Since you can't get Toxin-C anymore there's no big loss in killing the queen right at the end there.
I thought you could run up onto the Queenspawn's podium while on foot. Guess not. Marsec torso plates would be most useful here then.
The easiest way to capture the queen is to wait until after you've destroyed all the spawn pads and killed off all the aliens on the map. Use the laser curtains for cover and creep your stunners up the side of the podium and rush in to either side of the queen. It can only shoot facing forwards into the large hall, but not to the sides. Use a smoke grenade if you want, though two or three shields should protect you long enough to survive the queen's powerful attack. Once in, deal with the eggs. Then stun grenade or stun grapple the queen and start slowly wounding it with a weapon until it falls unconscious.
Nookrium, on 22 March 2016 - 08:37 PM, said:
I was going to ask what you thought of throwing a couple Marsec suits into the mix (when I mentioned that in the video it was directed towards you
). I haven't looked at the defense rating of them versus the disruptor armor but as long as I have shields it doesn't really matter, right?
The Marsec plate's the weakest of the three, but the shields definitely will compensate until they break. The drop in protection is significant, but the teleporters will change the way you fight. As long as you're paying attention to your shield levels and watch for any incoming missiles, you can a) teleport away or b) teleport right up next to the launcher alien and go full auto with a toxigun then use a second teleporter to flee back to safety.
The main advantage of combining the Marsec plates with teleporters is that you can teleport absolutely anywhere except into solid matter. On foot, the destination must be on solid ground.
I would still recommend sticking with X-Com torsos for the majority of your squad. Your guys do seem to like attracting the entropy missiles.
Incidentally, speaking of missiles and teleportation: Missile will keep tracking you even if you teleport out of the way. They will try to correct their course and turn to your new location. Be sure to take this into account when using the teleporters to dodge missiles.
silencer_pl, on 22 March 2016 - 08:05 PM, said:
Also don't UFOs come from the next building where he destroys mushrooms?
It would make more sense if that was that building, but it's the command building that controls the UFO respawns for some strange reason. You'll probably have noticed in the last launch that there were no UFOs in the alien dimension even though it was the new week. Without the building broadcasting all the commands, the aliens are turning into slackers.
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.