Had to start anew, because my other laptops screen broke.
Running linux on this, got it working just recently (UFO, that is)
Not long into the game, most advanced tech is personal armor and laser rifles.
Just had a terror site, the terror ship appeared and landed almost instantly, somewhere around the west to southwest of france.
Sent in a full squad in the skyranger, ten troops and a tank. Turned out to be sectoids, taking along quite a few cyberdiscs in tow. Damn glad of those laser rifles and even the pistols are quite effective with multiple hits.
First out of course was the tank, immediately spotted a sectoid, then a second one. First trooper out of the 'ranger was a bit of a bruiser, carrying a heavy cannon w/ HE loadout. He loosed off a round, that hit a house wall right to the side of the sectoid, one or perhaps two tiles away. Pained scream. No more sectoid. No more house wall either come to think of it. Oops.
The big hole showed another one, again to the south-southeast, not far from the first. Send another man out, covered by a smoke grenade. Second trooper slaughters the sectoid, again, packing another HC-HE. There are three of those in the squad, two with HE packing incendiaries for those sneaky little sniper problems so they can be burnt out of their hiding holes, either that or just roasted alive in the shell.-
General plan is position a few snipers with rapid reaction weapons, laser rifles or pistols if hunting sectoids, send a shell through the nearest window, or if there isn't a window handy then one can be arranged with a few laser bolts. Burn shooter out, and have the snipers positioned right to the side of the stairs, so the moment the sniper shows its face, it gets it shot off in a hail of laser fire.
There turned out to be a LEAST five, maybe six cyberdiscs present, can't remember which. Not too much trouble surprisingly as the team sent in the tank to check things out, scout and mark targets (and it did pop a pair of sectoids with its cannon.
First, spotted a sectoid and its second near some shops, both taken out with heavy cannon and autocannon shelling (two autocannon, three HC users, two rocket launcher support troops, all armed with laser pistols as sidearms, a handful with stun rods but only issued to the heavy support troops not using rocket launchers, so they can take point and use the rods and laser pistols to quietly drop anything that hasn't seen them. Saw first cyberdisk in the distance to the west, laser fire took that down, then a second one in the middle of a gas station. Wrong place to hide when there are soldiers carrying heavy rocket-loaded rocket launchers. Sent one right into the gas station, direct hit on the cyberdisk, and the entire place got blown straight to hades. Scratch one cyberdisk, and the resulting chain of explosions resulted in at least two screams, neither of them human, must have taken out two unseen sectoids. Saw another live one down there, or it was, until a HC shell blew one of the remaining two pumps, taking it to pieces.
Took a quick break, to eat, smoke a rollup and attend to a synthesis of 3,6-dipropionylmorphine, add a little more base, stir and a little more propionyl chloride, then got back to taking the bins out, because it is obviously trash day on mars
All in all, something in the region of 16 sectoid kills, not a scratch on any of the soldiers, or even on the tank. A couple of stray laser pistol rounds hit it and a HE shell from a cannon went off pretty close, but no damage done. Trickiest bit was a pair of sectoids, one to the north and one right to the far southwest in the corner of a building, in the back alley to the side taking potshots, and there was a cyberdisk in there right near to it. Rocket launcher put the sectoid out of action, but not before it very, very nearly killed quite a few soliders with its plasma rifle when it went berserk, and so did the other one hiding out in the shops. Both went apewaste, shooting at random, although luckily every single plasma bolt went sailing past the two fireteams and their support troops. Narrow misses sometimes, couple of troopers probably needed a change of under armor, but still, no harm done. Not to X-com forces anyhow, quite a lot done to the sectoids, both put down with extreme prejudice next turn, took a few to take the cyberdisc down, getting the heavy support and laser rifle equipped troops in position, then blasting holes in the wall and taking the nasty little sod out with a combination of heavy cannon, autocannon fire, a few laser rounds from the rifles hit, but what took it out in the end was repeated hits from the pistols at medium long range. Crunch, boom, bye bye. Job done, 5 civilians dead to 6 saved, score of several hundred, good rating. 8 turns from start to finish. Prope-dope done 10 minutes or so after, time for this commander to put his feet up and relax