Space Voyager, on 07 December 2014 - 03:35 PM, said:
You bet, and panic too. Here's a post I made way back in 2005 (had to re-up the old pics as the forum software changed how it handled images over the years).
Zombie, on 20 August 2005 - 04:15 AM, said:
I tried getting a tank to panic by allowing my squad to be wiped out by the aliens with no luck.
I wonder... what would happen if the tank itself is responsible for killing a friendly? Ah, ha! A reduction in morale! Being a bit lazy, I MC'd all the aliens (except for one) on a landed UFO mission. Then I bunched them all up and fired a Fusion bomb into their midst from my Hovertank/Launcher. Since the aliens were considered "friendly" while under X-COM control, my hovertank lost almost all of its morale.
I didn't have to wait long because my HWP panicked! I reloaded the game and also got it to go berserk! (It fortunately didn't fire its weapon, though). Here are a couple of screen shots:
You won't see that
happening every day, that's for sure!
Here's the post NKF made about berserk which makes so much more sense than I can ever explain from memory:
NKF, on 04 April 2006 - 06:14 AM, said:
Bug? Bug? This isn't a bug. It's the effect of cocktail of bodily chemicals that give your soldiers superhuman strength and speed while under extreme mental duress. Or something like that. It happens in the PC versions of UFO and TFTD - although I don't have the playstation version so I can't really tell how it works in there. We'd need someone with the Amiga version to give us an overall picture of whether or not it's meant to be a bug. I say it makes things so much more dangerous - for everyone.
The reason you get so many shots is beacuse all your weapon costs are based off your Max TUs. Say 60. Using a laser rifle, we can get snapshots at 15 TUs each (4 shots at 25% each). Not bad.
Now, when your soldier goes berserk, your Current TUs is pushed to 255 or slightly less points. Even at this level, your firing cost is still based off your Max TUs. In my example, it's 15 TUs per snap. This is 255/15 = 17 possible snapshots. It won't be 17, exactly, as you still need TUs to turn about wildly.
Just imagine what you'd get with a soldier at 50 Max TUs and a laser pistol or pistol?
How about trying to get an alien to do this? Might have to help it pick up its gun every so often.
Edit: assuming units get 255TU (not 235 as is sometimes reported), I back calculated and found your soldier's TU to be ~51. Is that correct silencer?