[S3 Mod] SIlent Storm Sentinels: Redesigned


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#21 silencer_pl

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Posted 14 June 2016 - 05:46 PM

That is a nice piece of mod. Might try it after my vanilla playthrough.

I would like to ask you something different. Since being you from Russia, do you know if the creators of Hammer and Sickle hold the rights to that title, being sort of a mod for Sentinels that turned a separate game that sort of picks on the story of S2 and S3.
The main reason is, I'm wondering whether H&S will be someday released in GoG or Steam getting rid of that Starforce protection (I think it was Starforce for H&S).
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#22 WerHeruvim

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Posted 14 June 2016 - 09:19 PM

View Postsilencer_pl, on 14 June 2016 - 05:46 PM, said:

I'm wondering whether H&S will be someday released in GoG or Steam getting rid of that Starforce protection (I think it was Starforce for H&S).
I am wondering myself.
Pretty sure "1C" (russian publisher - C pronounced as "ass" - suits them well) owns the title. Asking them seems to be the only option. The problem is: they don't care. We were asking "1C" for years to remove SF-protection and/or release all games on Steam until someone else did this - except for H&S.

#23 silencer_pl

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Posted 15 June 2016 - 01:56 PM

I don't think so. While S2 and S3 wiki says it's Jowood/1C, currently Steam says that Nordic Games is publisher, which I know Nordic Games bought many titles from Jowood.

As for H&S, wiki says CDV(?) which no longer exist. I would still think that Nival or Novik&Co hold rights for H&S. That also got me wonder where the other 2 games using Silent Storm engine went. I mean Day Watch and Night Watch.
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#24 WerHeruvim

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Posted 15 June 2016 - 09:02 PM

I am 100% sure that 1C would never give away rights of the title to any developer (especially a small team). There have always been sharks known for holding titles for themselves.
Anyway, in 2007-2008 we asked Novik if he could release an AntiStarForce patch for H&S — he claimed it was super easy to do so but he had no permission from the publisher and therefore banned from doing this.
And the last but not least.
Years ago someone asked Novik if there will be H&S 2 or another game from his team and the answer was like: "we would be glad but the publisher has no plans for that".

I will be happy to be wrong here. If you are still unsure if Novik&Co has rhe rights for the game, try to contact Novik directly. He can speak English and probably will be able to tell where those rights belong right now. He is active on Steam: his profile.

#25 silencer_pl

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Posted 15 June 2016 - 09:31 PM

CDV was defunct in 2010 so probably the answers for questions asked in 2008 might changed. Also I'm not sure 1C had supreme rule on Silent Storm. I know that Jowood was major publisher. And when I went to 1C site there is no mention of Silent Storm or H&S.
Anyway, thanks for the information.
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#26 SirDuke

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Posted 21 June 2016 - 04:41 PM

Hi there!
I really enjoy your mod.
This is great!
I´ve played the game with "BluntersMod" for a while now, but I think yours is much better!
But I´ve registered here for a special question, you know...
I some kind of miss the great clothes blunter made...
In your mod, there are some good looking clothes too, but I don´t know how to get them...

The female Sentinel Clothes (The Full-Leather Posted Image  ) or the female Hammer Officer, or for males the German-Intelligence-Coat for example look really cool.
Are they for sale at the merchant later, or how do I get some more?
Or could you ´post the Itemcodes here, so that I could use the console to add some of them in my inventory?

Many Thanks
Duke

#27 WerHeruvim

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Posted 21 June 2016 - 08:18 PM

Hi, Duke!

View PostSirDuke, on 21 June 2016 - 04:41 PM, said:

The female Sentinel Clothes (The Full-Leather Posted Image  ) or the female Hammer Officer, or for males the German-Intelligence-Coat for example look really cool.
* Full-Leather suit is a female sentinel soldier outfit. It will be available after russian missions. Code: 630
* German Intellgence Coat: currently there are 2 suits in game. The first one can be taken right from the beginning, the second one is worn by Gunnar (the merc). Code: 1000005
* Female Hammer Officer is npc only, no code available. Even if I wanted to make it available for player, I could add EU-race version and that's it. There would be a glitch for non-Eu characters (afro, arab or asian) like female sentinels skins had in vanilla (which I fixed, added new race textures and now sentinel outfits are working for every race).

#28 SirDuke

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Posted 22 June 2016 - 04:03 PM

Thank you so much...
I really love your mod. It makes the whole game much more "intense".
And now I can enjoy it with a better looking team! Posted Image

In my opinion, some of the vanilla male clothes are quite OK, but the female clothes are a pain in my eyes! I think the vanilla women look just like fat males Posted Image

If anybody knows which other clothes might look "good" and where I could get them I would be very very thankful. But for now I am quite satisfied with at least two good pieces.

But I have a second question... Posted Image
Is there a way to make the "Random Storm Mod" work with yours?
Your work is so great, I don´t want to play the game without it no more.
But "Random Storm" sounds quite interesting. This would make a whooole bunch of cool random encounters...

