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War Cabinet New Strategy Game


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  • 1 month later...

War Cabinet Officer’s management interface design is ready. The purpose of this UI is to provide information about your officer’s Combat stats, Special Traits, Experience and Rewards. From here you would be able to sort and manage officers in easy and intuitive way with single click. This way you could choose best commanders for various units and missions for best results.

 

https://www.warcabinet.net/wp-content/uploads/2014/06/NUI_Screen01-C2logo1.png

 

The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.

 

The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command. There would be five major types of land units: Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.

 

The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.

 

We believe that War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.

All your comments and further recommendation on that you are more than welcome.

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Guest Guest

Sneaky screenshot of new battleground as they are shaped and new vehichles are roaming to combat

Next major build is featuring world weapons economy, equipment stockpile inventory. ETA end of month.

Air combat module is also included.

So, we are recruiting new figher pilots for initial tests and crazy strategists to beat or to be badly beaten by the AI in the new combat missions on the ground.

https://www.warcabinet.net/wp-content/uploads/2014/04/NewShots_logo.png

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Min hardware spec as of alpha.

Dual core CPU at 2,4 or higher.

Video min: ATI 7670/Nvidia450 1GB VRAM

Recommended video: ATI7950/Nvidia 560 or above

2GB RAM.

PC game. Runs on Win 7/8

 

 

As for gameplay there is demo level available for play and highlight of strategic later. Let me know if you like to try it out.

Will do gameplay video with the new features. ETA first week of June.

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  • 1 month later...

Guys, about the video.. I've started making it with commentary, but I realized that I suck on that and will need much more doubles. Good news is that I will still make miserable attempts until it’s properly done.miner.gif

In order to pump the size of the post with hopes to make you forget about the video thanks.gif ,I’m including some info about new weapons and tactics for the infantry battalions.

 

Mortars are added as standard fire support element on battalion level. On tactical battles they will act as separate units formed into battery. Despite limited range and moderate firepower when deployed right they could be used with great effect against soft targets given their high mobility and concealment factor.

Below is shown 2B14 Podnos, Russian 82mm mortar. Animated fire support teams would be really cool to watch in action.

https://www.warcabinet.net/wp-content/uploads/2014/04/82mm_Mortar.png

 

Another great asset for the infantry formation is portable SAMs. They will come at a price and not always will easy to obtain, but once in possession they could prove very efficient against much more valuable air assets. Undetected infantry having such SAMs would be high tread against helicopters or low flying planes. The more advanced versions of these weapons will be increasingly dangerous. If you include Portables SAMs into your battalion they will be embedded as launcher carry soldier into the infantry platoons.

Some examples of what the factions will use (infrared homing please):

Strela-3 (SA-14)

https://www.warcabinet.net/wp-content/uploads/2014/04/Strela-3.png

 

FIM-92B Stinger

https://www.warcabinet.net/wp-content/uploads/2014/04/FIM-92B-Stinger.png

 

Hope these will further enhance tactical battle possibilities

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  • 1 month later...

Hi There,

Want the see the latest strategic features?

Check out this

We envision deep in-game force customization possibilities, development of commanders and large campaign theater for enhanced challenges and re-playability value.

Dark mood for war setting will get special attention.

Any comments coming from gamers are vastly appreciated!

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