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A shame to the X-COM series!


ShadowBlade

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One thing I love about this, it people saying it's a stripped down version of Alliance. When it isn't, nor does it even use the same engine that Alliance was using.

 

I also get annoyed by people complaining about something the way they wanted it rather than the way it is.

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  • 9 months later...
  • 1 month later...

Why would somebody get banned for that? There was no malicious attack or spamming behaviour. It looked like the guy was just making a quip to Shadow's comment. No dialogue was really required for the point he was making. (Even if it was slightly mocking.)

 

C'mon guys. We're not going to attract new posters if they just get banned for small things like that. Unless I'm missing something... But I'm of the opinion that a post can have context without content, like the one above. It was undeserving of a ban, but then again this forum has become so huge, the guy might have made an actual offense somewhere else without me knowing, so maybe I shouldn't be talking...

 

To keep inline with the topic...

 

I better do not mention then that i really liked that game... It is a very good arcade shooter, sure it has almost nothing to do with the Xcom series, but it is very playable.

 

I think that's what people seem to miss about things. When a game is ported to the movies, or if a sequel deviates from a predecesor's design or premise, people seem to expect things to be exactly as the counterpart dictates. Whether or not X-COM Enforcer was a good game, it shouldn't be associated with the X-COM series as a basis for it's own value. You might as well judge UFO Aftermath purely on comparison with X-COM Ufo Defense. The name is all Enforcer has.

 

Now... Some things one should also consider. Enforcer was not a popular game to the public in general, not just to X-COM purists. Arcade shooters may play this game, hate it, and it's impression impairs future sales because it made a bad impression to a particular target audience. It further impairs sales because the game was not taken well by X-COM players, therefore future X-COM games would become: "Blah! They buggered up Enforcer. Like hell I'm playing Alliance or Genesis." (I realize that the majority of this forum will easily contradict that with their former ambitions to play those games, but remember I'm speaking of both X-COM players and the common gamer.)

 

So is Enforcer a shame? No. Not in my belief. But is it bad to have the title of X-COM? Yes. Speaking on a corporate level, where sales and the interest of consumers are concerned, it should not be named X-COM. If it was taken a lot better by then general crowd, I would wager to disagree with this, but it wasn't.

 

I personally have not played Enforcer yet. Though I've seen tons of videos and screenshots and the like. (I saw someone play it a long time ago. Before I even knew what X-COM UFO Defense was. I was so uninterested in it back then, that I only remember that the terrain was gray. Nothing else. Probably an urban setting but I couldn't tell you.) It does not look like my style at all. So I'm lucky as hell that it was not my first impression of X-COM. Because I would not be posting here today if it were. :cool:

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  • 2 months later...
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Well, from what i can tell, it was rather poorly put together, and it was rushed i think, very similar to what happened to TFTD, but TFTD actually kept to the story and also was a good game.

 

I am thinking that Enforcer was brought up by a newer employee to microprose, because it really doesn't appear to be similar to the other xcoms at all. Which one was it with the giant etherials that throws sectopods at you? Enforcer or Interceptor, i forgot

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Third person shooter it is.

 

It's an amusing game in its own rights, however, it falls flat as an X-Com title. As fans of the original games, our expectations of the developers were too high, considering the quality of the existing games and the hype coming out from the other games that they were developing at the time, Genesis and Alliance. Genesis got canned, and Alliance shortly thereafter. Enforcer was a miserable attempt at salvaging what was left of Alliance - my guess they just recycled the engine and some of the graphics.

 

As it is, it's basically an arcade shooter (the sort you can win entirely by holding down the attack button and just moving about) with the X-Com label. The other games were thinking games, but with this game, you simply must switch your mind into neutral and freewheel from thereon to really enjoy it.

 

Basically, for an X-Com game, we expected too much of it. For an arcade shooter, its lack of popularity may just be caused by the fact that there are so many other more sophisticated or more entertaining third/first person shooters out there (Slave Zero - to name one in a few hundred 3PS's), Enforcer just seems sub-par in comparison.

 

But if you see it for a few dollars in the bargain bin, grab it anyway. Think of it as a one of those 'so-bad-it's-good' games.

 

- NKF

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  • 11 years later...

