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Timely Godliness


Thorondor

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When did you last feel the rush? The impetus of creation in full, all momentum and tempo? A quick look at Codrer's iubes will promptly bring to mind such a driven state, which was, we posit, in all likelihood induced by the Gods themselves.

 

 

iubes are intelligent cubes and we hate them all.

 

 

You can't control directly your iubes, they'll do... whatever they think they have to. You only decide what they must build.

 

 

One day, you'll be able to ask 30 iubes to start a very fast construction, and lead a large compact and -almost- disciplined army. But... not today!

 

 

The concept here is to focus on interactions between iubes and above all: time! A good timing is the key to everything.

 

 

It's a half real-time strategy game, half god-game, with maybe some other halves...

 

 

Basically, your goal is much like a classic RTS game: build your city, defend it, make a lot of soldiers, and ravage without mercy your enemy! But the way of doing this will be slightly different than what you may be used to.

 

 

 

Development proceeds at a fast clip with the last version including a complete ingame tutorial. New participants in the closed beta test wanting to feel what makes it all tick will soon be admitted, so be expedite and register to seize the opportunity.

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