Posted 29 June 2016 - 08:56 PM
No, I am, indeed, thinking of celatids. Just couldn't remember which side was which.
Given how dangerous their attack is, and that they are capable of limited range only, best policy is to wipe them out on sight and prevent them closing the distance, just like deep ones in TFTD.,
Its bad enough coming into contact with (strong, or HF) acids in the first place. Having a giant floating evil kidney SPIT it in your face, well damned if thats not just adding insult (and a retaliatory blaster shell probably) to injury. At least LAST time it was my own fault (the acid not the up close encounter of the organ-'o-licious facemelting kind, and no, thankfully it wasn't HF...stuff gives me the fucking creeps, although in my defense entirely justifiably)
I tend to use the alien grenades a lot against celatids. They are pretty physically weak and can't take much before dying, they can just dish it out pretty well, crappy accuracy as I remember from the old UFO defense, can't comment on what they are like in openXcom because while yes I've come up against a few of them they haven't had the chance to attack much, although when they have then its been a fatal attack most of the time, don't forget they are meant to be able to burn through UFO hulls like a round from a blaster launcher,albeit not so easily and without there being a blast wave to take out targets on the far side of the wall. So since redownloading UFO and installing
openXcom the only times I've seen them get to take any actions has been attacking usually reaction fire from close up after getting surprised or blundering into a celatid. So its been a fair while since actually getting to see one move, and then they never seemed capable of reaction fire. Although neither do deep ones either. If they CAN then their reactions must be terrible.
No, I am, indeed, thinking of celatids. Just couldn't remember which side was which.
Given how dangerous their attack is, and that they are capable of limited range only, best policy is to wipe them out on sight and prevent them closing the distance, just like deep ones in TFTD.,
Its bad enough coming into contact with (strong, or HF) acids in the first place. Having a giant floating evil kidney SPIT it in your face, well damned if thats not just adding insult (and a retaliatory blaster shell probably) to injury. At least LAST time it was my own fault (the acid not the up close encounter of the organ-'o-licious facemelting kind, and no, thankfully it wasn't HF...stuff gives me the fucking creeps, although in my defense entirely justifiably)
I tend to use the alien grenades a lot against celatids. They are pretty physically weak and can't take much before dying, they can just dish it out pretty well, crappy accuracy as I remember from the old UFO defense, can't comment on what they are like in openXcom because while yes I've come up against a few of them they haven't had the chance to attack much, although when they have then its been a fatal attack most of the time, don't forget they are meant to be able to burn through UFO hulls like a round from a blaster launcher,albeit not so easily and without there being a blast wave to take out targets on the far side of the wall. So since redownloading UFO and installing
openXcom the only times I've seen them get to take any actions has been attacking usually reaction fire from close up after getting surprised or blundering into a celatid. So its been a fair while since actually getting to see one move, and then they never seemed capable of reaction fire. Although neither do deep ones either. If they CAN then their reactions must be terrible.
No, I am, indeed, thinking of celatids. Just couldn't remember which side was which.
Given how dangerous their attack is, and that they are capable of limited range only, best policy is to wipe them out on sight and prevent them closing the distance, just like deep ones in TFTD.,
Its bad enough coming into contact with (strong, or HF) acids in the first place. Having a giant floating evil kidney SPIT it in your face, well damned if thats not just adding insult (and a retaliatory blaster shell probably) to injury. At least LAST time it was my own fault (the acid not the up close encounter of the organ-'o-licious facemelting kind, and no, thankfully it wasn't HF...stuff gives me the fucking creeps, although in my defense entirely justifiably)
I tend to use the alien grenades a lot against celatids. They are pretty physically weak and can't take much before dying, they can just dish it out pretty well, crappy accuracy as I remember from the old UFO defense, can't comment on what they are like in openXcom because while yes I've come up against a few of them they haven't had the chance to attack much, although when they have then its been a fatal attack most of the time, don't forget they are meant to be able to burn through UFO hulls like a round from a blaster launcher,albeit not so easily and without there being a blast wave to take out targets on the far side of the wall. So since redownloading UFO and installing
openXcom the only times I've seen them get to take any actions has been attacking usually reaction fire from close up after getting surprised or blundering into a celatid. So its been a fair while since actually getting to see one move, and then they never seemed capable of reaction fire. Although neither do deep ones either. If they CAN then their reactions must be terrible.