. (I'll provide the direct link here to make it easier to find). ;)

Today I got another email from them, and this time you can take a survey on what you find important for a game of this magnitude. Not sure how much difference taking the survey will do as evidence from the subreddet replies from Julian where it looks like a lot of things are already set, but hey, it doesn't take long at least. :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#13 Thorondor

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Posted 30 March 2017 - 09:46 AM

Thanks for linkage, Zombie! :)

That survey is, frankly, rather preposterous. :P Simply because, if you must ask such questions of others about what should matter most in your game, you're essentially saying you don't know what you ultimately want to achieve, what experience you aim to provide and, therefore, what is to define your game.

So, yes, I'm glad to see a solid amount of definition already in Julian's answers about Phoenix Point on reddit. I expected no less.

It's a very ambitious design overall but, as they say, the proof is in the pudding. A truly great game is one that is more than simply the sum of its parts.

#14 Zombie

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Posted 16 June 2017 - 03:06 PM

Julian Gollop was at E3, where he met up with Jake Solomon again. Here's the bit from the Phoenix Point email:

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Two generations of XCom designers raise a glass

During E3, Julian was able to grab a quick lunch with Jake Solomon of Firaxis, lead designer of the modern XComs. Julian's original works have long been a great inspiration to Jake, and the two took some time to talk about XCom, Phoenix Point, and of their passion for creating fantastic squad tactics games. Before parting ways to make other appointments, the two generations of XCom designers share a well-deserved drink together.

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The following day, Jake gave an interview to PCGamesN, where he talks about the new XCom 2 expansion and his relationship with Julian. Jake discusses how the success of XCom and of Phoenix Point are both good for one another. You can find the interview on YouTube here.

Is it just me or is that a fantastic picture? I want a hi-res version to use as my computers desktop background (move over Kate Beckinsale)! ;)

- Zombie

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#15 Thorondor

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Posted 16 June 2017 - 03:41 PM

That's a pretty darn awesome pic alright, Zombie. :cool:

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Just imagine what those two might dream up together! Posted Image

#16 Zombie

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Posted 17 June 2017 - 04:26 AM

Totally forgot about Twitter, Jake posted a higher res version here. Hurray for social media! Posted Image

(Also, Julian talked Jake into a second beer, who wouldn't)? Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#17 Thorondor

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Posted 01 September 2017 - 03:45 PM

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Further intel regarding Phoenix Point's geoscape, ballistics and more can be found here.

#18 Thorondor

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Posted 26 September 2017 - 07:02 PM

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PC Gamer's Samuel Roberts finds out how X-Com's creator is reinventing his masterpiece in Phoenix Point in this interview.

#19 Thorondor

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Posted 02 November 2017 - 12:23 PM

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Phoenix Point's New Jericho faction, weapons and vehicles are the subject of the latest dev blog entry.

#20 Thorondor

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Posted 04 December 2017 - 05:26 PM



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Haven design and map generation are the chosen topics of Snapshot Games' latest dev blog entry about Phoenix Point. There's also word about free DLC.




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