Let's Play X-Com: Terror from the Deep


  • Please log in to reply
521 replies to this topic

#481 Nookrium

Nookrium

    Blaster Bomb Bait

  • Members
  • PipPipPipPip
  • 538 posts
  • Gender:Male
  • Location:Oklahoma

Posted 05 March 2015 - 07:17 AM

View PostZombie, on 05 March 2015 - 05:32 AM, said:

  • Rest up. Exhaustion carries between levels, so make sure everyone is up to full Stamina.
I just finished recording it a little bit ago and I think this was the biggest foe over all.  It's a massive place with what seems like very few aliens about, I was expecting hordes of all types but it seemed to be more of a maze with the occasional enemy sprinkled throughout.  I'm assuming with a harder difficulty there would have been more action, but I don't think I would have made it this far if I'd gone past veteran ;)  


View PostNKF, on 05 March 2015 - 06:13 AM, said:

If you haven't yet launched the T'Leth mission by the next video, don't forget to build a few extra Vibroblades so you can arm more of your troops with them. Or just fill the gaps with the other drills. You've already seen how fast the basic drill is, with each attack costing 10% of your TUs.. The other two are 15% and 20% respectively, so they're all quite quick.
I had planned on waiting a bit before heading in, but with the 80 item limit I had to really trim down the equipment.  I ended up bringing around 10 drills I believe, still my favorite weapon btw :)

#482 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,426 posts
  • Gender:Male
  • Location:In my mind

Posted 05 March 2015 - 07:31 AM

View PostNoX, on 05 March 2015 - 06:40 AM, said:

Nah, all you need is like 4 aquanauts. Fill the rest of the ship with displacers. Whether they are sonic or PWT. The sonic displacers can break through walls. And NO that is NOT a spoiler. Dude, Mike, take like 3 cuts, use mine as the official suggestion and see how easy it is. Haha.

I was wanting to write up an amusing response to this - but I stopped and thought about it. Posted Image

You would need a generous portion of the tanks to be Displacer/Sonics. The first map would involving creating a line of death and destruction to the exit.

The next one can be quickly dealt with if you know the shortcut and just shoot your way through the walls to the exit (cryptic hint: tentaculat, rail, ledge). This is where the sonic tanks are needed.

The last level would see a reduction in tanks, but you can win this mission very quickly with the XComutil map. Considering XComutil wrecks this map, this is easy. The original map would require most of the surviving tanks to be DPL tanks with all their ammo. This is crucial.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#483 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 05 March 2015 - 09:08 AM

Now imagine when Open Xcom will be TFTD ready and aliens will be able to use the drills themselves - you will start to hate them as much as you hate lobsters. I assume you did the tests NKF - how is magnetic ion armour facing against the  drills? One shot kill ?
Posted ImagePosted ImagePosted Image

#484 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,426 posts
  • Gender:Male
  • Location:In my mind

Posted 05 March 2015 - 10:37 AM

Let's see...

Vibroblades can't deal any damage to the front of normal Ion Armor (132) even on a maximum roll. That's including the Ion/Mag.Ion's +10% vulnerability to drill damage. It can do damage from the sides as long the rolls don't fall under 100%, since it can do 80 (+8) and the Mag Ion's sides are 80.

The Heavy Thermic Lance can do damage to the Mag Ion armour front plates (142) on average rolls (100%). Although this is survivable as it does not deal a great deal of penetrating damage. Once we start moving into above average rolls (100% ~ 150%), you can start getting one hit kills thanks to the very high base damage. A 125% roll will kill an aquanaut with 60 or 61 hp for example. The numbers would look like (150 * 1.1 *1.25) - 142 = 64.25. Drop the fraction and that's 64 damage.

I'm not even going to run any numbers for Plastic Aqua or the standard diving suits - you'd be mincemeat.

I certainly hope OpenTFTD doesn't introduce Reaction Drilling - that would be very unfair indeed. Posted Image

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#485 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 05 March 2015 - 11:44 AM

Considering that I found Chrysalids could reaction bite..... I wouldn't be that optimistic on drills reaction.
Posted ImagePosted ImagePosted Image

#486 Nookrium

Nookrium

    Blaster Bomb Bait

  • Members
  • PipPipPipPip
  • 538 posts
  • Gender:Male
  • Location:Oklahoma

Posted 05 March 2015 - 05:54 PM

View Postsilencer_pl, on 05 March 2015 - 09:08 AM, said:

Now imagine when Open Xcom will be TFTD ready and aliens will be able to use the drills themselves - you will start to hate them as much as you hate lobsters. I assume you did the tests NKF - how is magnetic ion armour facing against the  drills? One shot kill ?

I don't think anything will be able to match my feelings for the lobsters :)




Here we go...


#487 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 05 March 2015 - 09:43 PM

Bad item management is bad :(
Posted ImagePosted ImagePosted Image

#488 Nookrium

Nookrium

    Blaster Bomb Bait

  • Members
  • PipPipPipPip
  • 538 posts
  • Gender:Male
  • Location:Oklahoma

Posted 06 March 2015 - 12:40 AM

View Postsilencer_pl, on 05 March 2015 - 09:43 PM, said:

Bad item management is bad Posted Image
Do you have issue with my equipment or is this just a general statement?

