Superhero difficulty


  • Please log in to reply
25 replies to this topic

#21 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 25 September 2020 - 09:55 AM

Still waiting for that capture Wargot mission, because I have two researchs require Live Wargot.
NOTE: based on research tree, those two lead to new space vessel which we already acquired thanks to other techs. But these two unable to research titles are ANNOYING.

#22 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 02 October 2020 - 02:23 AM

Meet the first Starghost mission. Just have one or two research left (two research require wargot live doesnt count).

Kill all that I can, with one Cloud left behind. We run like hell toward the other corner and wait for mission complete announcement. It's not perfect, but SG mission is generally a net loss in term of resource so no need for aim for kill-all.

#23 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 06 October 2020 - 04:38 AM

Assault Mothership of Wargot

3 living space module, so total 12 soldiers, leaving one behind.
5 containers of stuffs, bring only half-full. I plan to thoroughly fight on that ship, so need space for loots. We shall see if it's enough.

Even I bring a level3 Medic, there seem to be no time passing. So I have doubt that there's healing between battles.
I have no scout, so no one use scanner. While power is more than enough, the lack of utility is annoying. Slightly.

#24 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 10 October 2020 - 06:39 AM

A long campaign on Wargot mothership cost 80 rounds of .50AP, 800 rounds of 7.62mmAP (for PKMs), and 50 E-cells (for plasma shotgun and rifle). As such, 5 storage module is not exactly necessary, other than assuage the greed of packrat players.

NOTE: Warp resonator is like shotgun but use Mechanical(and 4+ sec), Warp Rifle is better range but still too slow~ The target generally get destroyed in 2 second thanks to several heavy machine guns and sniper rifles, half the time it take to shoot one warp gun. Even with heavily resistant target like Star Cloud, plasma gun and shotgun can do the job just fine instead of suffering the super slow speed of warp weaponry.

#25 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 15 October 2020 - 05:54 AM

For research, after destroying mothership, there's only Laputa-only researchs left. It's very freaking annoying but there you have it. (Pillar of Death autopsy is short even with only 3 med lab).

For manufacture, we do it purely for completion sake. And it peter out when we have enough of EVERYTHING.

#26 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 183 posts
  • Gender:Male

Posted 21 October 2020 - 01:18 PM

Note that Cultist will recapture 3 areas if we capture their final base. The best way to clean them up is to capture their final base and IMMEDIATELY press the Moon Mission button without letting time pass. Gamey exploit but what the heck~
=====
Moon Mission appear after we finish research Putting the Pieces Together...

There's no assemble craft. You just click on button to send a squad to the Moon.

No stores, no reserve, what you see is what you have. It's recommended to bring 100% of your capacity full of ammo.

Enemies: the top two map is alien Reticulans. Third map has new, unique enemy

First map: Moon surface. Move to the green zone of portal to transport to next area.

There's one troop of 4 aliens in full shielded armor equipped with warp weaponry patrol the area. As warp rifles are slow, you can afford to shoot them with heavy machinegun and sniper rifles to death before they can fire off one round.

Second map, Moon underground base. Find the three red marker structures and shoot them.

This base has plenty of aliens moving around, equipped with reticulan laser/warp rifle, plasma cannon. You can shrug off laser and shoot to death the rest with just a plasma shotgun. HMG and snipers inside this base are too restricted (but overkilled).

You can use the looted weapons to shoot the structures (as of patch 1.3 under the markers quite a bit, not exactly where they are. 1.2 and previous is right where the markers are ) to save ammo. However when the third structure is destroyed, you are immediately teleported to the third map.

Third map: alien cavern. Move to the green zone of end game movie.

The unique enemy of this map: Myrmecol Octopus and Angel. They can dive through the wall and ground to approach our soldiers. Octopus can shoot bright laser the like of Flatster.

Note that end game movie condition trigger by step on the green zone, if you are out of ammo and just dont want to fight anymore, you can send your fastest soldier through and activate it without cleaning up all the rest.

Comparison: this 3 stage battle is not as hard as the Assault Spaceship of Wargot. That one was a series of at least 8 battles and as long as 12, with no time to heal for such long fights.

MOD IDEA: if you want the mission harder, pack the aliens full of armor and plasma cannon in those platforms near the 3 markers. In final area, increase amount of octopus and angels to 20, especially the mouth of cavern corridor lead to green zone. Make us fight through. gawd darn it~




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users