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Terror Extended


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#41 silencer_pl

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Posted 24 March 2015 - 07:59 AM

Nah. At worst, you'll get the honor of glorious death.
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#42 Space Voyager

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Posted 24 March 2015 - 10:53 AM

Not for a looong time I won't! Posted Image

#43 silencer_pl

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Posted 24 March 2015 - 11:04 PM



Well I didn't expect such a win, thought there will be more deaths or even pulling back. Anyway the Triton must return to base, Zombie and Tycho get new clones and off we go to one of those supply USOs. It will be a night time, so it might be even more dangerous.

It's again gill man and the map is full of wrecks. Won't be easy navigating and aliens could be hiding everywhere. The team was advancing very slowly. There were few aliens hiding nearby our LZ, but the scouting party always found them first before they could even react. But then there was this hidden alien and the flares weren't throw far enough. The alien pretty much sniped Zombie II. Well let's see if Zombie III will have more luck.

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On next turn Tycho II run to get a flare and illuminate the snipers position, but he also was surprised by another alien. I found this situation pretty funny. But at least next person managed to illuminate one of the snipers. The team divided into 2 squads. One went to find aliens in the north part of the map. And they found pretty nice bunch of them. The other team followed the tank and breached the USO. The tank then went solo scouting the other part of the map.

It all appeared that there was no alien inside the USO. The tank has found 3 aliens on the west side, while the rest of the remaining aliens were hiding in the northern part of the map. There was also Mr. Super Sneaky, who hid so well, that I thought I had cleared the area. Then when my guard was down, he striked at Tracey wounding her critical as she lost conciousnes. Everyone rushed back, but they were too far to help Tracey.

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When he was dead EnKeyEff and his team had reached the command room of the USO. Empty and there is one alien at large. It took quite a while to find him. He was hiding in the south-west corner. He was so sneaky that he ignored the tank when it took the first round around the USO.

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It looks like there was a bug in counting the dead. Because only 3 died not 6. Also Mr. Nook received a personal commendation for being extremely accurate with that torpedo launcher.

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#44 silencer_pl

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Posted 25 March 2015 - 10:00 PM



So second of the three big USOs has been dealt with and once again Tycho and Zombie were unlucky. But as they say third time is a charm. The third USO will unfortunately go away, since we won't be able to trek back in time. However we have discovered a second colony nearby. There must have been third large USO which we haven't detected. Also it is time for team Firaxis to have their first battle and at night.

The mission was most of the part quiet. The team moved carefully and half of the map appeared empty. The tank raced towards the damaged USO only to find it empty. 4 corpses lying, so that means there should be 4 aliens wandering somewhere else. One of the alien was hiding behind some cover north of LZ, while rest was hiding North East of our position. We almost lost Colette due to unsuffishened lightning but the armour saved her life.

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A small victory but at least the team is not entirely rookie anymore.

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#45 Nookrium

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Posted 26 March 2015 - 08:34 AM

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Also Mr. Nook received a personal commendation for being extremely accurate with that torpedo launcher.
Somebody give that guy a promotion!

#46 Space Voyager

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Posted 26 March 2015 - 12:55 PM

How impartial. Posted Image

;)

#47 silencer_pl

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Posted 26 March 2015 - 10:31 PM



Allright boys and girls. The Mag Ion Armours have arrived fresh from the manufacturing bay. Maybe this will help Zombie and Tycho to survive more than 1 mission.

On 11th of May a very small USO was detected near our base and was destroyed. Two days later a supply ship was detected supplying the colony in Caribbeans. The Triton wasn't fast enough though. On 17th of May port in Shanghai was under attack, so we will have a big test for the new armour and because we are so damn lucky it will be night mission, so gear up.

We have landed in the SW corner and it was aquatoids once again, so things might get hairy when they start mind controlling. The first turn was rather quiet. No aliens in sight only few civilians got boned. Second turn was also pretty quiet. We found 1 aquatoid and then we saw calcinite skulking about. But then from turn 3 everything happened. We spot aquatoid in the building with crane and one calcinite had the idea to storm our position. And oh boy was he lucky. Not only that most of the shots missed and even if he was hit he refused to die. And also we hit one of the barrels and the civilian died. Not to mention that Zombie was also accidently shot in the back. But don't worry he lives for now. Also funny bug. Zombie has moved to a position and couldn't walk back. What kind of subordination is this?

