Jump to content

Resolute In Questing


Thorondor

Recommended Posts

Remember Valley of the Forgotten? Well, maybe you should, but you need not. The first Defender's Quest title was very warmly received, you see - so much so that now a sequel, Defender's Quest II: Mists of Ruin, is beckoning heroes anew for a novel challenge of its own.

 

Here's word about this Tower Defense/RPG Hybrid:

 

 

 

The story, setting, and characters are all new -- it takes place in an entirely different universe from DEFQ1. Mechanics-wise, we’re keeping what worked from DEFQ1, and improving on the rest.

 

 

Defender's Quest II: Mists of Ruin takes place in a world whose surface is covered by a toxic, heavier-than-air gas known as "Mirk."

 

 

The first thing you need to do is find a giant monster, the bigger the better. Got one? Good! Now build yourself an airtight life capsule and strap it to his back. Now just load that capsule up with all the teleporters, messenger bats, food, weapons, and everything else you need for three months on the road.

 

Now you're all set to march out into the Mirk and start scavenging ancient technology! Don't worry, only two thirds of you will die horribly!* (Another fifth of you will die quick painless deaths. Yay!)

 

 

 

The extra-resilient features:

 

 

 

Everyone's a Hero!

 

 

There's no more generic units - every character in your party is a named "hero" with a speaking role in the story, we've upped the roster from 6 heroes in DEFQ1 to about 12 in DEFQ2, and the diversity in abilities will greatly expand. Each character will have their own class, with a unique customizable skill tree. To make up for the lack of generics, DEFQ2's classes will have some built-in overlap in their abilities, and some classes will be spedialize in summoning monsters!

 

More Interesting Choices

 

 

In addition to the smaller party size, skill trees will focus on bigger decisions and either/or upgrade paths rather than simply increasing this or that by +0.5.

 

Better Equipment

 

 

Equipment will have special abilities. Also, DEFQ2's equipment system focuses on customizable upgrades to existing items more than disposable stuff that just increases in power linearly. Also, you can equip your turtle-tank with specialized artillery - this replaces Azra's spells from DEFQ1.

 

Better Battles

 

 

We're giving the battle system some big upgrades. Not only are the maps bigger, some levels will have destructable terrain which can be changed by both players and enemies. Also, each character's top-level boost skill will become a new "ultimate" skill with a long cooldown which the player can activate manually at an opportune time. The enemies are getting a boost too - among other new tricks, DEFQ2's enemies will be able to inflict status effects on defenders.

 

Cleaner Interface

 

 

Choices aren't interesting if you can't understand them. We're ditching the confusing "speed" stat, and taking many other steps to make it as easy as possible to compare abilities and understand exactly what your characters can do.

 

 

 

Pre-ordering the game is now possible, with several tiers available as a way to support the development team at Level Up Labs. Reaching alpha will reportedly happen in 2014 and beta will ensue that same year, though a final release date cannot yet be defined with certainty.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...