#489 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 582 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 06 March 2015 - 02:19 AM

Another suggestion...uh well kinda late now, but would have been to add a couple of 'Nauts and load their inventory up for use specifically as mules. Ya know? Medikits, 'Nades, extra ammo, toilet paper, makeup, umbrellas. You know, important stuff.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#490 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,547 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 06 March 2015 - 05:23 AM

View PostNeptunesNookGames, on 06 March 2015 - 12:40 AM, said:

Do you have issue with my equipment or is this just a general statement?

Well, hauling along useless Chem-flares was one issue (and trust me, I kinda made that mistake the first time I went to T'Leth as I was expecting it to be dark like in EU), and I wouldn't have faulted you for reloading the game to pack something more useful like say, more Medi-Kits or Sonic Cannon Clips. :P The Medi-Kits for the stim shots to help with exhaustion and the cannon clips because, well, you know what NKF told you about the final part. Another little gripe is packing along Sonic Pulsers. You hardly ever use them anyway, and with the advent of DPLs they are almost obsolete.

I was a little confused why you didn't pick anything up off the corpses except for a DPL bomb or two. I don't think stuff left on the ground gets added to the inventory screen at the start of the next level so all of it was lost. The final part you'll use probably use nothing but Shok Bombs and DPLs so you better stock up on them in part 2. Grab them with any soldier, you can worry about where the stuff goes at the re-equip screen at the beginning of part 3. Just make sure that you equip the ammo on your soldiers, otherwise the game will spawn it randomly about which is a real headache. If you are worried about MC, I'd still equip the bombs and on your first turn you can dump them on the ground or give them to a mule with no weapons to toss to you when reloading is needed. Part 3 is go for broke time: fire off DPLs every round as preemptive surgical strikes, and the Shok Bombs/drills and Cannons can clean up whatever is still standing. Posted Image

And don't worry, the "maze" layout of part 1 gets even worse for part 2 and 3. :D

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#491 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,426 posts
  • Gender:Male
  • Location:In my mind

Posted 06 March 2015 - 05:46 AM

To be fair on Nook, he's not particularly familiar with T'Leth so can be forgiven for any mistakes in the initial equipment set up. And from what I've seen, while not the most ideal, should be sufficient to clear T'Leth.

I've only seen the first 3 minutes of the recent vid, but I agree that you should be scrounging up and hauling along what ammo (especially DPL ammo) as you can as you proceed through the base. This is the last mission so you may as well use what is available to you.

Oh, and the pulsers, just to look on the bright side, can be considered a safety guard for completing the requirements for the last mission in the event of ammo running out.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#492 Nookrium

Nookrium

    Blaster Bomb Bait

  • Members
  • PipPipPipPip
  • 538 posts
  • Gender:Male
  • Location:Oklahoma

Posted 06 March 2015 - 06:04 AM

View PostNKF, on 06 March 2015 - 05:46 AM, said:

Oh, and the pulsers, just to look on the bright side, can be considered a safety guard for completing the requirements for the last mission in the event of ammo running out.
This was exactly the reason for bringing 22 pulsars, I  knew we would be able to scrounge plenty of shok ammo along the way, but just in case everyone will carry 1 grenade so having at least 8 by the end won't be an issue.

I wasn't sure how effective DPL's would be in the next 2 levels which is why I wasn't picking up much of their ammo, I'm always wary about firing them through the tiny corridors of a base.  The shok ammo could be quite useful, and I grabbed a bit of that, but I was having such luck with the melee I supposed I skipped over a few I probably shouldn't have.

And yeah, so much for the flares... luckily I only brought 3

#493 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 582 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 06 March 2015 - 06:16 AM

Haha, see that's exactly what I suggested only I added umbrellas.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#494 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,426 posts
  • Gender:Male
  • Location:In my mind

Posted 06 March 2015 - 06:36 AM

The one thought running through my mind throughout this video was: pull out those drills! The guys with sonic cannons can afford the accuracy hit, and you can quickly drop them for a moment if you need the accuracy.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#495 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 06 March 2015 - 07:22 AM

View PostNeptunesNookGames, on 06 March 2015 - 12:40 AM, said:


Do you have issue with my equipment or is this just a general statement?

Giving me DPL but not equipping with torpedoes? :Sad Face: ;_;
Posted ImagePosted ImagePosted Image

#496 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 582 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 06 March 2015 - 07:38 AM

lol that's not a sad face. Looks more like a vampire face.

Posted Image <that's the face he wants. Like... wtf were you thinking you?! *Explicit* *Explicit* Sonofa *Explicit*

Posted Image Posted Image Posted Image Posted Image  Brilliance.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#497 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,392 posts
  • Gender:Male
  • Location:Poland

Posted 06 March 2015 - 07:41 AM

Ekhm

http://www.urbandict...ne.php?term=;_;
Posted ImagePosted ImagePosted Image

#498 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 582 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 06 March 2015 - 07:47 AM

don't care Mr. Vampire. you can school me all you want.
wanna fight? lol!! errrh

https://www.youtube....h?v=-QWL-FwX4t4

dork.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#499 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,440 posts
  • Gender:Male
  • Location:Slovenia

Posted 06 March 2015 - 12:40 PM

:D

#500 Nookrium

Nookrium

    Blaster Bomb Bait

  • Members
  • PipPipPipPip
  • 538 posts
  • Gender:Male
  • Location:Oklahoma

Posted 06 March 2015 - 01:50 PM

View Postsilencer_pl, on 06 March 2015 - 07:22 AM, said:

Giving me DPL but not equipping with torpedoes? :Sad Face: ;_;
Lol, sorry about that Mr. Vampire.


Level 2  (this is a very long episode...)





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users