Our war effort is doing great. More cities are captured.
Because so, we have enough fame to get another champion. Because of achievement purpose I take Raza.
And Yaahoo wants to make trade establishment. Very well.
With the last battle Bannon is out of fighting force, so Janusk will finish off the remaining Umber forces.
Vienka returned home and decided to start Dragongate quest. Finishing it will grant her a Dragon to command.
So a quest for finding 2 Dragon Eyes has begun. Fortunately I know where the other dragon statues are.
Breon's letters are finished and another champion has come to aid us.
Edmynn joins our ranks and soon will have a force to command.
Janusk continues with the crusade. Umber forces can't do anything to us now.
As soon as the city was captured Umber proposes peace treaty. No - death to the Empire scum.
Because we have your final city and Umber is no more.
Janusk advances a level. First aid kit should come in handy, but later I found that this skill is bugged. It says 2HP per level but in battle it strangely says 0HP.
News has spread of our victory and Tarth would like to offer a tribute. Well how can I say no ?
Meanwhile in one of our cities a Treasury Vault is built. If I remember right it will add a % bonus to income based on what was in the treasury on the end turn. Well it won't be of much help since in war we are on spending spree. I have so many cities that in most of them unrest is so high that in order to reduce it I must rush some buildings.
Since she is on the quest run, Vienka decides to clear that wildland territory near our borders. Having strong enough force she can now safely make a run from cave to cave.
Arcane Apparel will help our troops to have some magic resistance - mainly that Dragon Hide Cloak. Because I have a feeling we will be fighting dragons.
My gut feeling was right, but lucky no loses. Guess this dragon didn't have fire breath or something.
Our capital is level 4 and another upgrade. Because I noobed that one I should have choose the Prison upgrade which reduces 10% unrest in all cities. I don't know why I thought gallows also affect all the cities.
Because some jobs can't be left unfinished and I should prepare for war with Resoln it's time to finish him off.
That said, Janusk clears some monsters and takes that city.
Immortal codex will allows us to tap more mana from those shards.
Another dangerous cave cleared by Vienka - this time those brave Cenotaphs didn't make it.
Having those dragon cloaks I've ordered new batch of soldiers. Those crystals went puff within a second, so let's see what our friendly neighbors have. They are extremely expensive to trade with...
Meanwhile Janusk continues to clear the Ythrill infestation.
Because he has no natural magic resistance, maybe it is good to invest a point.
But what is this. Looks like we have a challenger. Well good thing, she is trying to win the game by casting that spell of making, and we can't allow it to happen.
And good timing, since we have cleared all of that filth.
So now we can focus on the Resoln, but before we attack some preparations are needed. But for now...
They thought they could take us.... they were wrong however, remember folks, when you have chipped tooth you are more susceptible to poison. So remember to visit that dentist of yours.
Finally Vienka has cleared all the caves and once inhabitable land is now full of life and I see 3 perfect spots for new cities.
One more stop before the dragon quest. That arena looks promising. First battle looks easy.
Second battle was very tough - 2 fire breathing dragons. If it wasn't for big fire resistance, things would go badly. Third battle contained big demon who had very powerful critical but it wasn't that tough as the second battle.
After the third battle, we got a proposition. Very tempting but gut feeling tells me not to push it. So Vienka declines. And that sword is very powerful indeed. But she must do more battle / quests before ever using it.
We receive a proposal from Tarth - not that great deal but for "friends" we don't refuse.
Scouting Resoln territory a new dangerous place was found.
It's been 268 turns so far and I wanted to check how many turns we have left. Looks like we are only 1/4th into the game.
Now the only question is how should I end it. Through conquest/quest/magic? I guess the Master quest will be the "hardest" or maybe I should put it the longest to finish.
This new tech now allow us to have even bigger units. Also I've found another bug with the new upgrade mechanic. While training golems have disabled this grouping and you can have 1 golem in stack, however the upgrade can "add" new golems to the stack. Haven't tried it, in battle though.
Vienka has reached first Statue. Do two quests and one of the eyes will be hers. Well considering that mostly quests are about fighting I imagine it will be 2 fights.
First location wasn't that far. A fight with air elementals. Because our golem is vulnerable to lightning it suffered the most damage. The new location is a bit further but only in few turns reach.
I've finally decided to get those Wargs. It will give our armored troops some faster response time. Because due to plate armour their initiative is very low.