Mode Request "Impossibly Normal and Impossibly Hard"


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#1 laclongquan

laclongquan

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Posted 30 November 2015 - 05:46 AM

I would like someone to modify an old mod, or make new one, in the theme of "Impossibly Normal and Impossibly Hard".

The idea is that players wont mind some of the Impossible features, but object most terribly at the loss of some carried from Normal and Hard.
+ No object to higher enemy's VP, AP, skill, abilities (always hide etc).
+ DO object to the loss of random encounter red nodes, and the clues icon, and the clue listing in Objectives.

The basis is the mod http://www.strategyc...-level-changes/

Feature   This mod's changes  || (original 1.2) ||  My proposal
AIAPCoeff: 1 1 1 (0.4 0.7 1) This should be same , from 1 and upward (1.2 or 1.5 for HS level)
AIVPCoeff: 1 1 1 (0.5 0.75 1) This should be same , from 1 and upward  (1.2 or 2 for HS level)
DeathCoeff: 1 0.5 0.1 (1.2 0.7 0.1) I dont know which is it. dead if untreated? I have no objection to be same.

AIUnitsLevel: 0 2 4 (-1 0 1) This should be increase to 5 5 5. or if not 4 4 4.
NeedCarryOutUnconscious: x x x (- x x) I have no objection to this. might as well be same.
CanSave: always always always (always realtime realtime) Save is very convenient. If you want to play ironman, it's your choice, dont force on us.

HealOnLeaveZone: x x x (x x -) I also have no objection to change to same
HealOnLeaveZoneCoeff: 1.5 1.5 1.5 (1.5 0.5 0) I also have no objection to mod
BandageOnLeaveZoneCoeff: 100 100 100 (100 100 1) I also have no objection to mod
ShowAllClueIcons: - - - (x x -) Please show all. Pixel hunting is no kind of fun
ShowAllScenarioGoals: - - - (x x -)  Please show all. Pixel hunting is no kind of fun
UseDefaultStringForUnknownGoals: - - - (- x -) Please show all. Pixel hunting is no kind of fun
MedicalCoeff: 1 0.5 0.1 (1 0.5 0.2)  I also have no objection to change to same 0.2
HideProbability: 25 50 75 (15 30 75)  I also have no objection to change to same 75
AssassinProbability: 25 50 75 (5 10 25)  I also have no objection to change to same 75
EnemyDamageMult: 1 1 1 (0.66 1 1) I also have no objection to mod
OurDamageMult: 1 1 1 (1.33 1 1) I also have no objection to mod
HeadshotShouldKill: x x x (- - -) I also have no objection to mod
AICheckCorpses: x x x (- x x) I also have no objection to mod.

There is no method to show random encounter red nodes on map or this mod would not be necessary.

buzzing: @BlunterII , @DoomMunky, @Novik

#2 laclongquan

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Posted 05 December 2015 - 04:49 AM

Okaaaay~

Since no one response to my soliticitation, I will now try some quick and dirty modify of Diehard mod.

I will change the level modification, by changing from 5 to 10 in any place that has a word "level". THen I will play in Normal difficulty. Reason is, in normal dif our received damage is decrease and our dealing damage is increase. By adding more level to enemies, I hope to alleviate the difference between Normal and Impossible.

The assassin probability and hide I cant change, so will have to bear with it~

We shall see what happen. Though I foresee a terrible final battle.




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