Request for OpenXCom subforum


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#1 phispooky

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Posted 08 May 2013 - 10:16 AM

Hi,

with OpenXCom nearing completion I would like to request to set up an OpenXCom sub-forum preferably underneath X-Com or alternatively "Special Projects" forum to manage related topics.

Thanks and Regards,
Michael

#2 Zombie

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Posted 09 May 2013 - 02:27 AM

I think that could be arranged (it'll probably go under Special Projects). Lemme see what I can cook up. :P

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#3 Zombie

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Posted 09 May 2013 - 02:44 AM

Done! Anything else, just let me know. :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#4 phispooky

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Posted 13 May 2013 - 06:10 AM

View PostZombie, on 09 May 2013 - 02:44 AM, said:

Done! Anything else, just let me know. Posted Image

- Zombie
Thanks!

I wonder why you didn't put it under X-Com related as it uses the Enemy Unknown resources to run ?! But no problem, as long as we can discuss it here nicely :)

Thanks,
Michael

#5 Zombie

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Posted 13 May 2013 - 02:20 PM

The X-COM forums are for officially created games by the IP rights holder(s). Reworking the game by a third party (even if it uses the original resources) is technically a project. That's why UFO 2000 is in the projects section too (although to a lesser extent now). Posted Image

But now that I look at it, the Special Projects forums only contain X-COM related projects at the moment. It probably could be moved under the X-COM category. I think the reason why we (StrategyCore) have it separate was to give the projects more visibility and make project news posting parse to the front page news (not sure if this is even working anymore or if our policies have changed since it was implemented). Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#6 silencer_pl

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Posted 13 May 2013 - 02:53 PM

That is because I think some UFOs mods and Silent Storm mods are stored in their representative forum. So in theory they should be moved to special projects.
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#7 phispooky

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Posted 13 May 2013 - 04:27 PM

View PostZombie, on 13 May 2013 - 02:20 PM, said:

The X-COM forums are for officially created games by the IP rights holder(s). Reworking the game by a third party (even if it uses the original resources) is technically a project. That's why UFO 2000 is in the projects section too (although to a lesser extent now). Posted Image

But now that I look at it, the Special Projects forums only contain X-COM related projects at the moment. It probably could be moved under the X-COM category. I think the reason why we (strategyCore) have it separate was to give the projects more visibility and make project news posting parse to the front page news (not sure if this is even working anymore or if our policies have changed since it was implemented). Posted Image

- Zombie

Thanks for the insight. Sounds fine to me.

Hmm, sometimes it seems to be difficult to differentiate between mods and full projects. For me it's ok though the way it is right now. So, let's start the stories and experience topics :)

#8 Zombie

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Posted 14 May 2013 - 12:00 AM

View Postsilencer_pl, on 13 May 2013 - 02:53 PM, said:

That is because I think some UFOs mods and Silent Storm mods are stored in their representative forum. So in theory they should be moved to special projects.

The UFO/S2/S3 mods are not projects. Sure, some are very ambitious in their scope, but none of them mess with the executables or drastically change the AI for example. ;)

View Postphispooky, on 13 May 2013 - 04:27 PM, said:

Hmm, sometimes it seems to be difficult to differentiate between mods and full projects. For me it's ok though the way it is right now.

Yep it can be hard to pigeon hole something as either a project or a mod. There are always gray areas. UFO/TFTD Extender is a good example of that. Technically those are projects (at least in my eyes), but they aim at fixing things so it's a more of a mod or patch.

Meh, whatever. As long as you are happy, I'm happy too. :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#9 phispooky

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Posted 14 May 2013 - 05:08 PM

I'm happy

Even being defeated on day 5 via attack on homebase couldn't change that Posted Image  ref: http://www.strategyc..._40#entry124245

#10 silencer_pl

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Posted 15 May 2013 - 11:50 AM

It happened in vanilla too... got once attacked on 12th of January. Fighting cyberdiscs with rifles is ekhm...
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#11 phispooky

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Posted 15 May 2013 - 01:43 PM

View Postsilencer_pl, on 15 May 2013 - 11:50 AM, said:

It happened in vanilla too... got once attacked on 12th of January. Fighting cyberdiscs with rifles is ekhm...

Yes, had no chance against the cyberdiscs. I fumbled on the equipment screen and missed to assign the rocket launcher. Two auto-guns and the rest with rifles did not cause any damage on the cyberdiscs. At least the 10 sectoids were taken care of ;)




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