I wouldn't even bother to pick it up from a bargain bin. I might go to the effort to take it out of a skip, IF I was already there taking copper pipe/lead roofing sheet or other such valuables from it (its quite astonishing sometimes how lucky one can get in terms of what people throw out. I've had a desktop computer the other year, a microwave that was almost new in appearance and fully working, that I've done a bit of work on to convert it into a MW suitable for my lab, going to add overhead stirring, a thermocouple to measure temperature if I can find one that is able to play it civilized with MW radiation, some extra screening to cover the hole that needs drilling for overhead stirring&the condenser. And in another, after spotting a few pipes, scored a 16th century solid silver jerusalem cross, in the templar cross style, scenes carved into it of christ, hallmark, date and image of the temple in jerusalem, plus an ivory or whalebone thingy that I originally thought to be a letter opener, but have since found to be a page turner for really lazy upper crust buggers in times long past, with a big hefty endcap made of Ag, that has quite a weight to it, along with some Ag lettering inlaid in it, a broken rolex watch (still good for the gems and gold parts, I have no idea if it is reparable or not, but if it isn't it'l be worth something either for scrap gems and gold, or just the gems and conversion of the gold to catalysts after dissolving the metal in aqua regia, in the same skip also found a huge amount of costume jewelery that can go on ebay, some buttons that look to be silver based on their blackening reaction once moistened and exposed to a jet of hydrogen sulfide gas, and quite a few other things to boot, that were/are going to be worth a fair bit. The jerusalem cross though, along with the lovely thick, hefty braided silver wire link-loop chain that it came with, that I don't think I am going to sell unless I can get it valued first and then also find out that its worth enough I have little choice but to sell. I actually want to keep that for myself though, because it really goes rather well in terms of complimenting my dress style when I have on one of either my leather trenchcoats, or short, really tight, thin leather coats, plus knee-length newrock boots and a spiked/or studded collar/homemade reflective eyepiece armless strap-on goggles, it goes too well and looks too damn good to sell unless I find it to be worth an awful lot that I could sink into the lab for new glassware and reagents if I did sell, because there is ALWAYS room for new equipment and more reagents&various 20 liter jugs of solvents to be bought so I don't run out too quickly:D

 

 

Plenty of antique or maker's marked pottery in others too. Found a whole bunch of old but goody type videogames on disk in there too, terminator-future shock, and the first system shock title to name just the very best of those. I don't remember for sure but there might well have been a copy of X-com UFO enemy unknown in that haul too. Even a couple of mercury switches (which these days due to political correctness in the name of 'greenness') and the fact that merury and possibly, not sure though, its divalent salts are forbidden for air transport, because of the way Hg metal and Hg (II) strip the protective oxide coating from aluminium resulting in it simply crumbling away, and of course this would be...not very good...to say the least if it spilled in a plane, which are largely made of Al and magnalium alloy; it makes mercury and its salts way too expensive, and of course now its banned from pretty much every over the counter type source available to general citizen end consumers of products, making Hg/Hg-X harder and pricier to obtain.,

 

Thats about the only time I'd bother picking up a copy of interceptor; if it were there in the pile of loot I'd just liberated from such a dumpster full of other goodies. And I certainly would not bother clearing space in my pockets or sacks if they were full already.

 

If your dead set on wasting a few hours playing this noxious travesty then download it online via torrent or whatever other method is quickest and easiest. otherwise do not bother, because it is a giant turd, defaecated from upon high from the diseased anus of a syphilitic whore upon the good name of the X-com series.

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Oops, meant enforcer. My bad. I thought interceptor was alright.

 

Actually I reckon certain bits from interceptor could be good if worked into openXcom, for UFO ('94 one)

 

Namely the aereon elite pilot critters, exclusively as pilots, one per ship for the most advanced UFOs. And better yet, the psilord. As a counter to the ethereals, to expand psionics, as an completely exclusive psi user, not a weapon user, but maybe some further expansion of available psi techniques. And in addition, to massively, overwhelmingly out-do the ethereals in terms of psi capability, as when the war has been going for a long time, agents with elite psi stats tend to become able to become no challenge whatsoever, I've had teams that were handpicked as rookies for their 95+ psi strength stats and trained them carefully until they matched that in skill, rendering the entire team pretty much immune to psi, with more or less 100% success in defense against attack, and god help any bug unit and race that come under psionic assault from even the very weakest of agents (speaking relatively), ethereal commanders even being no challenge whatsoever, not even sectopods, cyberdisks and those slow moving blob thingies...the ones that travel with mutons and don't have much in the way of a brain...forget their name now.

 

Enforcer on the other hand, maybe armor but in general I'd want nothing to do with it. Its a steaming, stinking post-defacation shit-smear on a bit of manky old bog roll, and best flushed. One of those acidic, ring-stinger shites that you get after eating greasy donner kebabs and overfeeding on cheap lager:P

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I could see the Aereon elites worked in as a rare encounter(s) where they will have a small chance of showing up on certain mission types. Spawn them in lieu of normal navigators and make them tougher than say Mutons. Would be cool. Oh, the terrorist associated with the Mutons you are trying to remember is the Silicoid, that Horta ripoff from Star Trek (TOS). ;)

 

- Zombie

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Silacoid, thats it.

 

And yes thats what I had in mind. Replacing navigators, but only on rare occasion. Not so bug-ed-rare as say, xarquid and triscene in TFTD but rare.

 

The psilord would be an even better candidate. Something that agents with an olympic gold medal in spoon-bending not only couldn't just smash into a wall and turn to bloody pulp with so much as a pick of the nose, at super-elite level psi skills, but something one would HAVE to take along a team like that or the one critter be capable of more or less wiping out most of a team of even the best non-psyker specialists, sort of like the psimorph in apocalypse, only worse. Hell, maybe even something that requires most of an entire SQUAD to take down. There needs to be something like that for a challenge, something to draw the full attention of a fireteam at least, if not a full squad, that way you have flanking tactics to worry about whilst your back is turned.

 

And NKF-dr who exactly?

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  • 2 weeks later...
Oh, that git. I remember him. Pretentious sod gobby sod with the lab I wouldn't be seen dead if my own were to look like that? didn't look like home, where's the LOVE you stuffy old bugger??? (not you, bomb bloke, the guy behind the enforcer)
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