Thanks Duke

#29 silencer_pl

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Posted 22 June 2016 - 04:18 PM

I have more questions. Does this mod also has such silly stuff that enemies spot your scouts during night with hiding maxed (cannot upgrade at base). Or every encounter is like 20% chance to hit with careful shots ?
Because this is my biggest gripe for Blunters Mod right now :(
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#30 WerHeruvim

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Posted 22 June 2016 - 10:02 PM

View PostSirDuke, on 22 June 2016 - 04:03 PM, said:


Is there a way to make the "Random Storm Mod" work with yours?
Your work is so great, I don´t want to play the game without it no more.
But "Random Storm" sounds quite interesting. This would make a whooole bunch of cool random encounters...
I am afraid both mods will conflict with each other. It will require a lot of time and hard work to make them compatible.
More work for scripting/balancing/redesigning those new locations: they are well made but I am not a fan of "just shooting concept", and some of the locations are too nice to let them be just for shooting. :)

View Postsilencer_pl, on 22 June 2016 - 04:18 PM, said:

Does this mod also has such silly stuff that enemies spot your scouts during night with hiding maxed (cannot upgrade at base).
During day – very likely. Hiding during night is almost untouched, though there are some encounters with high level enemies (and nice rewards): these guys may spot you if you are close enough.

Quote

Or every encounter is like 20% chance to hit with careful shots ?
Never happens.

#31 WerHeruvim

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Posted 24 June 2016 - 12:16 AM

FInal version has arrived.


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1.03

General:
All PK's and mechanical soldiers have more VP
All uniforms previously available for mercs only can be bought in store later
RE fixes:
Small Factory (England): removed mine; changed lockers' placement so all of them can be opened
Warehouse (England): fixed leveling for allies soldiers
Depo (Poland): fixed leveling for soviet soldiers
Mausoleum (Germany) added a diary (contains some hints about the location); removed exploit so the sword cannot be retrieved without fighting undead
Mission fixes:
Test of Loyalty: civilians AI reverted back to normal; neutral turns shall not take too long
Godfather: renamed soviet soldiers to bandits to avoid confusion (there are no penalties for this mission)
Defending base: now Hammers forces are ALWAYS well prepared for the assault; mission became a bit more difficult for players who previously did not use PK's

Download

Just replace the files and load a chapter map save (base save will do too).

It is not as big as expected: decided not to implement some of the features (like a nemesis Hammer squad randomly hunting you after some mission) as I have no desire to work on this mod anymore.

Instead I am going to make my last modification for Sentinels (not related to the series). It will be huge and I love it already. It will take hundreads of hours to finish it though.

More info when the time comes.

#32 SirDuke

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Posted 24 June 2016 - 02:12 PM

You are the greatest! Posted Image

Right in time Posted Image




******edit***********
Ähhhm? Exploit?!? So, could you spoiler me how to get the sword correctly?
I´m pretty sure that I´ve used the "exploit" to get it, since I haven´t had any fight with the zombies... Posted Image
And my I ask how to "fire" shade? Shade is in my team right now, but I have no idea how to "park" this character Posted Image

#33 WerHeruvim

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Posted 24 June 2016 - 08:02 PM

View PostSirDuke, on 24 June 2016 - 02:12 PM, said:

Ähhhm? Exploit?!? So, could you spoiler me how to get the sword correctly?
I´m pretty sure that I´ve used the "exploit" to get it, since I haven´t had any fight with the zombies...
The wrong way: ignore the sword and take it later via Trophies menu. Fixed.
Right way: command a character to take it. Suffer. Posted Image

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And my I ask how to "fire" shade? Shade is in my team right now, but I have no idea how to "park" this character Posted Image
Just move Shade to a special stand (swords and shurikens) and she will stop there to train. Posted Image

#34 sunjavaman

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Posted 24 August 2016 - 12:50 AM

Really enjoyed this mod -- thanks!

#35 WerHeruvim

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Posted 24 August 2016 - 06:03 AM

Thank you for playing! :)

#36 WerHeruvim

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Posted 01 November 2016 - 04:27 AM

This is not my personal blogpost but I need to ask you something.
Recently a guy (one of those who played Redesigned) contacted me and made a long post regarding quality of this mod. Long story short, here are some of his thoughts:
1) There is a new huge exploiting.
2) I am a big liar (?).
3) There are still bugs from Vanilla and I should have fixed them (it is impossible without dev tools though)
4) Mod is a huge mistake.
5) Vanilla Random encounters are better.
6)This mod is a parody version of Vanilla.
7) Some hidden insults.
There were some good points though, like some surprising bugs he discovered. But this guy prefered to hold them, to collect everything together and make his punch stronger. As a modmaker since the past I used to deal with such people (some of them are just trolls), but he claimed to be a very huge fan of S2 and S3 — this raised an interesting thought.

Does this mod offend anyone? Is it really bad and cannot be improved? Was it not worth your time? etc. I know some of you enjoed it and even were grateful but... What if someone was pissed and just didn't bother to reply? Right now I am in the middle of new development, but wonder if there is something I should know to make another mod even better or... not that bad at the very least.

So please, if you didn't like anything, post it here. Or PM me. This information will be invaluable.