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The calcinite used the situation that we missed horrible, killed the other civilian and smacked me to the face. Thank lord for that armour or else, everyone would be assigned to happy alien death squad. After this pathetic situation it looked liked everyone put their shit back together and suddenly the aliens were dropping on the word "kill them". Most notably this situation requires a little of highlight. 4 aquatoids standing near the barrels. And the tank didn't miss. That was one glorious shoot.

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Next we took care of the aliens in the building with rails and crane. EnKeyEff also had his worst moment ever, missing point blank shot. Lucky for him there was backup. Now what remained is to kill the last aliens hiding in the NE corner.

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Sorry Nook, it looks like EnKeyEff stole your promotion.

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#48 Nookrium

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Posted 27 March 2015 - 01:51 AM

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Sorry Nook, it looks like EnKeyEff stole your promotion.
Outrageous!

#49 NKF

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Posted 27 March 2015 - 04:31 AM

View PostNeptunesNookGames, on 27 March 2015 - 01:51 AM, said:

Outrageous!

Ah, promotion despite incompetence. Only in X-Com. (edit: actually it happens in the real world too ;) )

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NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#50 Space Voyager

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Posted 27 March 2015 - 07:26 AM

Ah, well. Nurses will ease the pain.

#51 silencer_pl

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Posted 28 March 2015 - 10:50 PM



Transmission Resolvers are completed, now we will know everything. And on 30th of May first USO with all the data is spotted. Gill man escort USO for resource raid in the Caribbeans. Since it's resource raid it will have to land so we prepare. It took him a while to decide where to land, but he did land. Also SV, you're up but I forgot to pack you some armour. And since I'm not that bloodthisrty, you'll be staying in the sub just in case something horrible will decide to get you. Except this one time, that you were ordered to throw a grenade because everyone forgot how to shoot straight.

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The team moved slowly ahead, few more aliens encountered. This is a small USO and we have super armour so things couldn't go wrong. Except when aliens got a super hiding spot and gets a flanking shot. Damn. How did we not spot him, or he did not shoot earlier.

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Also I've heard Mr. Nook mumbling to himself "Lieutenant my ass"... when he saw EnKeyEff missing alien in the open, he took his pistol and sniped the alien across half of the map.  The rest of the mission was just cleanup.

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#52 silencer_pl

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Posted 28 March 2015 - 11:39 PM



A new month comes. Everyone is extremely happy and we get massive bonus in cash. Except that our upkeep is so high that we land on negative. Cleaning some stores will restore the balance. And as with new month, new terror mission is activated. This time it's our first shipping route. We arrive at late dusk. It's almost night trawler mission. Sort of my very favorite type of mission.

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Upon exiting the Triton, I've got a feeling that there might be sneaky alien behind the barrels. And I wasn't mistaken.

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We've also seen the movement on the top of ships bridge. EnKeyEff tried to throw a grenade on the top, but couldn't find good angle. Instead he passed it to Mr. Nook who threw it on the deck below, where there are usually aliens hanging.

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Now it's the time for slow walk and checking every possible room. The team splits into 4 squads. First squad goes to the room up west where barrels are blocking the path, Second goes through the middle door and there splits in two. The third uses the SE doors and the last team goes up on the higher deck. Everything was going smooth, but Mr. Nook here went a little too far.

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Strangely the alien did not tried to waste him, don't know if deep one could even hurt soldier in mag ion armour. Slowly room by room, we kill all the aliens. It looks like they don't even put a fight in those tight rooms. That is until one super sneaky deep one tried to rape SV's arm. Lucky for him, he had armour this time.

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Once the aliens have been removed from the top decks of the ship, we now move to the cargo hold and kill more aliens. First we have to sift through some containers. During the exploration we find 2 deep ones and kill them. Then team spreads to 3 squads. One goes on floor 1 to the engine room, other two squads will move to 3rd and 4th floor. When EnKeyEffs team was in the room with big elevator suddenly an alien zooms by, and while EnKeyEff didn't have clear visual on the alien he twitch fired and hit Henri in the back of the head. Good one EnKeyEff, fluffing point blank shot, stealing promotions and now team killing. You were this close for having a court-martial.

