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Ideas of new Second Wave Options


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Skillbuilding: soldiers gain will, aim, and health through combat experience, no longer through promotions (except squaddie class increases aim depending on class). Aim and will goes up slower with this option overall, but can go higher than final advancement for soldiers. Will increases as the soldier scores victories in missions, kills aliens, gets attacked by enemy psionic powers (resisting them increases it greater than failing save), and uses psionic powers if possible (note that will lost from critical wounds is recoverable). Aim increases as the soldier fires at enemies, (scoring hits increases it faster than missing them [hitting aliens in better cover increases it faster as well]), suppresses them, and kills aliens. Health will increase throughout the game by participating in missions, but is contributed by taking enemy damage, receiving critical wounds, being poisoned, and spending time in the infirmary. Of course the higher the skill, the more effort it takes to increase it. Beat the game on easy to unlock.

 

Infiltrations: starting on month 4, UFOs have a new mission: Alien Infiltration. The aliens will land in one of the countries covered by satellites and funding you and will attempt to convince that country to sign a pact with them. They don't bother landing on countries without satellites, however since they're not really funding you. If the UFO succeeds in its infiltration mission (ie. you ignore the UFO for too long or you are defeated when raiding it), the country with the infiltrating UFO will withdraw from the council, regardless of panic level. Just like the countries that withdrew due to panic, you can not get them back and they count toward the doom meter (8 countries need to withdraw for you to lose the game). Fortunately, they're not too common, and you don't ever have to deal with multiple infiltrations at once and they occur no more than once a month. Beat the game on normal to unlock. The council will tell you "Commander, unfortunately one of our countries have withdrawn from the council. They claim to have signed a pact of cooperation with the aliens and the terms are that they cease funding and support toward the XCOM project."

 

Performance Issues: this adds a new way to lose in the game. If your performance rating is lowest level for two consecutive months, then the XCOM project will be terminated, regardless of how many countries have left the council. The council gives you a slightly different message than when you lose eight countries. Unlocked by beating classic.

 

Personnel Salaries: each soldier, scientist, engineer, and SHIV will have a monthly salary attached: Rookie Soldiers have $5 (each rank increases it by 1), Engineers and Scientists have $6, Basic SHIVs have $10, Alloy SHIVs have $15, and Hover SHIVs have $20. Unlocked by beating impossible.

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