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Positioning Heartily


Thorondor

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Tactical acumen prevails. It doesn't matter if you're outnumbered, if the odds seem stacked against you, because you picked the terrain, who would engage whom in battle and only in the end shall it be seen who is the peon and who is crowned for the demonstrated skill in Hartacon Tactics, a tactical turn-based multiplayer SRPG created by Charlie Fleed.

 

 

Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.

 

 

 

A demo of the game has become available to try things out, though no release date is as of yet set, apparently.

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  • 8 months later...

https://media.indiedb.com/cache/images/games/1/26/25317/thumb_300x150/logonewc.png

 

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A new demo of Hartacon Tactics has been made available here.

 

The new demo features new gameplay elements such as attack support and counterattacks, a fourth character, an improved AI and a wider single-player campaign.
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