And thanks for all the kind words and earlier feedback. I really appreciate them.

#37 orc01

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Posted 06 November 2016 - 09:01 AM

View PostWerHeruvim, on 01 November 2016 - 04:27 AM, said:

This is not my personal blogpost but I need to ask you something.
Recently a guy (one of those who played Redesigned) contacted me and made a long post regarding quality of this mod. Long story short, here are some of his thoughts:
1) There is a new huge exploiting.
2) I am a big liar (?).
3) There are still bugs from Vanilla and I should have fixed them (it is impossible without dev tools though)
4) Mod is a huge mistake.
5) Vanilla Random encounters are better.
6)This mod is a parody version of Vanilla.
7) Some hidden insults.
There were some good points though, like some surprising bugs he discovered. But this guy prefered to hold them, to collect everything together and make his punch stronger. As a modmaker since the past I used to deal with such people (some of them are just trolls), but he claimed to be a very huge fan of S2 and S3 — this raised an interesting thought.

Does this mod offend anyone? Is it really bad and cannot be improved? Was it not worth your time? etc. I know some of you enjoed it and even were grateful but... What if someone was pissed and just didn't bother to reply? Right now I am in the middle of new development, but wonder if there is something I should know to make another mod even better or... not that bad at the very least.

So please, if you didn't like anything, post it here. Or PM me. This information will be invaluable.

And thanks for all the kind words and earlier feedback. I really appreciate them.

Heeeey, bro! I russian gamer, and my s2-s3 game expirience more thag 10 year. This mod in my opinion was best in recent years. Yeah, i want MORE game content(MORE WEAPONS! MORE UNIFORMS! MORE RE! MORE MERCS! MORE AZAZAZAZA!!!11!1!), but this is mod doing a game so pretty cool, and replayability. New Random Encounters  good. Zombie RE is best in my opinion.(also maybe need RE with panzerklain IN 3 TIER, but not exactly)
I think this angry guy simple is troll. Or, maybe, baby duck sindrom.
Sorry for my bad english

#38 Vityaz

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Posted 01 March 2017 - 11:18 AM

View PostWerHeruvim, on 01 November 2016 - 04:27 AM, said:

This is not my personal blogpost but I need to ask you something.
Recently a guy (one of those who played Redesigned) contacted me and made a long post regarding quality of this mod. Long story short, here are some of his thoughts:
1) There is a new huge exploiting.
2) I am a big liar (?).
3) There are still bugs from Vanilla and I should have fixed them (it is impossible without dev tools though)
4) Mod is a huge mistake.
5) Vanilla Random encounters are better.
6)This mod is a parody version of Vanilla.
7) Some hidden insults.
There were some good points though, like some surprising bugs he discovered. But this guy prefered to hold them, to collect everything together and make his punch stronger. As a modmaker since the past I used to deal with such people (some of them are just trolls), but he claimed to be a very huge fan of S2 and S3 — this raised an interesting thought.

Does this mod offend anyone? Is it really bad and cannot be improved? Was it not worth your time? etc. I know some of you enjoed it and even were grateful but... What if someone was pissed and just didn't bother to reply? Right now I am in the middle of new development, but wonder if there is something I should know to make another mod even better or... not that bad at the very least.

So please, if you didn't like anything, post it here. Or PM me. This information will be invaluable.

And thanks for all the kind words and earlier feedback. I really appreciate them.


You are putting waay too much stock into some random guy who probably never lifted a finger in his life to create something, and was most likely just trying to get a rise out of you - judging by the emotional outbursts in his post (according to the list you made).

Constructive criticism is good. Thinly veiled insults, disrespect and acting all condescending as if the guy was some kind of a Silent Storm professor is not and shouldn't be treated with respect either.

I haven't finished the game with your mod yet, but so far I absolutely love all the changes and fixed you made. It is a breath of fresh air in the dying community and maybe with some more advertising it could bring more people in (and with your True Terror project maybe even a renaissance of the SS modding community? Posted Image )

Also yes, I have been lurking for years here and your projects made me finally post again.

#39 WerHeruvim

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Posted 25 March 2017 - 12:31 PM

View PostVityaz, on 01 March 2017 - 11:18 AM, said:


I haven't finished the game with your mod yet, but so far I absolutely love all the changes and fixed you made. It is a breath of fresh air in the dying community and maybe with some more advertising it could bring more people in (and with your True Terror project maybe even a renaissance of the SS modding community? Posted Image )

Also yes, I have been lurking for years here and your projects made me finally post again.
Thank you. I wish more people would post. A man can dream.

#40 brandeburg

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Posted 03 April 2017 - 04:43 PM

Do you wish to have some feed back on your really good mod "S3 Redesigned" dear Mister WerHeruvin ?
I found that for every former Silent storm random encounter you had, I just can not exit, the weapons service pannels never open, and you have to reload to avoid this random encounter.

And one question : how could my team kill the zombies? I try every weapons Mines, grenades,... nichts! nothing working and each member are level 24.
thanks, and you did a pretty good job.
"pillerit Saksan oli parhaita"




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