So Xenonauts, same as Long War, there are at least twice more battles ahead, so I will have to compress the time. In general it goes like this:
UFO wave, shot down every UFO possible, go to the mission. Rinse and repeat. The Ground combat is like, find the aliens outside the UFo, breach the UFO, kill everyone inside. The aliens are always in same spots inside the UFO, so once you've seen one battle, you've seen them all.
The last mission, was the final UFO of the last wave. After a while we had another wave of UFOs.
Team 1, having the faster Dropship will of course do the majority of the missions.
And this small one for team 2. It will take them a while to get there.
The research of alien sniper rifle, allows us to finally think of plasma weapons of our own.
After that wave, I've gathered enough money to fund another base. It will be on southern borders of Japan. It will cover rest of Russia, Asia, and Northern Australia.
And again we are greeted with another wave of UFOs.
Team 2 gets also occasion to head towards landed UFO.
With the last wave, aliens have deployed new type of Fighter. It has tremendous frontal power, but it's rotation speed is slow, so it only takes to outmaneuver it and attack from rear/side. But single Condor will not be able to defeat it, while Corsairs will make short work of them, unless you are dumb enough and will go head to head.
Another UFO wave.
And we finally have our first plasma guns. We also need to research the heavier stuff too.
Another UFO wave to go.
Our month report states, that Austrlasia is on the verge of resigning. Let's hope the aliens will avoid it until I could prepare base 3.
Our money is limited, so I can't order everything. And this base will only contain interceptors. Maybe later I'll move scientists there.
In January we should see Large UFOs, but for now, it's same drill of Landingships.
With rapid fire plasmas done, our Corsairs should dominate most of the UFOs. We now need Plasma Explosives, so we need to study Alien Reactor.
We had longer brake after last UFO.
With the next wave aliens have sent a squadron of heavy fighters.
The Corsair just obliterated them without any sweat.
And the next wave have brought our first Large UFO - Cruiser.
The Cruiser is the UFO, where alien leaders reside and we may encounter more elite units.
This is standard approach to the Cruiser. With Fire In the Hole mod, the main doors, are permanently shut. I need to use breaching charge to open this entrance. There are also 2 ways in the corners of the UFO, but at this time I wasn't aware of them.
This UFO also houses new alien artifact - Anti gravity generator.
And this is the upper deck of the Cruiser.
Remember that Fire in the Hole mod, changes the layouts of the UFOs. Vanilla layout is a bit different.
Our first combat for this Large UFO went OKish.
Soon after, we have researched Plasma Explosives. They pack quite a punch. And our Foxtrots will be able to take down those larger UFOs with ease.
With that done, we need to go for the armour technology. This little tech will unlock, the best interceptor, transporter and power armour.
But for now we will have to focus on more UFOs, because all those fancy upgrades will require money, which we are constantly in need.
With another Cruiser UFO, we are presented with a new type of aliens. Wraiths.
Their unique ability is to teleport in short distances. In betas, they could teleport anywhere on the map, but the teleport ability costs lots of TUs, so what they did in betas was to teleport in front of the player and get killed. Within last days, they were limited to I think line of sight.
This guy in red, is the Caesan Leader. He can mind control your soldiers. In vanilla it's pretty broken, because he doesn't need to know where your soldiers are, because he will know either way. So unlike in X-COM, your troops don't need to be detected. The only defense against PSI attacks is your bravery skill, which even if high, it still was not enough. I however am using mod that modifies few things, making the PSI not as dangerous, but any morale effects are more dangerous to your soldiers, and recovery is also harder.
I tried to capture him, but run out of grenades.