X-Com Apocalypse LP


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#1 Nookrium

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Posted 04 November 2015 - 05:16 PM

Here we go again...




Name Waiting List: If you've requested to join and your name isn't here, bug me again.
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#2 silencer_pl

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Posted 04 November 2015 - 10:16 PM

Whatever they say, Devastator Cannon is not OP weapon.
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#3 Zombie

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Posted 05 November 2015 - 04:59 AM

View PostNeptunesNookGames, on 04 November 2015 - 05:16 PM, said:

Whether you all like or or not you're getting signed up, figured I should let you know though Posted Image

Auto-signups are a sweet feature! By the way, please don't make me a vehicle! Only wussies sign up for vehicle duty! Posted Image

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My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#4 NKF

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Posted 05 November 2015 - 05:32 AM

I usually put my hand up for android recruits, but a vehicle sounds appealing. The Mr. Badger. Or The Mr. Duck from Silencer's AAR. Your call. If it is a vehicle, dibs on it being the main troop transport.

One thing before you start the LP proper is to study Zombie's input device reference guide:

http://www.strategyc...lypse/controls/

Learn it off by heart. Know instantly how to make road cars swap lanes or do U-turns at a moments notice. Um, okay maybe don't worry too much about the road vehicles. Posted Image But it's good to learn things like the right-click shortcut for detonation on impact for grenades in real time, forcing jumps off ledges and multiple selection of troops and vehicles and equipping multiple agents simultaneously. These aren't terribly obvious from the in-game interface.

I haven't played this game in a bit, but this is more familiar ground for me, so expect a bit of armchair commander-age. Posted Image

edit:

Ah - okay, just scanned it and there's no mention of selecting multiple units. Ctrl+click on vehicle icons or agent portraits to form selection groups. The yellow selection in any group is counted as the main unit you'll be dealing with. For vehicles, that will be the vehicle you'll be controlling when entering manual control.

For equipping multiple agents (Cityscape inventory screen only) at the same time, ctrl+click the portraits of the agents you want to equip, then pick up and move the objects you want to load onto the visible agent's inventory. This will load the same item in the same slot for each agent. Works the same for unloading items if you pick something from the agent's inventory, though this will unload anything that was in the same slot. It's a fantastic way to rearm your team very quickly. So get into the habit of having a uniform set up for all your common items and consumables like medikits and grenades.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#5 silencer_pl

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Posted 05 November 2015 - 06:56 AM

You forgot to mention about manual control of a craft.
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#6 Nookrium

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Posted 05 November 2015 - 06:30 PM

View PostNKF, on 05 November 2015 - 05:32 AM, said:

One thing before you start the LP proper is to study Zombie's input device reference guide:
http://www.strategyc...lypse/controls/

Ah, this is great.  I got spoiled with the handy OpenXcom keyboard shortcuts, I'm especially going to miss the mouse wheel up/down level :(

#7 Nookrium

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Posted 09 November 2015 - 03:07 PM

Episode 1!  A bit of background and setting up.



#8 Zombie

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Posted 10 November 2015 - 12:08 AM

It looks like you know more about the game than I do (scary stuff, I hardly ever play Apoc anymore, mostly testing if necessary). One of these days though. Your playthrough will certainly be helpful (and I'd imagine NKF's posts in this topic will be too). :)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#9 Space Voyager

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Posted 10 November 2015 - 05:06 AM

Alright, I'm in! Do you plan to play the battles TB or RT?

#10 Nookrium

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Posted 10 November 2015 - 06:07 AM

View PostZombie, on 10 November 2015 - 12:08 AM, said:

and I'd imagine NKF's posts in this topic will be too
It's been way too long since I last played this, I think I'm going to be relying on NKF more than he knows.  I've already combed his guide ;)


View PostSpace Voyager, on 10 November 2015 - 05:06 AM, said:

Alright, I'm in! Do you plan to play the battles TB or RT?
I'm going to start with turn based, once I get a bit more comfortable with it I plan on doing a bit of real time.

#11 NKF

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Posted 10 November 2015 - 07:59 AM

Heh, my guide is rather unfinished and a bit all over the place to be honest. A bit of first hand experience and plenty of ad-hoc advice from the audience as the situations turn up should do nicely. ;)

The one bit I do recommend concentrating on is how to monitor infestation. You'll be doing it for most of the game, so best to get the hang of it early.

