Anyone got any specific favourite tactics and/or clever tricks for fighting in dense jungle.
Other that is, than be trigger happy with the incendiaries, let the tanks scout the way after first blasting away any cover with blaster launcher shells, and peppering the place with AC-IC rounds? need to keep in mind we weren't prepared for this, only have a six man fireteam inserted close to a medium-large UFO, a harvester I think.
Its pitch dark, and the vegetation is very dense. Flattened plenty of it, and set off a good few blazes in the bargain with the blaster launchers.
Then sent tanks scouting, will arm one guy with an autocannon and incendiary rounds, and a psi-amp, the other with a heavy plasma and psi amp, the a third packing a heavy weapon for hard target interdiction. Most probably blaster launcher, some spare shells for it, plasma rifle for sidearm, and psi amp plus a bunch of flares, alien grenades and smoke bombs, and a spare round or two plus a medkit.
Getting inclined to send a fourth man if I can, if there are enough flying suits to go round packing another medkit, spare stun rods for the rest of the fireteam, not sure what to arm the fourth with, other than further supplies of pre-primed alien grenades (will be flying, so any dropped will not present the same hazard, that of killing the entire team if the grenadier dies and drops his load right amongst the squad.
Two remaining men will hang back and light the way with flares, one at least packing a blaster launcher, stun rod and psi-amp in backpack plus a spare motion scanner, spare incendiary and a mag or two of AC-HE, plasma rifle, medkit and as many spare launcher rounds as practical. Second ground trooper, both will have to be in personal armor, as the flying suits are being manufactured currently, the ones available have been issued to the on-duty members of the psi-corps and then only to the very most talented psykers, the rest of the men will get them as and when they are available, first priority is to the members of alpha squad that are hopefuls for induction into
the psi-corps. The last two of the six on this mission will be sneaking up under smoke cover, tossing grenades to blast away the vegetation and play the combined roles of sniper and supporting the cannon and laser tanks with heavy plasma and where useful, grenade fire. But primarily crouched down in a patch of undamaged vegetation, so as to pop up when the tanks spot a target, and take them down with aimed fire from heavy plasmas.
Think I should give one of them a rocket launcher as well? got plenty large and better yet, incendiary rockets. 20+ a piece available on the skyranger. They are all pretty damn strong troopers. Although the sniper team aren't as strong as the lead members of alpha team, and especially as the commander, the blaster launcher-brawler guy got promoted to commander after his last mission. Presumably for assisting in psionics training, by hanging back near the UFO door, and once a disarmed muton ran for it after repeated panic attacks unleashed by the junior members of and hopefuls for induction into the psionics division, the commander just puts a stop to them running for it by taking a swing with that, by now almost certainly infamous blaster launcher of his, taking the runner down by means of that equally infamous golf-swing of his
Or if not enough TU to swing ol'skullcracker then chances are high can take the enemy over completely and march them back to the middle of the psi-training arena, and after that, once its the last (preferably last but one) enemy around, then they get used by all of the non-tank units as hand to hand (or rather, heavy weapons-to-hand close combat training) Shooting the enemy full to the gills of medkit stimulants, so as to keep the by now utterly terrorized, near scared to death by the constant barrage of multiple psyker assaults conscious longer and revive them once they fall, so as to be able to better use them for melee training. Cruel, of course, but effective. Somehow, I think that given that the aliens use instantaneous psionic communications, alpha squad, and especially its 4 most efficient psykers and the, although not the most powerful psi user in the team, probably the nastiest, most brutal bastard in ANY of the squads, will have gained a pretty terrifying reputation amongst any of the aliens that is of a species which possesses a brain, and is not of a robotic type.
BTW, what is the limit per mission that a unit can benefit from bringing psi attacks to bear? and whats the limit for melee attacks?
Alpha squad being the ones in the thick of things so to speak, they are the ones who huff, puff and blast the fucking doors off their hinges, toss in the smokes and alien grenades then storm targets, heavy plasmas and autocannons blazing, close (as possible) combat with blaster launchers, and getting up close to take targets down with stun prods. The small launchers used by the aliens are currently being researched. Should make things easier.
Anyone got any neat tips for jungle warfare, and specifically, night time assaults