Hobbes, on 22 April 2015 - 05:11 PM, said:
Maybe they were joined by their buddies in the ground, who knows? If you look carefully you'll see that nearly all cultists are civilians carrying guns. Or maybe it has to do with the absent Cultist leaders (NeptunesNookGames asked a very pertinent question: where are they?).
In any case, this mission is designed to surprise the player with something unexpected, but these kind of missions are rather infrequent when compared to the vanilla ones. I've originally considered adding this mission as a variant of a Terror Site but for it to work I'd have to remove the RPGs/Miniguns/AK47s and only use plasma weapons.
As for TFTD, I haven't planned anything yet but it may be possible to add more land missions other than terror sites. I just haven't thought about it yet.
On the next episode I get the cultist researched but there's no info on them yet, do you have something planned for some info/story being put in there for them?
silencer_pl, on 22 April 2015 - 07:03 PM, said:
More maps would be start.
I don't know how possible it would be but when TFTD comes out I think a mod that combined the two would be incredible. Taking on both land and sea missions, having to use the correct weapons depending on whether it's above or below water, building both land & sea bases, Lobsters & Ethereals on the same missions