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XCOM 2

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#1 Thorondor

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Posted 01 June 2015 - 04:22 PM

XCOM 2
Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government.


Quote


Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.


Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.


Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.


Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armour to fit your preferred tactics.


New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.


Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.


Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.


A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.


Mix-and-match squads of human and aliens battle head-to-head on randomly-generated maps.


Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.



Further intel is scarce at the moment, but more is expected to trickle out, namely during the upcoming E3.


The game will be a PC exclusive and is slated for release in November.

#2 Space Voyager

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Posted 02 June 2015 - 07:02 AM

Niiiiiice, I'm liking this new twist. Also, modding support, a rarity nowadays. Kudos to Firaxis!

#3 silencer_pl

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Posted 02 June 2015 - 09:21 AM

We had a game that had that kind of story shift. Not a fan of that kind of twist. Even so when it was confirmed that the volunteer is safe and alive.

Let's see how it will be, but I'm also getting worried that it will be less XCOMish.

View PostSpace Voyager, on 02 June 2015 - 07:02 AM, said:

Also, modding support, a rarity nowadays. Kudos to Firaxis!

Don't think so. There are plenty of moddable games. Steam workshop for example is thriving
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#4 Space Voyager

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Posted 02 June 2015 - 09:47 AM

Moddable yes, but modding tools are something very different. It means the developer not only left the room for input but also gave considerable effort so that this input is much easier. This is something that Total War community can usually only dream about. Though there is an assembly kit for Rome II, which came relatively quick. A refreshing step after several games of no support.

#5 Space Voyager

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Posted 02 June 2015 - 10:14 AM

Oh, just read the IGN article, more niceties...

Quote

Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including:
  • Four of the five new soldier classes
  • New enemies: Evolved Sectoids, snake-lady Vipers, and Advent soldiers
  • Stealth-infused tactics, including using cover for concealment and looting fallen enemies and allies
  • A mobile base: a flying aircraft carrier called the Avenger
  • Procedurally generated maps and the technology that powers them
  • Mod support, including official mod tools and Steam Workshop integration
  • One-on-one multiplayer


#6 Thorondor

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Posted 02 June 2015 - 10:19 AM

Ooooh - snake-lady Vipers! :wub:

::

:D

#7 silencer_pl

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Posted 02 June 2015 - 10:25 AM

My friend would like 2v2 multiplayer.
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#8 silencer_pl

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Posted 02 June 2015 - 10:31 AM

Oh and also

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#9 Space Voyager

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Posted 02 June 2015 - 01:14 PM

BUT. No freaking preorder from me, dammit. I'll definitely be getting the game, though.

EDIT: Thor, I was trying to present the info on map generation, not Viper ladies! You pervert... :P ;)

#10 Thorondor

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Posted 02 June 2015 - 04:13 PM

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::

Extra, extra! Read all about it! Welcoming Our New Alien Overlords at IGN. Posted Image

#11 silencer_pl

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Posted 02 June 2015 - 04:55 PM

I've got a feeling that they wanted to combine UFO: Aftershock, Jagged Alliance and theirs XCOM.
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#12 Thorondor

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Posted 02 June 2015 - 05:13 PM

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RPS' Alec Meer makes observations of his own about XCOM 2's trailer.

#13 Thorondor

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Posted 02 June 2015 - 07:21 PM

Video from the aforementioned IGN article now available via Youtube:



#14 Sunflash

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Posted 03 June 2015 - 12:59 AM

story sounds like ufo: aftershock.....

#15 Nookrium

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Posted 03 June 2015 - 05:40 AM

But... will there be tentaculats??

#16 Space Voyager

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Posted 03 June 2015 - 06:59 AM

God, I SO HATE how Brandin CONSTANTLY jumps in on Dan's answers... Hard to listen to.

#17 NKF

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Posted 03 June 2015 - 07:14 AM

I hope Friend Computer's running Advent. Oh I do hope so indeed.

Um - don't mind me. I'm in bit of a state of denial over the lack of bright yellow diving suits and fish bowl helmets.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#18 silencer_pl

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Posted 03 June 2015 - 07:55 AM

View PostNKF, on 03 June 2015 - 07:14 AM, said:

I hope Friend Computer's running Advent.

And we are the evil Communists (or mutants)
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#19 Hobbes

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Posted 03 June 2015 - 12:56 PM

UFOPaedia.org already has a page for collecting all info about the new game:
http://ufopaedia.org...php?title=XCOM2
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#20 Thorondor

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Posted 03 June 2015 - 06:16 PM






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