Some thoughts (no spoilers)


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#21 Azrael Strife

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Posted 26 June 2013 - 01:11 AM

View PostNoXTheRoXStaR, on 25 June 2013 - 10:31 PM, said:

Agreed.




Or if you have the aptitude and time, make your own game, and play by your rules.

Or, just another thought, if you don't agree just go read something else? Posted Image

Geez, you should really learn to respect other people's opinions, some replies have been kinda rude, and I'm doing my best not to sink to that level and reply in the same manner Posted Image
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#22 ñΩxicity

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Posted 26 June 2013 - 01:53 AM

What are you talking about? All I did was agree with Hobbes statement("If you don't like the rules, don't play the game. And stop complaining about them.")
and suggested to those who didn't like the rules to.. ( my quote) "Or if you have the aptitude and time, make your own game, and play by your rules."
My statement was to anyone in general, for instance, I didn't like the rules to Galactic Civilizations II so I went and made a mod for it. I don't see how I was being rude for simply agreeing with Hobbes and making a suggestion.

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#23 Azrael Strife

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Posted 26 June 2013 - 02:14 AM

Heh, I think someone voicing his opinion, and another saying "don't play if you don't like it" is kinda rude.

Anyhow, why did you think it was for you? Maybe you thought you were being rude yourself?

We can get back on topic, I'm sure I'll find more things I don't like soon. Or remember, seeing as I followed Hobbes advice before he even told me, and uninstalled that thing already.

I'm curious, Zombie, did you play it? What did you think, if you did? Are you going to add XCOM to your collection?
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#24 ñΩxicity

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Posted 26 June 2013 - 04:17 AM

Because the intelligence level for this topic has reached nil.

Here's a Monkey with a gun.


"If you win it's just a game, but if you lose it's a complete waste of time"

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#25 Hobbes

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Posted 26 June 2013 - 07:19 AM

View PostAzrael Strife, on 26 June 2013 - 02:14 AM, said:

Heh, I think someone voicing his opinion, and another saying "don't play if you don't like it" is kinda rude.

I apologize if that sounded rude but that's what you ended up doing when you uninstalled the game.
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#26 Space Voyager

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Posted 26 June 2013 - 07:29 AM

Please, guys, less talk about rudeness. More talk about the games. Mmmmmm, games... EDIT: That monkey is just awesome. And it acts more adult than most of the soldiers around it...

#27 Azrael Strife

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Posted 26 June 2013 - 11:43 PM

Yeah, SV is right, f*ck this game.

That's what you were saying, right?

At least that's what you most likely meant.

Nevermind :P
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#28 sp1ke

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Posted 23 September 2015 - 05:03 PM

View Postsilencer_pl, on 25 June 2013 - 08:20 PM, said:

Maybe some people should read a little. Skyranger in THIS XCOM is a prototype craft.
But if that was the limitation they could have more soldiers stationed more diverse bases around the world, with conventional transport aircraft - so that two thirds of the civilians don't always die, live on TV.

But... I get the sense that the aliens are doing these deliberate triple simultaneous attacks in order to undermine XCom politically, to split off the funding council and make XCom fail. Since they are scared of XCom - not so much on the battlefield but definitely in the laboratory and for the strategic end game. So maybe if XCom had 3 Skyrangers, the aliens would just do 9 simultaneous attacks - or even just 4 or 5. The hard choice would always be there, regardless of the number of sites vs number of Skyrangers.

I think it's a good mechanic tbh. It could use a little more flavour text to justify it though. They could shake it up a little and not make it always be three sites. Like maybe if you send a conventional transport the Aliens just shoot it down, but only the prototype Skyranger is stealthy enough to get through. And Alien spies killed the designer and ate the plans. Or ate the designer and killed the plans.

What bugs me more is that when Panic builds up in an area there is nothing active you can do about it except the very slow process of building up satellite cover. This is much slower than building new bases was in original XCom, as a response to countries sliding away from XCom. And you could send patrol aircraft in as an immediate response, and that would generate improvements in those countries from the air combat and usually also from the resulting ground combat. In this game you spend months watching the USA go down the toilet and there is literally nothing you can try and do about it - eg I saw that happen after I'd already built a satellite when Panic was only one. There is no response open to you at all and that makes for a somewhat lame game experience imo.
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