Jump to content

S3 Mod: Chopping Bad - mini scenario in the deep forests of Sibera


kettu

Recommended Posts

So, I finally finished with my modification for S3 and decided to release it.

 

Short Description:

 

At around WW2 people were constantly looking for new ways of making income. In the deep forests of Siberia, there lied huge treasure. Only few people realised that they could make serious amount of money by selling some wood and if skilled enough one could even enhance a product and make it better than the rest.

 

And so began the fierce competition of chopping business. Many parties were involved. Some tried to work together but in the end it got bloody.

 

This mod tells a story about two guys, Hösenberg and Lassie, who got involved in the wrong side of the business.

 

Very loosely based on the Breaking Bad tv-series smile.png

 

Main features:

- main goal was to give player multiple options and not be just forced to fight in small 4x4 area. Straight ahead attack might not be the best option. Explore...

- some new enemy types, some scripted logic included

- new scenario, around 10 maps

- some suprises wink.png

 

Hints should be enabled from the settings as some letters etc. are given as hints.

 

You can download the mod and find more screenshots from the mod's web site. https://chopping.kkopone.com

 

https://chopping.kkopone.com/img/ScrnShot_7.jpg

---https://chopping.kkopone.com/img/ScrnShot_12.jpg

Link to comment
Share on other sites

  • 11 months later...

Hello,

 

just registered to post that this in an awesome mod. I'm a huge fan of the Breaking bad and really liked the references. The maps were really challenging and had extremely intense moments. Zombies... ohmy2.gif

 

The cut scenes were absolutely brilliant too.

 

Are you planning to release part 2 maybe? wink.png This mod deserves it. yahoo.gif

Link to comment
Share on other sites

  • 4 months later...

I just finished playing this mod. It is a lot of fun and challenging.

It took me a couple of minutes to determine that after finding the axe in the initial scenario,

I needed to wait in front of the shed to trigger the conversation.

 

I strongly recommend setting healing as full in custom difficulty with this mod.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...