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To Space Milord!


Thorondor

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Subspace comms intercepted. A contact is surreptitiously on approach, with regal ambitions by all appearances. We thusly mark the bearing of Arkavi Studios' tactical turn-based space strategy game, Star Lords.

 

Further defining it:

 

 

 

Star Lords aims to raise the bar in the 4x genre while pleasing old school fans and newcomers alike (...)

 

 

(...) an epic-sized complex and dense 4X strategy game set in space where you take the command of one race to join the struggle for supremacy in the galaxy. As the leader of your empire you are to deal with exploring the stars, colonizing new worlds, manage your empire and conquer whoever dares to oppose.

 

 

 

The ruling features:

 

 

 

• 8 major races each with their own ship designs, technologies, unique traits and unique abilities, meaning playing with each race is a different challenge and offers new ways to approach the game.

• Big, living universe: In addition to the major powers, independent races and pirate clans also claim the galaxy as their residence; their existence can be an annoyance, or a blessing if you can take advantage of them.

• Deep economical and political layer: War isn't the only way to weaken your rivals. Diplomacy, intelligence and trade can be one of many powerful tools that, if used properly, can be very effective as well.

• Tactical Turn based combat

• Create and customize your own ship designs

• Generals: These unique and powerful units evolve as they battle and if used well can be the difference between defeat and victory.

• Randomly generated universe, tech tree and units: You will never play the same game twice.

• Empire shattering: Unrest might lead rebels to start a civil war which in turn might lead to the creation of a new, independent empire that might grow to rival your own.

• Plotting: Secretly finance a war against your rivals in order to weaken them or prepare a surprise joint war along with your allies in a bid to destroy that frighteningly fast growing empire. Beware of spies and whistle-blowers though; your plot might be uncovered before you put it in action and the consequences can be dire.

• Domestic Policies: Rule your empire as you wish. Turning it into a dystopia, a utopia or something in between, it's up to you.

• Human-like AI that doesn't cheat and plays by the same rules as human players, while presenting a constant challenge.

• Modding Support.

• Lan, hot seat and Online multiplayer with matchmaking.

 

 

 

A title therefore to keep in mind, given the scope of its promise. Release coordinates have been conveyed by publisher Iceberg Interactive - timed for a Q4 2013 launch.

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I'm officially unable to keep up with space strategy games. Developers have run me over and it is a good thing.

 

The name of this one is very similar to Okim's board game, Lords of the Stars. Were Iceberg Games not from Netherlands, I'd accuse him of developing this, he he he!

 

EDIT: Ah, sorry, Arkavi Studios from Portugal is the developer. Iceberg is a publisher.

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