To quickly sum it up:

* Watch transport UFOs like a hawk and remember where any drops are made. Maybe park a road bike or hoverbike in the building you want to monitor.
* After your team has dealt with the main infestations, let time pass in short bursts and monitor and update your top-10 infiltration graph regularly.
* When there is any sharp rise in activity, go to the overhead map and click on the organization you want to check out to show which buildings they own.
* Look for any buildings that are close to the original drop areas you have marked for monitoring.
* Send teams to these buildings to investigate and clear out any aliens they find.
* Repeat the process a few more times until you are satisfied the infiltration levels are naturally dipping off - then relax.

Also one other bit of important advice: Capture a Type-3 Transport UFO. They should start appearing in the next few days, so do whatever you can to shoot down and recover one of these. They are a bit like this game's Deep-One where a big chunk of vital game research can potentially be held back if you miss out on getting one early.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#12 silencer_pl

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Posted 10 November 2015 - 09:47 AM

Type 3 UFOs should come from next week. Every update is done on weekly basis. Once the bigger UFOs start to appear - specially dreaded Type-4 Assault UFO either don't send you troop ship to battle or master the manual override. I've never bothered to use it. Assault UFOs will pulverize your ships very quickly. Unless you will be swarming like 50 hoverbikes which I find cheap tactic.

Due to a flaw in design you will unlikely reach a commander rank for a soldier (135 soldiers to get 1 commander + 2 colonel + 3 captain + 9 sergeants + 27 squad leaders + 93 Squaddies/Rookies (including scientists / engineers) And you can have maximum of I think either 100 or 99 soldiers). Through either hex edit or I think there is a save edit you could eventually set one soldier to commander and the rest will be ranking up to colonels. But I don't remember if you will get another commander promotion if the first one dies.

I think this: http://www.strategyc...o.uk/files/xed/ will be useful to do that.

Another super useful tips. Although I don't know if it was fixed. But being prone helps against brainsuckers. There is something to it, that they can't jump on agents head while being prone (at least most of the time).
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#13 pmprog

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Posted 10 November 2015 - 03:15 PM

Cool, will add this to my "Watch Later" queue

#14 Nookrium

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Posted 11 November 2015 - 12:23 AM

View PostNKF, on 10 November 2015 - 07:59 AM, said:

Heh, my guide is rather unfinished and a bit all over the place to be honest. A bit of first hand experience and plenty of ad-hoc advice from the audience as the situations turn up should do nicely. Posted Image
I'll take all I can get :)



View Postsilencer_pl, on 10 November 2015 - 09:47 AM, said:

Another super useful tips. Although I don't know if it was fixed. But being prone helps against brainsuckers. There is something to it, that they can't jump on agents head while being prone (at least most of the time).
I know of that one, I think it's in the same "trick" boat as extending terror missions with interceptors from the previous Xcoms... I'm going to avoid using it on purpose.

View Postpmprog, on 10 November 2015 - 03:15 PM, said:

Cool, will add this to my "Watch Later" queue

Let me know if you'd like a soldier or hoverbike named for you.

#15 Sunflash

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Posted 11 November 2015 - 02:16 AM

DID SOMEONE SAY APOC?!!!!

*sits down with a larrrge bucket of popcorn*

#16 Zombie

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Posted 11 November 2015 - 04:35 AM

Did someone say popcorn?Posted Image (In case I'm being too subtle, I added it as an emote). :P

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My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#17 Nookrium

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Posted 11 November 2015 - 05:27 AM

View PostZombie, on 11 November 2015 - 04:35 AM, said:

Did someone say popcorn?Posted Image (In case I'm being too subtle, I added it as an emote). Posted Image

- Zombie

I'm not sure that bucket is larrrrge enough ;)

#18 NoXTheRoXStaR

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Posted 11 November 2015 - 05:33 AM

I wouldn't mind having a soldier being named after me. I do have one stipulation though, the soldier can only be used during Cult of Sirius raids or base defense. :P
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#19 pmprog

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Posted 11 November 2015 - 07:02 PM

View PostNeptunesNookGames, on 11 November 2015 - 12:23 AM, said:

Let me know if you'd like a soldier or hoverbike named for you.
Sure, maybe a hybrid, but whomever/whatever :)

#20 Nookrium

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Posted 12 November 2015 - 06:34 PM

Posted Image   I've been slacking at posting these in here, so here's a triple!

First combat


UFO's arrive


Brainsuckers...





View PostNoX, on 11 November 2015 - 05:33 AM, said:

I wouldn't mind having a soldier being named after me. I do have one stipulation though, the soldier can only be used during Cult of Sirius raids or base defense. Posted Image
lol, Once I get to where I can afford to have spare soldiers around I'll get NoX the Janitor in there ;)


View Postpmprog, on 11 November 2015 - 07:02 PM, said:

Sure, maybe a hybrid, but whomever/whatever Posted Image
You're on the list, it may take a bit to get you in there... probably not though...




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