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Rest of the ship extrapolation went pretty much perfect without any dangerous situations. Everyone performed top notch.

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#53 silencer_pl

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Posted 29 March 2015 - 12:22 AM



So we had our first shipping route done. It went almost flawlessly. Almost because someone was too trigger happy :P
On 14th of June, we've got 2 new USOs. One small for another resource raid in Caribbeans, and second a very small on infiltration mission. You can guess what happened to the very small, since we are now packing sonic oscillators. And of course once again we head to the landed USO. 50 zrbite is 50 zrbite. And again we are fighting against gill man. It's like the game already give up and throws only gill man on me.

The map contained a lot of ship wrecks. Sort of graveyard or something. It begun the usual way. Aliens were spotted and killed in the normal fashion, that is until one decided to be a douche and made a trap for out tank killing it without any mercy. Good thing that we are soon going to switch to Displacers.

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#54 Nookrium

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Posted 29 March 2015 - 01:53 AM

So many episodes!  I'm going to have a busy night...

#55 Space Voyager

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Posted 29 March 2015 - 07:01 AM

Silencer, you make me feel sorry for the aliens...

#56 silencer_pl

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Posted 29 March 2015 - 07:56 AM

Maybe if they would stop using gill man against me? It's June and I haven't seen any Lobsters around.
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#57 Nookrium

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Posted 29 March 2015 - 06:08 PM

View Postsilencer_pl, on 29 March 2015 - 07:56 AM, said:

Maybe if they would stop using gill man against me? It's June and I haven't seen any Lobsters around.
When they finally do show up it shouldn't be too much trouble since you already have armor and sonic cannons.  The Tasoths on the other hand might give you some troubles, if they ever show up that is.

#58 silencer_pl

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Posted 29 March 2015 - 08:04 PM

I've survived aquatoids, so Tasoths shouldn't be a problem, they are weaker than Lobsters.
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#59 Tycho

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Posted 30 March 2015 - 12:38 AM

View Postsilencer_pl, on 29 March 2015 - 07:56 AM, said:

Maybe if they would stop using gill man against me? It's June and I haven't seen any Lobsters around.
There has been some lobstermen as I saw them when viewing a past LOCDAT in your files.  However, they should start showing up more often as June is a break point when the alien race selection moves to a new chart.

#60 silencer_pl

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Posted 30 March 2015 - 09:50 PM

I know they are there,  but it looks like they don't want to operate in North Atlantic. It looks like Gill men will be here dominant through the whole game. Strangely there is no activity in the Indian Ocean. Maybe when I will have full eyes on the Pacific.



On 16th of June, a very small USO has been detected on mission to find our base. After small chase Barracuda manages to destroy the USO. We also get our new Sonic Displacers. 2 for each squad base.

On 19th of June, we detect Medium USO - Gill Man piloted Hunter on Resource Raid mission. Guess they've got pissed from the previous missions and now they are sending the big boy. While Hunter wouldn't be a issue to Barracuda, the crew of this USO is equipped with heavy duty stuff. And that means things might get very dangerous. Not to mention it will be a night mission. So gear up.

The map for this mission will be very difficult. Lot's of terrain obstructions. Spotting aliens will be hard. Right from the exit we have found first alien with DPL. Following further East, we have found quite a bunch of gill man with more DPLs. Thankfully there wasn't any major screw up. But there were more aliens hiding. One almost killed our tank, but the DPL missed this close. Good thing that aliens don't know how to properly use DPLs.

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Because of the missed opportunity, the tank found their hiding hole and killed two more Gill man with DPLs. As you see, there are a lot of DPLs. Even Dreadnought is not that horribly armed. Finally the way to the USO was clear so we could now storm it. But probably there are more aliens with DPL. So SV you take the point, we will be right behind you. The main stairway was guarded by only 1 alien, the others where hiding in the other rooms as usual. With careful advancement we've just butchered every alien that was spotted. When most aliens were dead, a one alien with DPL showed his face. Fortunately for us he didn't fire or else everyone of us would be dead.
With him, there were only two aliens reaming hiding in the side elevators.

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A little dangerous, but we made it.

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