Let's continue our story. Next lesson diplomacy or quoting certain someone from certain video game "political shitstorm".
Diplomacy ain't very well done. In fact diplomacy someday will receive total overhaul. When ? I don't know, though I am foreseeing in next expansion.
The diplomacy is divided into two sections: Empire and Independents.
Here was the screen for independents that I am aware of. As you can see, the screen ain't that perfect and it has been for many many patches. So how do you do diplomacy. Well in Prime you just issued a proposal and that was it. Now things are bit more complicated. Diplomacy has it's own currency. It's called Diplomacy Points that divide into 2 section. Racial and Generic. To perform any action you need Racial Diplomacy Points (RDP) if you don't have those then Generic Diplomacy Points (GDP) are used in ratio 2:1 so if something costs 100 RDP you need 200 GDP. Unfortunately you don't know how many points you have. How do you earn points? Well it's simple every province you have generates some GDP, every diplomacy station, generates GDP (the better the station the more points) and on each diplomacy station you can build Alien Habitats that generate RDP. For detailed information see wiki.
So what we now want to do is to sign a Protectorate treaty with one of the independents that were created out of our private sector funding. Forget about the Duration option. Setting to 0 is setting like permanent. As you can see that this operation will cost us 200 RDP. Additionally we can add incentives like for example money to improve the chance.
Here is the Empire screen of diplomacy. You can see the races that I've contact with, their drive/power tech that I am aware of, the difference in climate, current diplomatic status and their disposition towards me represented as a graph.
The disposition thing is a bit miss and hit thing. There are many effects that can rise it or lower it. Like for example if your empire is bigger, has more colonies the AI will less like you, but if you are smaller they may like you. But here is the catch, the bonus is applied every turn. So for example if you are smaller than in 20 turns the disposition will rise to the point they will love you and probably most diplomatic proposals will be accepted. On the other hand if you are bigger, then AI will soon hate you. There is also hidden factor, like for example if AI knows you have no power in fleets he might as well sneak attack you even if you are his ally. But if you do sneak attack or even declare war on ally, you will receive a hidden diplomatic penalty in the eyes of other AIs. So yeah that is the diplomacy for you.
Here is a example picture. I wanted to give a trade treaty to hivers, but I don't have the points to do so. So that is why I am building few diplomacy stations and build those hive habitats.
After the turn we get response from that colony. They say that we can go blow ourselves.
They rejected the offer because they sort of don't like us. I didn't show but the disposition graph was almost at the button. I've asked a bit on the forums and Mecron gave a hint that the closer the colony to our province the higher the chance, also some taxation might change their attitude, current government status, and your diplomatic skills. The other forumer gave a graph that I approve:
So yeah that is diplomacy for you. Also I've mentioned something about government status. Every action you do shifts your government behavior toward something. You start at center (thus centrism). Each of the alignment has it's pros and cons. For example currently I am at socialism because I've tended to those new colonies. A side note: Socializm in this game is presented too optimistic as comparing what communists gave us.
The government types that are in this game are: Centrism, Socialism, Cooperative, Anarchism, Liberationism, Mercantilism, Plutocracy, Junta, Comunalizm.
Back to the regular schedule. We finish of colonizing the leftovers from free worlds.
We discover another Swarm Queen. But think we will manage to get on time.
Meanwhile the Zuul are asking, but we can't spare - we invested 20 million in our trade system so we are slowly re-gaining money.
Just in time.
And strangely Zuul are sending invasion force... hmm....
We get another planet on Psius.
We finally can "afford" that treaty. Signing peacful treaties should increase the disposition towards you.
That is done. Now for commercial riding. Not because we could create pirate raids, but there is a tech after that, that bolsters our defense of trade routes.
Hivers accept our generous offer. Because they like us and it will benefit them too, though we don't have them in range in our trade routes.
And another colony spawned.
We can also create a new province.
Now Hivers are asking. I don't how this money for research works. Probably something like project booster but without any negative aspect. But sorry I don't have spare money.
Sphinx is attacked by those bastards. But the planet defense is big enough to pass through their PhD (Phaser Defence).
And Phi is bombed by meteors.
This is done. And our next goal will be Convoy Systems. What basically it does it reduces the chance of pirates, 5% reduction in trade income and if by chance pirates show, the freighters will be near the planet where defense is way stronger.