Asserting Control

Command Modern Air/Naval Operations

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#1 Thorondor

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Posted 12 September 2013 - 01:59 PM

No target too small, no power too big. It's nothing short of impressive, the sheer breadth of what you shall be able to accomplish in Warfare Sims' upcoming real-time wargame Command: Modern Air/Naval Operations.

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Modern warfare with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don't have to. Aircraft position themselves to deliver their warloads optimally; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.


Relive the brutal air struggle between Iran and Iraq. Wrestle the Falklands under your control. Hunt down rogue nukes in Pakistan. Go "Down Town" around Hanoi and spar with the deadly NV air defences. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air. Command is the next generation of air/naval wargaming.



The operating features:


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• Powerful, intuitive 3D-globe (Google Earth-style) user interface with multiple map layers
• Aircraft, surface ships, submarines, land units, strategic & space forces are at your disposal
• Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each asset
• Plenty of scenarios covering multiple historic and hypothetical conflicts, plus an integrated scenario editor
• Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
• Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
• Good modeling of land-based forces (relevant to air/naval/space operations)
• Mine and mine-countermeasure operations
• Nuclear operations (possibly other special-weapon categories)
• Recorder & replay ability



Access to a more extensive brief is available at the developer's official site here.


We are invited to 'join the future' come the 24th of September.

#2 Thorondor

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Posted 24 September 2013 - 11:14 AM



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In anticipation of today's release of the game, an exclusive sneak preview surfaces in the form of a set of tutorial videos (playlist link).

#3 Thorondor

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Posted 24 September 2013 - 03:49 PM

The game is now out and available for purchase from either the Slitherine or Matrix Games' HQs.

#4 Thorondor

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Posted 25 September 2013 - 04:57 PM



#5 Thorondor

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Posted 26 September 2013 - 02:17 PM



#6 Thorondor

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Posted 04 October 2013 - 01:58 PM

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RPS's Tim Stone takes command and lets us know what he thinks about Command: Modern Air Naval Operations.

#7 Thorondor

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Posted 08 October 2013 - 01:28 PM

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The v1.01 Update has now arrived bringing a multitude of fixes and performance enhancements with it.

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A full changelog can be consulted here and the update can be downloaded here.

#8 Thorondor

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Posted 22 October 2013 - 05:20 PM

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Mr.Jim Cobb reviews Command Modern Air Naval Operations at The Wargamer.

#9 Thorondor

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Posted 16 November 2013 - 05:20 PM

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Armchair General's Patrick Baker reviews Command: Modern Air-Naval Operations.

#10 Thorondor

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Posted 20 December 2013 - 07:44 PM

Update: Command Modern Air/Naval Operations has been brought up to v1.02. A complete rundown of the specific changes can be found here.

#11 Thorondor

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Posted 21 March 2014 - 04:27 PM

Update: Command: Modern Air/Naval Operations is now up to version 1.03. This important update can be downloaded here (direct link) and the respective changelog found here.

#12 Thorondor

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Posted 09 July 2014 - 11:14 AM

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Update: Command: Modern Air/Naval Operations has just gotten a 'huge' update bringing "Enhanced simulation mechanics, new features and expanded database" as per this announcement at Matrix Games.

#13 Thorondor

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Posted 22 September 2014 - 03:28 PM

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Matrix Games announces Command: Modern Air/Naval Operations Wargame of the Year Edition:

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"(...) we are combining all post release updates, as well as a huge number of user-created scenarios into one comprehensive Command: Modern Air/Naval Operations Wargame of the Year Edition! In addition to the official included scenarios, a large number of user-created scenarios are freely available from the WarfareSims download site and players will be able to fight online in PBEM mode with Baloogan's free Joint Command multiplayer add-on."

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Further details here.

#14 Thorondor

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Posted 26 September 2014 - 01:51 PM

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Command: Modern Air/Naval Operations WOTY is now available.

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Want to play it on Steam?

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(...) we provide a free steam key to anyone who already owns the game, or buys the game from our stores. All you have to do is register your Command serial here and you will be able to redeem a Steam key.


#15 Thorondor

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Posted 06 October 2014 - 02:57 PM

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At The Wargamer, Major Erich Swafford MD USAF (ret) reviews Command: Modern Air/Naval Operations Wargame of the Year Edition.

#16 Thorondor

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Posted 17 November 2014 - 10:39 AM



#17 Thorondor

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Posted 20 November 2014 - 09:56 AM



#18 Thorondor

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Posted 24 November 2014 - 09:29 AM



#19 Thorondor

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Posted 17 December 2014 - 07:01 PM

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Update: Command: Modern Air Naval Operations has now received a major update as detailed here.

#20 Thorondor

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Posted 09 March 2015 - 07:27 PM

Update: Command: Modern Air/Naval Operations has now been updated to version 1.07 bringing much-requested features as well as fixes according to the announced here.




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