I usually put my hand up for android recruits, but a vehicle sounds appealing. The Mr. Badger. Or The Mr. Duck from Silencer's AAR. Your call. If it is a vehicle, dibs on it being the main troop transport.
One thing before you start the LP proper is to study Zombie's input device reference guide:
Learn it off by heart. Know instantly how to make road cars swap lanes or do U-turns at a moments notice. Um, okay maybe don't worry too much about the road vehicles.
But it's good to learn things like the right-click shortcut for detonation on impact for grenades in real time, forcing jumps off ledges and multiple selection of troops and vehicles and equipping multiple agents simultaneously. These aren't terribly obvious from the in-game interface.
I haven't played this game in a bit, but this is more familiar ground for me, so expect a bit of armchair commander-age.
Ah - okay, just scanned it and there's no mention of selecting multiple units. Ctrl+click on vehicle icons or agent portraits to form selection groups. The yellow selection in any group is counted as the main unit you'll be dealing with. For vehicles, that will be the vehicle you'll be controlling when entering manual control.
For equipping multiple agents (Cityscape inventory screen only) at the same time, ctrl+click the portraits of the agents you want to equip, then pick up and move the objects you want to load onto the visible agent's inventory. This will load the same item in the same slot for each agent. Works the same for unloading items if you pick something from the agent's inventory, though this will unload anything that was in the same slot. It's a fantastic way to rearm your team very quickly. So get into the habit of having a uniform set up for all your common items and consumables like medikits and grenades.
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.